Nintendo Fanbase Stupidity General - Rants on the explosive fanbase

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Does Nintendo have a bad fanbase

  • Yes

    Votes: 915 93.2%
  • No

    Votes: 67 6.8%

  • Total voters
    982
Nintendo, all I want is for you to make a Mario and Zelda game like the new Turtles game or Sonic Mania. Why can't you be cool and fuel my midlife crises, Nintendo?
 
Nintendo, all I want is for you to make a Mario and Zelda game like the new Turtles game or Sonic Mania. Why can't you be cool and fuel my midlife crises, Nintendo?
It's comparatively easy and cheap, it's a bit surprising companies are not raping our weakness for nostalgia more. I'd be hyped for an 8-bit Pokemon game even if it was as mediocre as they've been for decades now.

I think Mario Maker is kind of close to those games though.
 
It's comparatively easy and cheap, it's a bit surprising companies are not raping our weakness for nostalgia more. I'd be hyped for an 8-bit Pokemon game even if it was as mediocre as they've been for decades now.

I think Mario Maker is kind of close to those games though.
They tried it with NES Remix on Wii U & 3DS, but it never really caught on. Same with the 3D Classics line on 3DS. Other than those, New Super Mario Bros was supposed to be the 80s baby nostalgia wanking, but again, after Wii it sort of just missed the mark to make much of a long lasting impression.

Throughout the Wii U and 3DS era, probably starting in the late Wii era, Nintendo really tried to play into nostalgia. Metroid Other M was supposed to be Fusion 3D, NSB was just 2D Mario again like the NES, and Yoshi’s New Island was Yoshi but 10x more insufferable. Some worked like Tropical Freeze and Link Between Worlds, but most were pretty bad or forgettable.

I think the problem with Nintendo doing it is that there really isn’t an audience to justify it. None of their series really got bad per se. Franchises like Sonic and Mega Man benefit as their series became cluster fucks of middling to bad quality later in life, but most Nintendo series stay consistent if not go uphill with time. Why back pedal with Mario after Galaxy, doing so just made the series seem stale, hence why 3D Land/World we’re not met with as much praise. Going forward, doing new things was really the healthiest thing for many of the franchises, hence why Mario, Zelda, Fire Emblem, Xenoblade, Metroid, and Kirby are in really good states currently even if you don’t fully love the new entries.
 
They tried it with NES Remix on Wii U & 3DS, but it never really caught on. Same with the 3D Classics line on 3DS. Other than those, New Super Mario Bros was supposed to be the 80s baby nostalgia wanking, but again, after Wii it sort of just missed the mark to make much of a long lasting impression.

Throughout the Wii U and 3DS era, probably starting in the late Wii era, Nintendo really tried to play into nostalgia. Metroid Other M was supposed to be Fusion 3D, NSB was just 2D Mario again like the NES, and Yoshi’s New Island was Yoshi but 10x more insufferable. Some worked like Tropical Freeze and Link Between Worlds, but most were pretty bad or forgettable.

I think the problem with Nintendo doing it is that there really isn’t an audience to justify it. None of their series really got bad per se. Franchises like Sonic and Mega Man benefit as their series became cluster fucks of middling to bad quality later in life, but most Nintendo series stay consistent if not go uphill with time. Why back pedal with Mario after Galaxy, doing so just made the series seem stale, hence why 3D Land/World we’re not met with as much praise. Going forward, doing new things was really the healthiest thing for many of the franchises, hence why Mario, Zelda, Fire Emblem, Xenoblade, Metroid, and Kirby are in really good states currently even if you don’t fully love the new entries.
Other than LBW none of those really used sprites though, and a few of them were just baaaad. The nostalgia-bait should ideally be good, that gives you the Sonic Mania reaction as opposed to the Sonic 4 reaction.
 
They tried it with NES Remix on Wii U & 3DS, but it never really caught on. Same with the 3D Classics line on 3DS. Other than those, New Super Mario Bros was supposed to be the 80s baby nostalgia wanking, but again, after Wii it sort of just missed the mark to make much of a long lasting impression.

