🐱 Microsoft Calls For An End To 'Git Gud' - Beating the game on the lowest difficulty is still beating the game

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Before the weekend, Microsoft’s Xbox Twitter account sent a surprisingly important tweet: “Beating the game on the lowest difficulty is still beating the game.” This was then followed up by Double Fine who added that completing Psychonauts 2 with the “invincibility toggle on” still counts as beating the game. Which is just about the most refreshing thing I’ve seen come out of gaming in forever.

It was probably about four years ago that one of gaming’s most tiresome, festering corners was at its peak. The “Git Gud” crowd furiously policed the internet, looking for any and all signs of gaming weakness, and swifty punished it with pile-ons and abhorrently personal abuse. As Dark Souls III was at its peak of popularity, and every other game was attempting to ride in FromSoftware’s wake, along came Cuphead, and we entered a perfect storm of gamer douchebaggery.

I experienced the frankly baffling force of this fury on plenty of occasions, but never more than when I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights, this rather innocent suggestion that the whole of a game should be accessible to those who’d bought it was met with all manner of suggestions of how I should kill myself, how I was proof of the demise of games journalism, and of course how I must “git gud.” In other words, it was a coordinated torrent of panic from scared little boys whose only source of pride was being threatened by my suggestion.

It’s quite extraordinary that just four years later I’m reading Xbox shooting down this attitude that Nightmare Difficulty is the only acceptable way to play, finally (and so very belatedly) taking a stand against Git Gud attitudes that poison this hobby. It’s even better to see individual developers joining in, taking the same stand. While to you or I it may seem completely innocuous to read Double Fine saying completing Psychonauts 2 with what’s essentially a “cheat” switched on still counts as completing the game, it’s really hard to convey just how contentious and controversial a position this is out there on the internet.

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They continue, mocking the previously louder, more prevalent attitude. “‘uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn’t do that I don’t respect you. and like, can you even comment on things if you’re not diamond six rank in shooty mcBlam? I don’t think so.’” they tease, concluding, “cool bud. you’re soooo cool!” Then slightly more sensibly spell it out,

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to met. [sic]
“End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want.”
Amen. I mean, it’d have been nice to hear these voices half a decade ago, but thank goodness we’re hearing them now.

Of course, both sets of tweets have been met with all manner of fury. “Going to school while sleeping through classes is still going to school,” quote-tweets one poster, failing to understand the difference between participating differently, and not participating at all. A podcast with 6 followers explains for us, “Whether they’re played on a screen or in real life, games are largely about bettering yourself or being a part of a team,” which is the most impressively blinkered perspective to not be able to see outside of. Others obviously opt for the more nuanced position of using homophobic slurs, but my favorite is the guy who begins, “Tangibly and provably false,” before telling game developers how games are developed.

Any objection to the notion that completing games by any means is acceptable can only be rooted in a desire to exclude others. Just a picosecond of thought gets any reasonable human being to the point of recognizing that not all people playing games might be as able-bodied as they are. Additional thinking time might see others reaching conclusions like, “How someone else plays this single-player game in their own house cannot have any impact whatsoever on my experience,” and how it would be deranged to think otherwise.

The only reason for gatekeeping gaming via this intransigent attitude toward difficulty is to protect the most fragile of egos, that are only propped up by the belief that gaming skill affords the individual superiority over others. The lack of perspicacity to realize this, while so feverishly raging about it in public, is utterly peculiar.

There’s still work to be done, of course. It depresses me that both Xbox and Double Fine chose to use the term “beat the game” rather than “complete” or “finish” it. Whenever I read or hear someone saying how they “beat the game,” I can’t help but imagine their finishing watching a subtitled philosophical movie on Netflix and then thrusting their arms in the air, bellowing to all around how they “BEAT THE FILM!”

Anyhow, the good news is Psychonauts 2 will come with an option to make yourself invincible, in case you reach a level or bossfight that proves too tricky for you to get past. And extraordinarily, for everyone else who doesn’t believe it has any right to exist, they can just… not use it!

Update 12:19p.m: Disclosure: Heather Alexandra, an ex Kotaku staffer, currently works at Double Fine.
 
I expected them to complain about “git” being ableist or some shit, instead they sperg about video games.

Playing video games as an adult is bad enough, being a video games journalist as an adult? In the words of Twitter, “yikes”.
 
They should do like older games did, make it so that the game ends early if you play it on easy. They would go into seething and coping fits.
 
I experienced the frankly baffling force of this fury on plenty of occasions, but never more than when I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights, this rather innocent suggestion that the whole of a game should be accessible to those who’d bought it was met with all manner of suggestions of how I should kill myself, how I was proof of the demise of games journalism, and of course how I must “git gud.” In other words, it was a coordinated torrent of panic from scared little boys whose only source of pride was being threatened by my suggestion.
Let me get this straight, you suggested a feature that would essentially allow you to...NOT play a video game? Isn't it your job as a games journalist to...y'know...PLAY video games? Journalists are truly the most useless of occupations in the world. I guess games journalists SHOULD all kill themselves, considering they're more useless than standard journalists.
 
