Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
Square already ported a ton of their older RPGs to the switch.

None of them are available in physical form in America, you have to import. Live-A-Live is the most recent that's coming but that's coming to all platforms.
oh yeah they have, although I'd love more of the Dragonquest, SaGa, FFT, and SNES-Era FF games.

Specifically, more DQ games pls. But that's just kinda me nitpicking because they have ported/will port every current-gen DQ game out there. They've made the definitive edition of DQ11 be a switch exclusive. Both of the DQ Builder games are on it. DQ Heroes 1+2 is getting compiled for it. There's going to be a DQ Monsters game on the switch. Not to mention the upcoming game based on the upcoming anime of Dragonquest Dai. As well as Jump Force, a Shonen Jump crossover fighter WITH Dai himself in it. (Manga spinoff based character.)
Then let's mention the DQIX remake that's apparently in the works as well.

God when I put it that way, it sounds like I might be asking for too much, doesn't it. However, DragonQuest is a quality series that just isn't as popular as it could have been in the west.
 
oh yeah they have, although I'd love more of the Dragonquest, SaGa, FFT, and SNES-Era FF games.

Specifically, more DQ games pls. But that's just kinda me nitpicking because they have ported/will port every current-gen DQ game out there. They've made the definitive edition of DQ11 be a switch exclusive. Both of the DQ Builder games are on it. DQ Heroes 1+2 is getting compiled for it. There's going to be a DQ Monsters game on the switch. Not to mention the upcoming game based on the upcoming anime of Dragonquest Dai. As well as Jump Force, a Shonen Jump crossover fighter WITH Dai himself in it. (Manga spinoff based character.)
Then let's mention the DQIX remake that's apparently in the works as well.

God when I put it that way, it sounds like I might be asking for too much, doesn't it. However, DragonQuest is a quality series that just isn't as popular as it could have been in the west.
DQ 11+ is rumored to be coming to PS5 as a launch window game. IIRC the new DQM game is also coming to PS5 and PC as well.
 
DQ 11+ is rumored to be coming to PS5 as a launch window game. IIRC the new DQM game is also coming to PS5 and PC as well.
More power to them if it's a launch game.

I'd wonder why squeenix doesn't remaster FF8/9 though. They've done so to ff10 and 12.
 
More power to them if it's a launch game.

I'd wonder why squeenix doesn't remaster FF8/9 though. They've done so to ff10 and 12.
They remastered 8 and 9 already.

7 and 8 remasters are available in physical form on the switch but you have to get the weird ass Asia/Hong Kong release if you want a cart of it.

9 is a fucking bitch dick and a half for it's remaster because you have to do all the side activities including pleasing all the nobles and doing a speed run.
 
I’ve never owned any Fire Emblem games and I knew the series was unique, but like Zelda and (to an extent) SMT, I sometimes don’t know where to start. I could do the research and pick the most popular one to play, but I’d feel like I’m cheating myself into not checking out the story of how the game came to be known as Fire Emblem.
No real answer for this as all of the fans have different preferences on where to start. Someone on here said the Radiant series is the best, while other fans say it is too easy and terrible. Some praise FE 7, while some say it has a terrible narrative. Awakening was made for beginners, but divided the community as it is not skilled enough. Echoes is loved, but also hated for having archaic design. Fates is just plain hated for the most part. Three Houses is likely what the series will be like going forward, but suffers from first game syndrome and does not represent the series entries that come before.

My take would be to start with Awakening as it is an easier game made for new players. Three Houses is great if you like Persona 5, as it feels like the FE version. If you want a classic experience, it seems FE7, the Radiant series, or the Japan exclusives 4 & 5 are the fan picks.


Playing Nintendo almost the majority of my life, it’s been nothing but a mix of Mario Kart, Smash Bros, Mario Party, Donkey Kong and old Sonic. I guess I wasn’t “hip” enough to play the likes of RE, Luigi’s Mansion, Wind Waker, the original Animal Crossing or Banjo and Kazooie.
This was essentially my line up as a child, just replace Sonic with Kirby.