Throughout the Wii U and 3DS era, probably starting in the late Wii era, Nintendo really tried to play into nostalgia. Metroid Other M was supposed to be Fusion 3D, NSB was just 2D Mario again like the NES, and Yoshi’s New Island was Yoshi but 10x more insufferable. Some worked like Tropical Freeze and Link Between Worlds, but most were pretty bad or forgettable.
All this stuff came out a decade or more ago. These things were Nintendo's Sonic Generations, not their Sonic Mania.

I'm talking a 2D, sprite based game that uses pixel art that resembles the classic games but has graphics that were never actually possible on the old systems, that remixes the levels and mechanics from the old games while peppering in a few new levels and mechanics.

I think @SSj_Ness was right when he said Mario Maker was kind of close. Just take the redone sprites for Mario World along with the new mechanics like the helmets and stuff, make a 50-level game that's a mix of new levels and remixed ones from the original with a full map screen and all that jazz and slap it up on the e-shop for $20, Nintendo, I will buy it.
 
All this stuff came out a decade or more ago. These things were Nintendo's Sonic Generations, not their Sonic Mania.

I'm talking a 2D, sprite based game that uses pixel art that resembles the classic games but has graphics that were never actually possible on the old systems, that remixes the levels and mechanics from the old games while peppering in a few new levels and mechanics.

I think @SSj_Ness was right when he said Mario Maker was kind of close. Just take the redone sprites for Mario World along with the new mechanics like the helmets and stuff, make a 50-level game that's a mix of new levels and remixed ones from the original with a full map screen and all that jazz and slap it up on the e-shop for $20, Nintendo, I will buy it.
I guess my point was that I don’t think there is that much of an audience for it. Nintendo blew their load hard during the Wii U era to the point where most fans seem to have a certain level of distaste for the NES/SNES. Even Mario Maker, which @SSj_Ness used as an example, had low sales come the Switch, which is pretty unheard of for the system.

When it came to Sonic, there was very clearly an audience for it given Generations’ reception along with the tried and true “Sonic stumbled when it came to 3D” quote you hear over and over in every review. Nintendo games don’t really have that. And at this point, most of the fanbase’s nostalgia has moved onto the N64-Wii eras. I am guessing Nintendo just doesn’t see a market for it anymore given the Wii U’s blunders and the general lack of interest in anything pertaining to those eras like Switch online.
 
Fire Emblem continues to mindbreak scrimblos simply by getting new entries.

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https://youtube.com/watch?v=nzO6_sAnQA0
This is not what I expected to come from a new mainline FE being leaked but it leaking into the wider Nintendo space like this has been pretty funny.
This pissed off the Xenoblade fanbase who rightfully pointed out that the last new Xenoblade game was in December 2017. Meaning the gap between 2 and 3 is about four and a half years, which is actually a pretty big gap (especially when the series doesn't get spinoffs).

If you want my theory as to why Xenoblade was also chucked in there: They're a bit salty that BOTW2 got delayed into 2023, but then a week later, Xenoblade 3 was announced to be releasing two months earlier than they originally said.

Also. Shesez is fucking retarded there. How you going to include a game you literally can't buy anymore (and could have been chucked on NSO tbh), and a warriors game that's literally just "we had some spare money and threw it to Koei Tecmo for them to chuck something together quick".
 
This pissed off the Xenoblade fanbase who rightfully pointed out that the last new Xenoblade game was in December 2017. Meaning the gap between 2 and 3 is about four and a half years, which is actually a pretty big gap (especially when the series doesn't get spinoffs).

If you want my theory as to why Xenoblade was also chucked in there: They're a bit salty that BOTW2 got delayed into 2023, but then a week later, Xenoblade 3 was announced to be releasing two months earlier than they originally said.

Also. Shesez is fucking retarded there. How you going to include a game you literally can't buy anymore (and could have been chucked on NSO tbh), and a warriors game that's literally just "we had some spare money and threw it to Koei Tecmo for them to chuck something together quick".
Not quite true if you count Torna. That was released in 2018 so that makes it three and a half years later, which is still a fair chunk of time.
 
