I get the feeling that some of you just hate fun. The game is fun, horror of horrors.
I don't doubt that there are some very bitter bitches in here, but I'd say most are "I've played better". It's always jarring to see something that you consider good get worse with each iteration. This is extra jarring with the Worlds and Wilds dynamic of being more "westernized" (as in, willing to waste your time with irrelevant shit that means watching and not playing). Hate Risebreak all you want, but it went straight to the point, was arcadey as hell and I personally loved the fuck out of it even though it didn't even make me sweat till Apex monsters and deep high rank. All of that praise for Wilds of getting straight to the hunt? Risebreak already had it for the most part and you had a lot of fun options with how you wished to use your weapon.
I definitely want to see what the fun MonHun team is cooking up. Hopefully they will stick with not giving much of a shit about narrative and see what worked and what didn't from Rise and reach a happy medium. Lose mobility, but keep the optional moves.
Sure, one could say it shouldn't be shit but it's like the story in a Mario or a Zelda game, who even gives a f? It's there to move the game forward, not to be the whole game.
When Mario grinds to a halt and I'm suddenly slow walking through a level while the random new character is giving me a lore dump it can be considered the same. The problem with all of the story wank is that there is a very real risk of the game shifting more and more into movie game.
Leave the stories for the spinoff RPG. Monster hunter needs nothing more elaborate than "critter is bothering village" or "we hungry and want to eat critter".
Anywho. Gotten more used to Monster Hunter Generations Ultimate.
I managed to have one of the most intense fights against a fucking Testucabra of all things. Betwen using an incredibly shitty iron switch ax since none of the upgrades seemed worth it and I wanted Monster Bone L to get the elk switch ax and me just underestimating the fucking toad and still not used to the moveset. I killed it after chugging all of my potions (of which I did not bring all I could because "it's a Tetsucabra? what is there to fear?"), forgetting to eat again and having carted once. Took a lot longer to get one of those highs in risebreak, that's for sure. Now that I have a proper switch ax, shit is doing much quicker and hope it will let me get to early rank 4. Also, went to the mushroom quest to get a surprise Glavenus moment, read he's stupidly inflated in that fight, so debating if I want an honest try to hunt it or if I should pass. Will probably give it a go, was also the first time I felt like an absolute badass with aerial switch axe, barely hitting his mouth when spitting or biting only to leap above it and cleave it's side, starting to feel the fantasy. I'm also appreciating what people meant with risebreak making you too mobile, the get out of jail free card not being there is noticeable, but I don't mind it.
A progression question to all of you. Should I just do village quests till I hit high rank and then swap to hub quests?
Oh
@Markorian lord of the Switch Ax, got some additional questions. So I'm used more or less to the aerial switch ax moveset now. My biggest question is if the Leaping elemental discharge is worth it. My most reliable damage play is to use the Damage Boost hunter art, force a topple and then go ham with the ground Sword combos (not sure if triangle combo or circle combo are best *I'm using a ps4 pad for reference*).