Play on easy mode all you want. Hell, enable god mode. Have fun. Stop with this insecurity, though. No one actually cares if you played Bayonetta on easy automatic unless you are clearly ashamed of that and overcompensating for it. If you are ashamed of that, try to improve. If you think you can't, you can if you are determined to. Most would expect someone like Brolylegs to be unable to play video games, let alone be a pro Street Fighter player. He can't use his hands, so he uses his face. No controller is safe from this madman's face.
That is unless your job is to play it and write about the experience to help others make purchasing decisions. You know like games "journalists" are. But then we all know they play less than half an hour of a game then throw socjus buzzwords and reeing about politics in there and shit it out onto the Internet while pretending to be professionals at the apex of their industry.
 
git gud journos. Or not and I'll keep laughing at your lack of gaming skills.
https://youtube.com/watch?v=zbE6fqBuGkA
Jfc, not even the Mario and Sonic games came with a tutorial.
fucking journalist wishing games would play themselves so they could write a shit article and call it a day. the fact more and more game devs are supporting this is the most terrifying part.

https://youtube.com/watch?v=7FD-uwu847Q
i remember they tried to have this video removed from the internet at one point. thats how fucking salty they were.
Yeah, you generally don't run around with a handgun in any FPS. And even if you were, you'd be aiming for the head a lot more often.
 
Playstation is literally building a 'play it for me' function on the Playstation 5.
 
I expected them to complain about “git” being ableist or some shit, instead they sperg about video games.

Playing video games as an adult is bad enough, being a video games journalist as an adult? In the words of Twitter, “yikes”.
I forget who said it first in the YouTubes: but, video game "journalists" are perpetually mad because they had to "settle" for writing for gaming mags when every single one if them, eight or so years ago, came out of school expecting to be picked up as an NYT OpEd columnist, only to learn, Dobson-style, that they weren't good enough and are now schlepping at Polygon, trying to prove their political chops by failing to finish video games, whining about how this wasn't the life they were promised..... and believing all the people saying "Talk about games for once, not the patriarchy!" are actually jealous of them.
 
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Why the fuck do these people actually care what everyone else in the git gud crowd thinks? "Oh no some neckbeard on the internet thinks my gameplay doesn't count, so my experience is ruined!".

Jesus Christ, grow the fuck up, play whatever the fuck you want at whatever level you want and stop looking for the internet to validate you for being shit at games. Its an entertainment hobby, not a fucking lifestyle, and stop trying to make it into some big social and lifestyle thing. The only reason to care about what other people think is if you're trying to walk in and flex that somehow beating a game on easy mode should be just as impressive as beating doom eternal on nightmare mode. Nothing you say will ever convince someone who plays games that those are anywhere near each other.

Seethe and screech at the sniper jackals, games journalists. They're almost as bullshit as you, you two should get right along.
 
When it comes to video games, it deeply troubled me if I couldn’t play the game at the highest difficulty. On DOOM, it meant getting the highest-tier badge on the highest difficulty in arcade. On Skyrim, it meant completing the story and all side quests on Legendary difficulty. Hell, even in team shooters I’m pissed if my team doesn’t perform well and I barely manage to squeak our team past a victory.

Seeing this kind of shit just doesn’t make sense to me. Why even bother playing a genre of game that is competitive or challenging in nature if you don’t want to be challenged? There are plenty of games available for you to choose from that don’t necessarily challenge you and are actually marketed as more relaxed games. Animal Crossing, Stardew Valley and Minecraft are some right off the top of my head.
 
I have no problem with developers who say “we don’t care what difficulty level you beat our game on”. in a good game, the developer is the same as a director on a good film, and if the difficulty you play it on doesn’t affect the experience they want you to have, great.

By the same token, if a dev says “I want people to have to play it on this difficulty”, that’s also their prerogative, and people should respect that. The Witness being a good non-action example.

But on the gripping hand, don‘t ask other gamers to give the same respect to your accomplishments. I love Touhou, but I can only beat most of the games on Normal. And if I ever ask someone to respect me as much as they respect the people who play on Lunatic, I hope someone punches me in the face.
 
Some corporation putting out some stupid virtue signally message won't stop people from saying "git gud fggt"
Try this shit with fighting games and watch your ass get laughed at.
 
Why is there such a massive campaign against competitiveness or excelling, even if it's something turbo autistic? I can't imagine whining that devs should LET me beat their game and then being proud I finished it, that's such a sickeningly bitchmade attitude. If git gud is annoying to hear there's nothing stopping them from saying they're just playing it for the story/experience and ignoring the jab, which is honestly perfectly fine, so I'm forced to assume that just being able to beat it isn't the problem. It's not just games but sports/fitness, the creative fields, etc. Someone is trying to make mediocrity a thing to be proud of and I can't see it as anything but trying to condition people to actively enjoy being losers.
 
Someone is trying to make mediocrity a thing to be proud of and I can't see it as anything but trying to condition people to actively enjoy being losers.

Once everyone‘s equally mediocre, no one ever has to feel bad about not being successful. And since games journalism is about as unsuccessful as you can be in life, it’s no wonder they’re on the pioneering edge of that.
 
If you play a single player on easy, what does it matter? Unless you're a completionist obsessive reeing at the fact that you can't get the digital trophy, in which case lol.

However for online multiplayers, being neurotically, autistically good at it is the only way to be sort of respected, though I'm sure whoever you beat to get to that point will continue to insult you in some way, even if it's bland "I fucked your mom" level of whining insults.
 
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