Call me crazy, but I'm siding with Nintendo on this one (Though not entirely). For the Eshop games on 3DS and WIIU to be playable on Switch. Nintendo or whoever has made them needs to port the games and it's easier said than done.

This is also for this reason that there are 3DS exclusives and WIIU exclusives on the Eshop, for example fucking Mario RPG is exclusive to WII and WIIU. (I think)
I think the problem with Nintendo doing it is that there really isn’t an audience to justify it. None of their series really got bad per se. Franchises like Sonic and Mega Man benefit as their series became cluster fucks of middling to bad quality later in life, but most Nintendo series stay consistent if not go uphill with time. Why back pedal with Mario after Galaxy, doing so just made the series seem stale, hence why 3D Land/World we’re not met with as much praise. Going forward, doing new things was really the healthiest thing for many of the franchises, hence why Mario, Zelda, Fire Emblem, Xenoblade, Metroid, and Kirby are in really good states currently even if you don’t fully love the new entries.
I guess my point was that I don’t think there is that much of an audience for it. Nintendo blew their load hard during the Wii U era to the point where most fans seem to have a certain level of distaste for the NES/SNES. Even Mario Maker, which @SSj_Ness used as an example, had low sales come the Switch, which is pretty unheard of for the system.

When it came to Sonic, there was very clearly an audience for it given Generations’ reception along with the tried and true “Sonic stumbled when it came to 3D” quote you hear over and over in every review. Nintendo games don’t really have that. And at this point, most of the fanbase’s nostalgia has moved onto the N64-Wii eras. I am guessing Nintendo just doesn’t see a market for it anymore given the Wii U’s blunders and the general lack of interest in anything pertaining to those eras like Switch online.
Exactly! Nintendo has made and remade Zelda OOT, Majora's Mask, Link's Awakening, Twilight Princess and Skyward Sword because there was a huge market for each of those games. Also the reason why Super Mario 3D All Stars even exists at all.

And to be frank there, 2D Sonic games have a unique gameplay that still rivals most wannabe platformers of today, yes even the likes of Cave Story. Compare it to the 2D Mario games which are simple and easy to reproduce or even the first few Zelda games that are likewise easy to remake in Unity in like a single week and then that kinda kills the interest because other than the gameplay they have nothing going for them.

It's also granted because it's very hard to make a good 2D Sonic game because it's entirely reliant on the level design by design and your Sonic clone needs good physics to go with, while any schmuck can make a 2D Mario game if they don't completely fuck it up. Infact there are a few Mario clones on the play store (Notably one named Super Onion Boy). Literally GDevelop an easy-to-use game engine is bundled with a generic platformer addon that you can apply to whatever project you want, Mario is just too simple for its own good.

Another thing I almost forgot to mention are the dozens of SMB fan remakes you can find pretty much anywhere on the web if you look hard enough, assuming it's where Miyamoto's lawyers forgot to take a glance at. This makes a hypothetical remake of the first Mario game obsolete for the fans.

All of that combined is basically what kills any and all nostalgia for a game like Super Mario Bros simply because people have played plenty of games like this before and know exactly what to expect (New Super Mario Bros also to blame for this). What I do find funny though is that SMB2 / USA would actually have a chance to shine because it's very unique, but nobody in the west likes that game, so.

About Zelda, IDK honestly because what I said above really doesn't apply to it. Link's Awakening is also pretty retro and its remake did fairly well in spite of how weird, uncanny and plastic it looked. It looked like it was cobbled together in a week on the Unreal engine BTW. Guess the best explanation for that is that Nintendo is just scared it doesn't sell well.
 
Even big Nintendo classics like Pokémon and Kirby are half hated by these people, so the new anime garbage elicits rage never before seen because…honestly, who knows?
Literally who hates Kirby? Who? No particular reason, I just want to have a little.....
kirby.jpg

chat with them.
 
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