Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I really wanted to like this but basically everything presented in the trailer just kinda looks bad. The art style is inconsistent and visually difficult and it just looks like a bunch of "things cool video games do" mashed together without any rhyme or reason. it doesn't really look like it has a clear vision of what it wants to do besides rubber hose style
 
This is jarring and strange-looking, and I find it irritating. I get the same feeling as I get from CGI that's too deep in the uncanny valley. I think it's because they're mixing cross-generational graphical technologies. The lighting engine looks like something from the DX8 era, but the assets look like they're from the software rendering era. They really need to stop doing this. Sprites and accelerated 3D graphics don't mix. If you're going with sprites, you should have 8-bit palletized textures, sector-based lighting, etc. Maybe an option to turn on bilinear filtering, after all, later Build games supported Glide.
 
Condemned inspired, Saint of Chains release:
https://youtube.com/watch?v=gZlBqQp0pZQ
I've wishlisted so many games I don't even notice when they come out anymore :(

Looks good, user reviews seem positive in the right ways. Game is only $11 too so can't argue with the price. Debating whether to pick it up and support the guys or just hold off because I know I don't have any goddamn time lately and lack all sense of energy. (Thank you Spring gardening!)
 
Sprites and accelerated 3D graphics don't mix. If you're going with sprites, you should have 8-bit palletized textures, sector-based lighting, etc. Maybe an option to turn on bilinear filtering, after all, later Build games supported Glide.
GZDoom/UZDoom prove that they do mix very well. Even HDR goes well with it. And bilinear filtering only turns everything into a nasty blur, no reason to include it even as an option.
 
GZDoom/UZDoom prove that they do mix very well.
There's a difference between adding new tech to an old game just because you can (also because you're trans and have no life) and deliberately adopting a neo-retro aesthetic, but then cocking it up because you don't actually understand what made stuff from the old days look the way it did.

It's like if you wanted to make a "1920s style silent movie" but then put a ton of shaky-cam and CGI in it.
 
Back
Top Bottom