If you want more Nintendo experiences I suggest FE as previously stated. Luigi’s Mansion is also great, I prefer 3 to 1, but others may disagree. Endless Ocean is a favorite of mine and a Wii gem I will shill for as it really needs more fans.

I cannot speak about Animal Crossing. I played the two newest mainline eateries and they are okay, but nothing thrilling. I really do not see what the overwhelming appeal is.

Every fanbase in video game history have always had people go to extreme lengths to outdo actual sports who think they know more about the games than the actual creators that invented and created the games in the first place.
The thing with Nintendo is that they were pretty subdued for the longest time. The Wii U was actually a fairly easy time to be a fan as Nintendo lacked the fans without common sense. Most seemed to love all titles and actually want 3rd party. Since the Switch, we now have a dedicated GameCube fandom in addition to the NES losers and Smash has become so overblown that it is impossible to go a direct without a Smash community freak out. Nintendo always had extremes, but they have been brought out much more during this era specifically.

hes kind of a bootlicker too.
Argo is that weird middle ground. He bootlicks most titles, but then he will turn into a GameCube worshiper for Paper Mario and Luigi’s Mansion.

I don't know a gaming company or console with a good fanbase. Maybe pc fans and some boomer stuff here and there but those are by their nature small slices of gamerdom. So most of the gamer subculture is bad and the good parts are largely good in comparison.
Google Stadia’s 5 fans have to be somewhat decent.
 
Smash is a party game at heart so I don’t know why the community has become so batshit insane? When did having fun become serious business? Nintendo should start doing more piranha plant characters in response to people wanting characters they want.
 
also have you guys seen the absolute bed-shitting Nintendo did with paper Mario?
I dunno what the fuck happened that was the linchpin for all this concentrated autism that happened with the Paper Mario series, or really what happened to Nintendo with Mario RPGs in general, but GOD did that series get done dirty. This is the one exception that I'll give Nintendo fanboys who bray about the old days of Paper Mario, because let's face it: by comparison, the other games are complete dogshit.
It wouldn't even be that bad right? If they just wanted to move on completely? Try out new game mechanics and not be stuck in the RPG rut forever and put more of a focus on the paper shit, I get that. But nowadays: they gotta constantly tease everybody, they gotta sorta kinda not really do partners and sorta kinda not really have turn-based battles, to the point where I once said out loud after seeing the trailers: "Oh so you guys CAN still make these kinds of games (exactly like TTYD or not), but you just don't wanna". Or rather sometimes, you can't, because Miyamoto thinks Mario can no longer be diverse and y'all really want people to get used to Toad in red hat having a more diverse personality than that other Toad in the red hat because of that.

And sometimes: they just flat out throw shit at the wall and see what sticks: like, if you're going nearly all in on the whole origami theme, then why not go all out with it? Why have the circular battlefield? What does that have to do with origami? Why are the audience and companions back if they don't do anything? If you're going to make an RPG-like battle system, have partners, and still keep random encounters anyways: then just make it an RPG. Not some weird Zelda/puzzle game mish-mash that no one wants. Even Super Paper Mario, for all its faults, still tried to at least use the aspect of there being different dimensions of paper to its advantage while being subtle about it, and they used the audience for a point system that didn't really do much but was still nice aesthetically. At its heart it was still a platformer/RPG but for some people, it worked and was fine. It also helped that they still had the diverse cast and humor the series was known for at the time, and is still known for to this day.

SS, CS, and OK have aesthetics and baseline Mario characters. That's it. And it's all the worse for it. Doubly so with how bad the humor's gotten. At least if these games were funny, I could ignore the other flaws. But by the seventeenth million "Lol this game sure is a WACKY game innit?" and "lol paper" meta joke, the laughter dries up fast.

And now with their "de facto Mario RPG series" Mario & Luigi gone, thanks to similar circumstances that tanked that series: fans just want Nintendo, Intelligent Systems, fucking anyone at this point to make any Mario-related RPG again, and the team just seems so ungodly averse to it. Like: at some point, fans are just gonna give up and move on. They did with M&L, Nintendo fans did that for a LONG time with Metroid and are still doing it for F-Zero, and they've already started to again with Bug Fables: The Everlasting Sapling. It's called supply and demand, mothafuckers; you don't pay up, then that shit's just gonna get handed out somewhere else.

