Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

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I was looking at this again and Infernal Contract has released a new version only three days ago on the 21st.
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Seems like just a bunch of bug fixes and aesthetic overhauls.
 
Mortal Sin left early access a couple of days ago.
The red/blue/black/white palette has been put behind an option which I think removes one of the larger impediments the game faced.
This game is very much a product of autism and the final product shows just how dedicated to the task the dev is. I think it's made by a single Russian guy.
 
Safe edgy and safe horny troonslop award
https://youtube.com/watch?v=GQwe_tO_pM8
i saw this guy making this in a quake mapping discord server. it's an incredibly useful place because quake mapping is esoteric and its all old grognards, but jesus fucking christ its infested with trannies, everybody in there is pretending that it's a nonpartizan demilitarized zone just because they aren't engaging in gayops, butthere's still stickers of sexy quake demons in fishnet stockings for some reason. Gen X'ers have absolutely no discretion when it comes to gatekeeping
 
Mortal Sin left early access a couple of days ago.
https://youtube.com/watch?v=4Iyzi35wOcIThe red/blue/black/white palette has been put behind an option which I think removes one of the larger impediments the game faced.
This game is very much a product of autism and the final product shows just how dedicated to the task the dev is. I think it's made by a single Russian guy.
My biggest problem with what I've played of Mortal Sin(this was a year or two ago) is that it really felt like I could just whirlwind spin into every room or just spam the shit out random attacks and it wouldn't be fine. I do like how they removed the overlay because that too was a minor complain of mine.
 
My biggest problem with what I've played of Mortal Sin(this was a year or two ago) is that it really felt like I could just whirlwind spin into every room or just spam the shit out random attacks and it wouldn't be fine. I do like how they removed the overlay because that too was a minor complain of mine.
You can still do the whirlwind shit and there isn't a particularly good reason to not lead with it though keeping the combo multiplier high certainly pays off, especially if you take the one blessing that gives you all kinds of additional multipliers and duration for keeping your combo high. I'm too retarded to memorize all ten billion combos so I simply set the pinned combo to random, pick gladiator, and somehow win because unga bunga. Plus I like how everything in front of you explodes when you combo correctly.
 
You can still do the whirlwind shit and there isn't a particularly good reason to not lead with it though keeping the combo multiplier high certainly pays off, especially if you take the one blessing that gives you all kinds of additional multipliers and duration for keeping your combo high. I'm too retarded to memorize all ten billion combos so I simply set the pinned combo to random, pick gladiator, and somehow win because unga bunga. Plus I like how everything in front of you explodes when you combo correctly.
Got the game again and I must say I don't know what changed but it feels so much better to play.
 
He played Doom: The Dark Ages and realized melee doesn't feel as good in Mortal Sin as it does in The Dark Ages, so he went back and changed melee feedback to bring it more in line with The Dark Ages. It's definitely an improvement.

Metal Eden thoughts after playing a few levels: very fun run-n-gun cyberpunk shooter. The overall flow of levels is you have a bit of traversal while your Mission Control guy provides lore and context for why you're blasting your way through the city, broken up with combat rooms. You get a dash, jump, and rocket boost, which you can upgrade to hovering. You can recover ammo, armor and health using specific actions like ripping out enemy cores and then either consuming them or throwing them, but there's also static power-ups that respawn on a timer you can collect. Metal Eden also fixes my big gripe with Doom Eternal: you actually have enough ammo to have fun with your guns once you start getting upgrades for them.

Once you finish a city section, you take an elevator down to the planet's surface. There, you have traditional platform traversal alongside sections where you can turn into an armed and armored ball to cross long distances. Once you finish on the surface, your character dies, but it's okay because she's restored from a backup core back on the ship and sent to a different point in the city to accomplish the next objective.

I like the presentation. Corporate logos are everywhere, the palette is a mix of greys, whites, blacks, and reds. The most colorful thing are the enemies, which help them stand out more. Soundtrack is pumping techno/industrial like you'd expect, but it gets the job done. Voice acting is serviceable. Mission Control is probably the one part I do not like. I appreciate the background he's providing, but my God does he love the sound of his own voice.

Completing combat encounters also sometimes provides you with AMP cores that are used to upgrade your character. This can range from reduced cooldown on core-ripping and melee to adding new abilities like slow-mo. You also collect "Dust" by both killing foes and searching the stage, which is then used at P.I.G. stations to add secondary fire modes to your guns and upgrade them.

It is a UE5 game, so it makes my system run a bit hot even if I turn off the fancy upscaling and framegen shit. Even with those off it looks all right and runs smoothly enough on my rig that I don't feel like I need them.

It's $31.99 US right now, and it feels like one of those surprisingly fun budget games you'd pick up at the store on a whim. I can recommend it, though I'd wait on a sale if you're not sure.

Edit to add: It's made by the people that made Ruiner. The aesthetic and soundtrack suddenly make complete sense.
 
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It's not a retro shooter but Jetrunner has some pretty fun level design. It's just a shame that a game that's in the same genre as Cloudbuilt or Neon White has some of the worst, most unremarkable music I've ever heard.(the announcer and story VA can be turned off)
Also sucks that there doesn't appear to be a system where you can check leaderboard replays to figure out how that guy finished a level in 3 seconds.
 
This looks like asset flip trash.

The outlaws remaster is the only thing i am currently looking forward to this year, Since its been a shitty year for vidya it seems barring deltarune and sliksong.
Darkenstein 3D will be free, so whatever.
AVIÃOZINHO DO TRÁFICO 3:ABRI UM PORTAL PRO INFERNO NA FAVELA TENTANDO REVIVER MIT AIA E PRECISO FECHAR releasing today is paid though:
 
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