Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

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A lot of stuff is getting cut at 3D Realms.
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I bet deep down Scott is glad to see nu3DR go down since he left/got kicked out and revived Apogee on his own.
 
I know I’ve voiced my concerns about Ultrakill having the potential to go badly off the tails, but the first part the final episode they released a few weeks back is very good.
A lot of stuff is getting cut at 3D Realms.
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I bet deep down Scott is glad to see nu3DR go down since he left/got kicked out and revived Apogee on his own.
Damn. Seems like the only worthwhile thing they’ve got now is Episode 2 of Cultic. Phantom Fury looked like a trashfire from what they last showed, and Graven seems like it still has massive problems. At least the stuff Apogee and New Blood had been decent, even if I think the art direction on Wizordum is off and New Blood is a bit too coomery for its own good.
 
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The time requirement for 4-2 of Ultrakill is batshit insane. Am I supposed to rocket ride around the entire fucking map to get the two skulls to the end of the level or stack the 3 dual wields and nuke everything down?

My concerns about the game becoming overwrought have at least been tamped down a bit. Hakita's pretty much confirmed that we aren't getting any more weapons beyond some alt-fires and one more arm.
 
The time requirement for 4-2 of Ultrakill is batshit insane. Am I supposed to rocket ride around the entire fucking map to get the two skulls to the end of the level or stack the 3 dual wields and nuke everything down?

My concerns about the game becoming overwrought have at least been tamped down a bit. Hakita's pretty much confirmed that we aren't getting any more weapons beyond some alt-fires and one more arm.
Following up. You absolutely use rocket rides. Fly over to the red skull, kill everything, fly it to the pedistal, and fly around to the blue skull room and break a window to go in. Last really hard level to get a perfect on in act 2 is probably going to be 6-1/Cry for the Weeper.
 
Graven is leaving Early Access this tuesday. I'm hoping it isn't shit but I honestly doubt it seeing the reviews and remembering how little I enjoyed it when the very first demo was released, plus the recent 3d realms issues.
 
Beat Minos Prime and got to the last arena before Sisyphus. They also patched in a seperate keybind for the red arm within the last few days, so I don’t have to worry about forgetting which one I’ve toggled anymore. They also made the chess board in the credits level fully functional.
 
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Crossposting here a bit.

So how is Ultrakill?

I admit, I've been really reluctant to get into it, mainly because of just how obnoxious the fanbase can be, given how much it seems to consist of sex-obsessed players and the like. You can practically see how they look just by going over the TV Tropes page that lists these things proudly.

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More and more, it seems like this game is meant mainly for the diehard LGBT section of the fanbase.
 
So how is Ultrakill?
Ultrakill is actually very enjoyable to play. Controls are snappy, shooting's good, and the parry is pretty well-implemented. The fans are cringe and gay, and I'm sure there's lots of gay robot fanfic, but I just ignore it. I played through Act 6, and it's better to think of it as a first-person Devil May Cry 3 spinoff because it's much more like a character action game---and that one, in particular---than a "retro shooter." It's got pretty enjoyable movement, though the jumps are a little too floaty for my taste. It ain't no DemonSteele, though.

 
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There's a recent(as of two weeks ago) mod for Quake called Episode Enyo that ties into Slave Zero and is supposed to be a prequel to the upcoming beat em up Slave Zero X.
I'm like 20 minutes in but it feels great.
 
Having finished Episode Enyo, it's pretty god damn sick. Great music, great weaponset, great enemies(I especially like the big grenade guys and their laughing voice).
I do have an issue with the 6th level, in which it's barely a level at all. Just a reskinned Chthon fight except you get a wings powerup(basically you get to get 8 or so minijumps before you need to go hit the ground and any further jumps just slow your descent) and the switches are four sides of some spike like thing in the ceiling. Due to the powerup you get, it's extremely easy to just avoid everything(all enemies spawn on the ground and the boss throws very slow projectiles) and even if the platforms retract in between each switch getting hit, it's very easy to glide your way to hitting another two on your way down.

The mod does something cool for a Quake mod, in that it unlocks a couple of new game+ options. The jumping upgrade I've mentioned, and an alternate, stronger version of the dual smgs(which are more or less the workhorse in this game which I really like, ammo isn't rare at all compared to nails) which is a beefed up LMG.
 
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