And when your series' reputation is being held up better by an indie game than by the companies that created you, that's a sign that your series may be in trouble, regardless of what first-week sales say; beating the worst Paper Mario game released on the 3DS and a Wii U game is not that high a bar to clear.
 
Awakening was made for beginners, but divided the community as it is not skilled enough.
Not skilled enough? The damn game revolved around skills; you reclassed primarily for skills (first, at least). And don't get me started on Lunatic+: the difficulty where checking skills is so essential, it's mandatory. Fates is Awakening 2 for the most part. To me, Echoes is bad only on the DLC side of things. The maps are just something you get used to. And I would say the same sentiments apply to 3H as well; got used to the same maps, but the DLC could be a tad more substantial.
Google Stadia’s 5 fans have to be somewhat decent.
They have what most fanbases lack: Patience and Gratefulness. Both are virtues, use them please.

Smash is a party game at heart so I don’t know why the community has become so batshit insane? When did having fun become serious business?
It never was really. At the most competitively, I'm sure Sakurai would like for players to strive to be the best in their community. Whether that meant beating the older sibling that usually wins, your parent, your friend groups, colleagues, relatives, et cetera. And even if you were a lonely kid, the game offered you so many ways to have fun, with minigames and collectables, for instance. But back to competition, you would play and learn something new about your favorite characters, that you would you use to defeat the aforementioned people. Hell, I'd conclude the average Smash players journey at local tournament in their community (neighborhood, town, college campus, etc.).

Or, it could just a running trend in fanbases: a lack of virtues. No wonder the Smash community has so many fiddlers.

Moralfagging aside:
tl;dr: Without moral guidance, people degenerate. Who knew?
 
Tenabe and Miyamoto just don't get it. And the Japanese audience doesn't help matters either since they are also partially to blame.
 
Tenabe and Miyamoto just don't get it. And the Japanese audience doesn't help matters either since they are also partially to blame.
I don't even think the Japanese audience would like what they're doing at this point either.

They loved the shit out of Sticker Star, that's true, but if you for some reason just really liked that game like Japan did, Color Splash and especially Origami King have taken steps back from that forumla, and Origami King just flat-out got rid of the sticker and/or card battle mechanics, which was the main focus of Sticker Star and Color Splash respectively. And now because of that: the latest entry just feels like a weird chimera of the two styles. Like the team couldn't decide on what kind of game they wanted to do, so they just tried both to see if it'd work.

And from what I've heard, the characters, pacing, and world structure reflect that in spades.
 
Tenabe and Miyamoto just don't get it. And the Japanese audience doesn't help matters either since they are also partially to blame.
Origami King has a strange way of acknowledging fan demand but executing it in unsatisfying ways like with the partners.
I'd say they're aware of what the fans want but are just too stubborn to really give in and for god knows what reason want to stick to modern Paper Mario as some puzzle gimmick experimentation ground.
 
As a former die hard Nintendo fan, the only game in the last 14 years by Nintendo that actually amazes the fuck out of me was The Wonderful 101, and that's more of Platinum's title than Nintendos (IP is still owned by Nintendo despite the remastered ports being published by Platinum)
It was the only game that generation I felt was built with passion, love, challenge, and nostalgia for everything great about video games.

Then the game bombed so hard you could have sworn it was the third nuke on Japan and everyone instead bought Bing Bing Wahoo 3D World, which I felt was absolutely soulless.

A year later, Splatoon gets announced and everyone's like "OMG FINALLY A NEW NINTENDO IP"

I'm sorry but where in the flying fuck where you when W101 was announced? And dont tell me it wasnt advertised, it got it's own Direct, and I saw it at their Treehouse Conferences for atleast 2 years.

These faggots only care about the same pig slop and want nothing new.
 
As a former die hard Nintendo fan, the only game in the last 14 years by Nintendo that actually amazes the fuck out of me was The Wonderful 101, and that's more of Platinum's title than Nintendos (IP is still owned by Nintendo despite the remastered ports being published by Platinum)
It was the only game that generation I felt was built with passion, love, challenge, and nostalgia for everything great about video games.

