New Skate Announced - Free to Play

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The map design is garbage. Imagine Skate without the map having a downhill aspect to it so you can cruise from spot to spot. Imagine empty areas without the cool tony hawk "lets put a quarter pipe here because otherwise its just wall". There's no mega park, much less multiple runs from top to bottom of an area.
There are few dedicated skateparks or areas dedicated to specific styles.
They have these empty areas with rotating "user creations".
Sounds like the city is intentionally barren so that players could just spawn objects and terrain at will within an online environment. Skateboarding is just a second thought in the long term for this game.
No real skaters.
Even the THPS remakes managed that.
 
Sounds like the city is intentionally barren so that players could just spawn objects and terrain at will within an online environment. Skateboarding is just a second thought in the long term for this game.

Even the THPS remakes managed that.
You can tell the game is designed around the modern conception of "drop in for a couple hours, do your daily shit for moneys, and leave".
 

Nothing against Tony Hawk, but if somebody told me this would be a Tony Hawk entry, I’d believe them. skate. is supposed to be grounded, unlike Tony Hawk’s arcade approach to skateboarding.

I remember in Skate 1, you’d have to unlock the X Games mega ramp though the sponsorship path for big air opportunities. For Skate 2, unlock the dam I believe. Now, the physics look lenient with the barren map to gain massive air anywhere.

You can tell the game is designed around the modern conception of "drop in for a couple hours, do your daily shit for moneys, and leave".
Remember how Skate 3 became popular from PewdiePie filming the absurd rag dolls? That’s what this game appears to be geared towards. Content and “daily engagement,” not making a product that can stand on its own merits.
 
Most of the comments in the YouTube videos regarding the development team talking about Skate have been more mixed/disappointed with the new way as to how this game does not resemble the first three games at all. I’ve seen more jokes about this fourth game being “Fortnite but kids using skateboards” than actual constructive criticism about the game.

Maybe it’s because I just played Skate 3 recently, but this fourth game in the series will either not fail that badly, or if it does, they’ll just try their hardest to keep the micro transactions going so their F2P-system will think that it’s too big to fail.
 
You can tell the game is designed around the modern conception of "drop in for a couple hours, do your daily shit for moneys, and leave".

So far, all the challenges appear to be the same. Do tricks in sequence, perform a specific trick on a specific spot, all co-op players participating would get credit. I don't even see interaction with NPCs FOR the challenges.

That loot box system for unlocking gear for points is a red flag.
Most of the comments in the YouTube videos regarding the development team talking about Skate have been more mixed/disappointed with the new way as to how this game does not resemble the first three games at all. I’ve seen more jokes about this fourth game being “Fortnite but kids using skateboards” than actual constructive criticism about the game.
I'm seeing comments about adding S-K-A-T-E back into this entry. SKATE is where you have to match the trick of a skater or obtain a letter. Once you spell SKATE, you lose.

Honestly, I'm fine without SKATE in the game. It would be annoying seeing players do these complex tricks with an analog stick and you miss the landing or rotation.

The achievements look straightforward, minus the level cap with each district.
 
Early access for all is out now. Let's see how Full Circle revived the skate. franchise. If I can even connect.

And I'm in a five minute queue of ~23,300. Always online is the future, ladies and gentlemen.
 
Darkslides and fingerflips are sorely missed but being "worked on". Do yourself a favor and mute the voice overs as soon as you can.

On a positive note the community park feature is cool, each district that has a custom park that rotates every day. Id assume that means create a park is coming in some fashion and the top maps will be cycled in
 
Of course they have a fat black woman in the character selection, nothing more say skater than that:story:

lol.webp
 
First impressions from the game: San Vansterdam and its inhabitants are sterile as humanly possible. Everything looks artificial and AI generated. No grit or soul, it feels like I'm just in a toy box masquerading as a city.

Flip trick execution IS more consistent than Skate 3. Grinds, however, good luck. You will clip into edges from stairs, stoops, sidewalks, railings, even buildings. It's a dice roll if you'll successfully achieve a grind, get stuck into transitions or just be flung out of your line. That makes challenges harder to complete because of inconsistent hit detection between your board and the environment.

I hate how progression works in skate. You level up districts by completing challenges and missions. Most challenges cycle through on a daily basis, but they have the same structure. Collect bearings while completing a set criteria of tricks/grinds/points (line), achieve a sequence of points while doing specific objectives at once (own the spot) or accumulate all the above (sessions.)

Lines are annoying because you have to achieve all objectives without bailing. Again, good luck if a bearing is at a jump or grind. You may land it or bail from bullshit. You have to teleport to the shops to level up your district progression. That messes with the flow.
 
It's okay, it's the right price. The character design obviously sucks, either make a trans freak or grind for the skull helmet to hide your western cartoon face immediately.

I like the challenges. Telling you to hit a line and giving you certain requirements gives you a lot of creativity. It just sucks that you can cheese them really easily. I like giving you a time limit and a list of requirements and letting you loose in a spot. I wish you could see other people while in a challenge and I wish there was a chat to grief. Seeing everyone skate around is cool but it needs more.
Noticed some magic magnets with grinding where I'm trying to do something specific but my board is sucked onto a ledge nearby. I also wish the control over ollie height was finer.

Climbing as a concept is cool but in practice it just means if you want to do certain missions you have to spend 45 seconds Ass Creed climbing up a bland hotel wall. Hall of Meat's omission is glaring. The skydiving faggot missions suck.
 
I can't even progress; my game is softlocked on a particular mission. Sometimes, challenges don't even register as completed.
 
It's okay, it's the right price. The character design obviously sucks, either make a trans freak or grind for the skull helmet to hide your western cartoon face immediately.

I like the challenges. Telling you to hit a line and giving you certain requirements gives you a lot of creativity. It just sucks that you can cheese them really easily. I like giving you a time limit and a list of requirements and letting you loose in a spot. I wish you could see other people while in a challenge and I wish there was a chat to grief. Seeing everyone skate around is cool but it needs more.
Noticed some magic magnets with grinding where I'm trying to do something specific but my board is sucked onto a ledge nearby. I also wish the control over ollie height was finer.

Climbing as a concept is cool but in practice it just means if you want to do certain missions you have to spend 45 seconds Ass Creed climbing up a bland hotel wall. Hall of Meat's omission is glaring. The skydiving faggot missions suck.
You can set the minumum pop height and grind magnetism in the settings, theres actually a ton of options. Quick ollies are super nice because i have a bad habit of flip tricking up curbs and catching my board
 
Yeah under settings > assists. The options are pretty robust
Good to know. I'll have to check it out soon.

It's creepy how Vee the AI sounds more natural than the mission givers. Calling them NPCs would be too generous. Who's that guy that would talk a lot in Skate 1 and 2? I miss THAT guy.
 
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