Played some more, dropped resolution to 720 and windowed to not have everything grainy as fuck. Still stutters but at least I was getting closer to a consistent 30 FPS. Performance is still wretched though and from what I read, a Steamdeck wants to kill itself trying to run it. Hoping Capcom manages to improve performance, but not holding my breath.
Better impression on this second session. First thing I like is that you can just chain hunts and that Alma is pretty much stuck running around with you, so you can instantly do multiple hunts, be it by just annoying the wildlife or asking for alma to give it to you then and there if you don't have a proper reason to go to main base. I'm also having proper fun with it, but don't ask me if it's more fun than U4, world or risebreak since my shit performance makes it a hard question to answer.
The chocobo piloting itself... is mixed. I prefer the palamute, but being able to attack from atop the chicken made the bow be an incredibly safe way to hunt, though thankfully Ru Dau or whatever the fuck lightning guy is called taught me that you can't just kite everything, but the early monsters definitely and it will be a rude awakening for new hunters that clutch on this. Also, very big map and all that jazz, but what actual value does it have if my chocobo has an autopilot feature and as per usual it's just to grab materials? And monsters all appear in the map even if unknown, so it's not like you have a reason to fuck around in the map with the hope of bumping into something surprising. Basically, don't see the point of having such big spaces. I do love being able to swap weapons on the chocobo though.
Now I think I got a better handle of the bow and then to spice things up grabbed the ol Greatsword. I saw what others said of "lack of impact". Landed a few true strike slashes but it didn't feel as meaty as when I pulled it off in World. Something was missing there, aside from that, well, it's greatsword, didn't really get too enthralled by the focus system with it.
The wound system, all I'm gonna say if you somehow accumulate bunch of them on monsters. Then using focus attack, it's fun to see bunch of damages pop up even if attack animation (Lance for example) doesn't hit the wound spots. For some reasons, focus attack for Insect glaive damage does way too much in that case.
Not sure what is with Doshaguma, a bit annoying to have relying on focus strike aim to hit monster precisely with Lance. please hit the head not torso. I have bad feeling like some weapons may relying on focus strike aim a lot.
And while I'm talking about focus, yeah, definitely different weapons will like it more than others. With Arrow it basically lets you shot homing arrows that explode all active wounds plus whatever you have marked with a tracer arrow and immediately follow it up with a true charged arrow. So it's a festival of very low effort damage for bow and seem like it's key to get big numbers. With the greatsword it felt a lot more cumbersome. I would just start flailing around the greatsword for a multi chop that looks kind of dopey, manage to heat a wound point and it would just pop. Clearly based on the viral outbreaks on Rise, but not feeling the fantasy of "I attacked with snipa precision!". I also never got any of those fancy attack counter slash attacks from the promo videos, so no idea how those work. Basically, as of now, Focus seems like it will be annoying for melee unless you spaz out all over the place and free damage with bow at least. Kind of dread monsters health pools being bloated due to accounting for focus bursts.
I've ignored the slinger except for throwing shit to disperse packs which I have only seen it once and it already annoys the shit out of me that it's a necessity.
I skipped every single cutscene and the few segments that were story and without cutscene I blasted through, though off the bat, everyone that is not the handler and smith looks ugly. The NPC with the lost girl from the little I caught, the dude looked like a faggot and the daughter like a gremlin.
Oh important note, in sound you can change your palico to sound like a palico is fucking supposed to sound, so that's nice.
The monsters themselves, the Cabra, worm thing and bear with ugly face are low rank fodder, barely worth mentioning and the palico was healing me like mad so never felt much in danger of carting. Ra Dua is a lot meaner, I only tried it once solo, carted and the fucker banished. I did join to help in a hunt and managed to help take it out, but the host had clearly already done some work and gotten the tail cut and I get the impression that a big part of Ra Dua being an asshole is thanks to a lot of those tail attacks. I did notice something weird as fuck, it has a tail slam of sorts that throws a lightning surge that did like half my life damage, but my character did not react to it and it seemed jank. I also noticed the life bar shitting itself to warn you about lethal attacks, don't know how to feel about that, on one hand it was definitely useful, but on the other MonHun is already holding your hand pretty damn hard. Also, once hunted it dropped like 4 shinnies, so nice of Capcom to give a false sensation that you are going to get drops all over the place when they mean nothing

. It's designed is fine, but it still reminds me of Astalos for the most part and I prefer my disco rave dragon fly like wyvern.
Still definitely a not buy purely on performance and even then odds are I'll prefer a whole package experience like what I got with Risebreak. But I have a better feeling about it now than when I played earlier. I'll give it another go and see if I can solo hunt Ra Dua, maybe swap to another weapon for shits and giggles.