Then the game bombed so hard you could have sworn it was the third nuke on Japan and everyone instead bought Bing Bing Wahoo 3D World, which I felt was absolutely soulless.

A year later, Splatoon gets announced and everyone's like "OMG FINALLY A NEW NINTENDO IP"

I'm sorry but where in the flying fuck where you when W101 was announced? And dont tell me it wasnt advertised, it got it's own Direct, and I saw it at their Treehouse Conferences for atleast 2 years.

These faggots only care about the same pig slop and want nothing new.
I liked 3D Land for what it was on the ds, a neat little mini mario romp on a handheld. They should've just made an actual 3d mario game for the Wii U though, I'll agree.
 
Not skilled enough?
They mock the map design as bad and call it an easy FE game. They also see it as the thing that brought waifu culture to FE, even though they likely all see Lyn as their waifu.

And now with their "de facto Mario RPG series" Mario & Luigi gone, thanks to similar circumstances that tanked that series: fans just want Nintendo, Intelligent Systems, fucking anyone at this point to make any Mario-related RPG again, and the team just seems so ungodly averse to it. Like: at some point, fans are just gonna give up and move on. They did with M&L, Nintendo fans did that for a LONG time with Metroid and are still doing it for F-Zero, and they've already started to again with Bug Fables: The Everlasting Sapling. It's called supply and demand, mothafuckers; you don't pay up, then that shit's just gonna get handed out somewhere else.
This point gets me
M & L was unfairly treated, mostly because of Paper Mario. They only made one generic styled game and that was because it was a crossover with Sticker Star and they wanted to focus on interactions between the real and Paper versions. After that game and the Color Splash reveal, Paper Mario fans started attacking M & L for being the rpg series. It is pretty clear that Paper Mario fans played a hand in the destruction of the series over a petty rivalry that never existed. They took a comment from a presenter, someone not in high rank, and used it defend their Paper boy while attacking Alpha Dream. Mix in a poorly timed remake on Alpha Dream’s part, and the series was doomed to fail.

This guy talks about it, even if he is a bit crude.

Tenabe and Miyamoto just don't get it. And the Japanese audience doesn't help matters either since they are also partially to blame.
On some accounts, it seems Miyamoto does. He just suggested being more generic during Sticker Star. While that sounds bad, you have to remember that Super came before and caused the fandom to shout out that it was too weird and serious. I think a director literally stated that the Paper Mario fandom was too stupid to understand the narrative of Super, so they had to dumb the games down. Not actually that surprised, they hated Super for quite awhile and many could not bother to get invested in the narrative.

Miyamoto actually thought Sticker Star was boring, but it was probably too late to change and it seems Tenabe calls most of the shots. Tenabe has wanted the series to be like this for years, so this seems to be more his decision.

They loved the shit out of Sticker Star, that's true, but if you for some reason just really liked that game like Japan did
Japan is very mobile-centric, it being on mobile hardware was to its benefit.

As a former die hard Nintendo fan, the only game in the last 14 years by Nintendo that actually amazes the fuck out of me was The Wonderful 101, and that's more of Platinum's title than Nintendos (IP is still owned by Nintendo despite the remastered ports being published by Platinum)
It was the only game that generation I felt was built with passion, love, challenge, and nostalgia for everything great about video games.
It is not the only new franchise to get mistreated, anyone remember Codename: S.T.E.A.M.?

Bing Bing Wahoo 3D World, which I felt was absolutely soulless.
Actually thought this game was really good, it had great level design.
Also, the Fanbase hated 3D World when first revealed as it was generic Mario. It took quite a few years to be placed at the top of Mario’s titles.

They should've just made an actual 3d mario game for the Wii U though, I'll agree.
Agree. The 3D titles should be treated more like in between titles to a 64. The Wii U needs a big 3D Mario, but instead it got what would have been a servi game after something like Odyssey.
 
This point gets me
M & L was unfairly treated, mostly because of Paper Mario. They only made one generic styled game and that was because it was a crossover with Sticker Star and they wanted to focus on interactions between the real and Paper versions. After that game and the Color Splash reveal, Paper Mario fans started attacking M & L for being the rpg series. It is pretty clear that Paper Mario fans played a hand in the destruction of the series over a petty rivalry that never existed. They took a comment from a presenter, someone not in high rank, and used it defend their Paper boy while attacking Alpha Dream. Mix in a poorly timed remake on Alpha Dream’s part, and the series was doomed to fail.

