- Joined
- Aug 17, 2024
Monster Hunter Wilds removes the option to choose between two genders/Body Types, now gives you the choice between several pre-built presets.
Monster Hunter Wilds Character Customization
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Much as I agree with you, I do feel kind of bad. Irrational fears are just that, irrational. The brain is the most powerful organ in the body simply because it dictates your life, and if you were unlucky enough to involuntarily shit bricks when you see or experience certain things (Acrophobia, Claustrophobia, Plutophobia (commies lol), etc.) when you shouldn't be afraid of them and there's little you can do about it...well, it just sucks. As a big Arachnid fan, arachonophobia settings can garble my nuts but so long as I'm not forced to be subjected to it if someone has this hypothetical setting enabled, I don't care too much.Also imagine being such a massive, quivering pussy that you need an arachnophobia setting. If you're afraid of spiders IRL fine, but this shits fake. It can't hurt you. Get over yourself.
Good, if I'm forced to watch cutscenes (though I hear you can skip them, but I probably won't if I play this game about a year in the future first time around) I should at least see my character be the hunter they were made to be rather than stand there like a muppet.And it was neat finally seeing the hunter be proactive in a monster cutscene by using their weapon.
It's not in the demo can confirm.Heard they took the MH specific language out of the game entirely, can anyone else confirm?
That's why I don't much care for these sorts of settings. The alternatives look retarded. Though I've never heard of these things impacting other's games. And yeah, I tried to hunt Rey Dau before the beta ended and some randos joined in. It was shit. I forgot how much having to share carts between 3 other people sucked when there's no cohesion or a skill gap. Was the first time I hunted with a parry, even if involuntarily, in like 12 years.WHAT THE FUCK IT'S REAL? HAHAHAHAHA. Seriously if this becomes "universal" (if one hunter enables it thinking it's clientside and everyone else has their spiders replaces with slimes) I'm just not hunting with people. Not hard since I find myself playing with randoms far less generally than I did years ago because holy fuck the increase in retards who probably have their controller/keyboard partway in their mouth is infuriating.
Yeah you take a swing at one of those... sand tunneling leviathans I forgot the name of. Was neat.Good, if I'm forced to watch cutscenes (though I hear you can skip them, but I probably won't if I play this game about a year in the future first time around) I should at least see my character be the hunter they were made to be rather than stand there like a muppet.
Those people can go fuck themselves, agreed. It's been in the series since day 1 and to not have it at all is bullshit.It's not in the demo can confirm.
You get the standard retards going "I never cared about it, so you shouldn't care about it either. I rather capcom use their time on other parts of the game." In other forums.
Also agreed. The LS felt floaty as hell. Some cool new moves but man it feels like I was whiffing constantly because of being able to adjust my attacks. Same for GS. It's a learning curve for sure.So far the weapon play is very light, they took out a lot of the hit stop in weapons like Great Sword and Long Sword so it feels like your cutting air. There is no heft or weight in attacks, which TBH is the charm and very integral to the series. Weapon attack commitment is something you really don't want to fuck with, small tweaks are fine. The UI is atrocious, think the Ubisoft Elden Ring UI meme that was going around. The game informs you weather a flash pod or a trap was successful when you could just look with your eyes for that info. Monsters get back up from a knock down faster than pervious titles, probably because balance for the new focus system and reduced windup for heavy attacks. That's just a few of my problems.
There is a survey for the beta as well, I'm sure I will fill that out.
I can't tell you how many times I've seen people seemingly outside humanities evolutionary trait of recognition patterns fucking up constantly and somehow getting worse each cart. I had no issues when I first played MH with other people back during Tri's peak but after that it was like everyone with a brain cell stop playing MH and all I got were retards with no accountability.I forgot how much having to share carts between 3 other people sucked when there's no cohesion or a skill gap.
Ah, so tourists. "I joined back in Worldborne and have only ever played Risebreak, here's why I and people like me should dictate the direction of the series. Generations who? Freedom what? There were only ever two games in the series silly!"You get the standard retards going "I never cared about it, so you shouldn't care about it either. I rather capcom use their time on other parts of the game."
Half expecting yellow paint on key areas, wouldn't be surprising.Attack inputs, every single item is highlighted on screen, area changes like resource surges etc.
Caught like 30 seconds of some rando streaming it on my youtube front page and that UI gave me a stroke. World I played years later down the line so I could properly critique it, this piece of shit looks so bad most would probably be better off pretending it doesn't exist.It's not in the demo can confirm.
You get the standard retards going "I never cared about it, so you shouldn't care about it either. I rather capcom use their time on other parts of the game." In other forums.
I hope they add it in the final release, but it not being there to being with is fucking shit. Death by 1000 cuts. I keep warning people that eventually the next monster hunter is going to be made for people who don't like or want to play Monster Hunter.
So far the weapon play is very light, they took out a lot of the hit stop in weapons like Great Sword and Long Sword so it feels like your cutting air. There is no heft or weight in attacks, which TBH is the charm and very integral to the series. Weapon attack commitment is something you really don't want to fuck with, small tweaks are fine. The UI is atrocious, think the Ubisoft Elden Ring UI meme that was going around. The game informs you weather a flash pod or a trap was successful when you could just look with your eyes for that info. Monsters get back up from a knock down faster than pervious titles, probably because balance for the new focus system and reduced windup for heavy attacks. That's just a few of my problems.
There is a survey for the beta as well, I'm sure I will fill that out.
Really going hard on the realism instead of art.View attachment 6579265
sadge that i cant play the beta, but a lot of ppl post their palicos so thats nice
all the meowsters
No more genders, no more body types, just "presets" and a few voice types. Fantastic, good job crapcom!Monster Hunter Wilds removes the option to choose between two genders/Body Types, now gives you the choice between several pre-built presets.
View attachment 6578322
Monster Hunter Wilds Character Customization
No it is a open Beta to catch shit like this.Holy shit, all the models were just straight up broken for me. Thought a game restart would fix it but it broke anything that already wasn't. I bit the bullet and went to Reddit after 5 years to confirm it's not just my shitter laptop doing this.
This is bad. Why the fuck do they need to make an open beta - and even if they do, why can't they make their demo slice competent? The Japs really hate PCs.
Edit, it might just be a VRAM thing. Either way I didn't pay a penny towards this game and I still feel scammed. But at least they have a million sliders you'll fiddle with in the character creator, right? (Only to then find you messed something up and then reach for an appearance change MTX...)
A lot of people seem to have just now figured out what a beta is and why they exist, apparently.No it is a open Beta to catch shit like this.
A beta is not a DEMO. It is used to test the infrastructure and issues like this before the game is released.