This guy talks about it, even if he is a bit crude.
Would normally shit post and say "stop shilling your friends video LOL" due to low view count but I think this argument needs to be dissected abit since I was an alphadream guy (Not really a paper mario fan to be honest) before the bankruptcy
Paper Jam was abit of a factor but honestly you can pull it all back to how much of a cost investment Dream Team was for all the newer sprite sheets, theres a reason that after it we never got the overhauls like we did between PiT and BiS. This is why the remakes were also made, to reuse assets from DT, in hindsight kind of a bad move since they still needed OG assists for backgrounds and honestly, there just wasn't that much interest in remakes or even the 3ds by they time they were released. this is doubly the case for BiS as you could even play it backwards compatible for the 3ds. personally I wouldn't say it's Paperfags fault just due to that, but rather a poor management and judgement on the 3ds' life cycle. in the grand scheme of things, "scorned paper mario fans" are like a pipe leak in the middle of a huricane/tornado, so its abit disingenuous I think to even claim it's a factor.
TL;DR: its poor planning rather than le taxic paper mario fans if at all
 
Would normally shit post and say "stop shilling your friends video LOL" due to low view count but I think this argument needs to be dissected abit since I was an alphadream guy (Not really a paper mario fan to be honest) before the bankruptcy
YouTube recommended him to me.

Paper Jam was abit of a factor but honestly you can pull it all back to how much of a cost investment Dream Team was for all the newer sprite sheets, theres a reason that after it we never got the overhauls like we did between PiT and BiS. This is why the remakes were also made, to reuse assets from DT, in hindsight kind of a bad move since they still needed OG assists for backgrounds and honestly, there just wasn't that much interest in remakes or even the 3ds by they time they were released. this is doubly the case for BiS as you could even play it backwards compatible for the 3ds. personally I wouldn't say it's Paperfags fault just due to that, but rather a poor management and judgement on the 3ds' life cycle. in the grand scheme of things, "scorned paper mario fans" are like a pipe leak in the middle of a huricane/tornado, so its abit disingenuous I think to even claim it's a factor.
Paper Mario fans created a bit of a divide due to a comment by a Nintendo staff about how “Paper Mario is the experimental franchise, while Mario & Luigi is the rpg. I remember Arlo going off on the comment back in the Color Splash days, so it is a possibility that it created a level of frustration against M&L as Paper fans were mad about it being the Mario rpg.

Paper Jam is we’re the true downfall in sales happened, and I think what the video said rings true. Paper Mario fans ditched it because Sticker Star and many made it out to be that M & L was going generic.

Bowser’s Inside Story was a terrible idea that really killed the company along with the other remake.

I do think there was some hostility over Mario rpgs, but you are right. It was a sinking ship regardless.
 
Thought I'd post this guy since besides making some truly punch-able faces in his thumbnails he also makes the bizarre claim that Nintendo Directs are something you take the day off for you're so excited about it.
The Nintendo fanbase is fucked because it's filled with people that unironically think like this and spend much of their waking life obsessing over bing bing wahoo speculation. I blame hype culture in general for perpetuating this but I also believe Smashfags play a special role in spreading it through the wider Nintendo community. Seeing what they managed to do the Persona 5 community after only about a year really cements them as one of the worst gaming communities out there.

wait when did we confirm that we're not getting M&L games anymore?
It's way too soon to say for sure that Ninty won't just hand it over to someone else but AlphaDream dying and the treamtent of Paper Mario and the Mario brand as a whole doesn't inspire too much confidence in me.

>Nintendo fags bash SMT to the point of kneecapping it so it will never have wide appeal on the platform
>Kotaku now decides that all of SMT is now Trans


Just smother my baby in the cradle

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This shouldn't even be a matter of debate. Dude's wearing a male school uniform, end of discussion. Japan doesn't cotton to that shit as much as they enjoy their femboys.
 
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