🐱 Microsoft Calls For An End To 'Git Gud' - Beating the game on the lowest difficulty is still beating the game

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Before the weekend, Microsoft’s Xbox Twitter account sent a surprisingly important tweet: “Beating the game on the lowest difficulty is still beating the game.” This was then followed up by Double Fine who added that completing Psychonauts 2 with the “invincibility toggle on” still counts as beating the game. Which is just about the most refreshing thing I’ve seen come out of gaming in forever.

It was probably about four years ago that one of gaming’s most tiresome, festering corners was at its peak. The “Git Gud” crowd furiously policed the internet, looking for any and all signs of gaming weakness, and swifty punished it with pile-ons and abhorrently personal abuse. As Dark Souls III was at its peak of popularity, and every other game was attempting to ride in FromSoftware’s wake, along came Cuphead, and we entered a perfect storm of gamer douchebaggery.

I experienced the frankly baffling force of this fury on plenty of occasions, but never more than when I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights, this rather innocent suggestion that the whole of a game should be accessible to those who’d bought it was met with all manner of suggestions of how I should kill myself, how I was proof of the demise of games journalism, and of course how I must “git gud.” In other words, it was a coordinated torrent of panic from scared little boys whose only source of pride was being threatened by my suggestion.

It’s quite extraordinary that just four years later I’m reading Xbox shooting down this attitude that Nightmare Difficulty is the only acceptable way to play, finally (and so very belatedly) taking a stand against Git Gud attitudes that poison this hobby. It’s even better to see individual developers joining in, taking the same stand. While to you or I it may seem completely innocuous to read Double Fine saying completing Psychonauts 2 with what’s essentially a “cheat” switched on still counts as completing the game, it’s really hard to convey just how contentious and controversial a position this is out there on the internet.

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They continue, mocking the previously louder, more prevalent attitude. “‘uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn’t do that I don’t respect you. and like, can you even comment on things if you’re not diamond six rank in shooty mcBlam? I don’t think so.’” they tease, concluding, “cool bud. you’re soooo cool!” Then slightly more sensibly spell it out,

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to met. [sic]
“End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want.”
Amen. I mean, it’d have been nice to hear these voices half a decade ago, but thank goodness we’re hearing them now.

Of course, both sets of tweets have been met with all manner of fury. “Going to school while sleeping through classes is still going to school,” quote-tweets one poster, failing to understand the difference between participating differently, and not participating at all. A podcast with 6 followers explains for us, “Whether they’re played on a screen or in real life, games are largely about bettering yourself or being a part of a team,” which is the most impressively blinkered perspective to not be able to see outside of. Others obviously opt for the more nuanced position of using homophobic slurs, but my favorite is the guy who begins, “Tangibly and provably false,” before telling game developers how games are developed.

Any objection to the notion that completing games by any means is acceptable can only be rooted in a desire to exclude others. Just a picosecond of thought gets any reasonable human being to the point of recognizing that not all people playing games might be as able-bodied as they are. Additional thinking time might see others reaching conclusions like, “How someone else plays this single-player game in their own house cannot have any impact whatsoever on my experience,” and how it would be deranged to think otherwise.

The only reason for gatekeeping gaming via this intransigent attitude toward difficulty is to protect the most fragile of egos, that are only propped up by the belief that gaming skill affords the individual superiority over others. The lack of perspicacity to realize this, while so feverishly raging about it in public, is utterly peculiar.

There’s still work to be done, of course. It depresses me that both Xbox and Double Fine chose to use the term “beat the game” rather than “complete” or “finish” it. Whenever I read or hear someone saying how they “beat the game,” I can’t help but imagine their finishing watching a subtitled philosophical movie on Netflix and then thrusting their arms in the air, bellowing to all around how they “BEAT THE FILM!”

Anyhow, the good news is Psychonauts 2 will come with an option to make yourself invincible, in case you reach a level or bossfight that proves too tricky for you to get past. And extraordinarily, for everyone else who doesn’t believe it has any right to exist, they can just… not use it!

Update 12:19p.m: Disclosure: Heather Alexandra, an ex Kotaku staffer, currently works at Double Fine.
 


Before the weekend, Microsoft’s Xbox Twitter account sent a surprisingly important tweet: “Beating the game on the lowest difficulty is still beating the game.” This was then followed up by Double Fine who added that completing Psychonauts 2 with the “invincibility toggle on” still counts as beating the game. Which is just about the most refreshing thing I’ve seen come out of gaming in forever.

It was probably about four years ago that one of gaming’s most tiresome, festering corners was at its peak. The “Git Gud” crowd furiously policed the internet, looking for any and all signs of gaming weakness, and swifty punished it with pile-ons and abhorrently personal abuse. As Dark Souls III was at its peak of popularity, and every other game was attempting to ride in FromSoftware’s wake, along came Cuphead, and we entered a perfect storm of gamer douchebaggery.

I experienced the frankly baffling force of this fury on plenty of occasions, but never more than when I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights, this rather innocent suggestion that the whole of a game should be accessible to those who’d bought it was met with all manner of suggestions of how I should kill myself, how I was proof of the demise of games journalism, and of course how I must “git gud.” In other words, it was a coordinated torrent of panic from scared little boys whose only source of pride was being threatened by my suggestion.

It’s quite extraordinary that just four years later I’m reading Xbox shooting down this attitude that Nightmare Difficulty is the only acceptable way to play, finally (and so very belatedly) taking a stand against Git Gud attitudes that poison this hobby. It’s even better to see individual developers joining in, taking the same stand. While to you or I it may seem completely innocuous to read Double Fine saying completing Psychonauts 2 with what’s essentially a “cheat” switched on still counts as completing the game, it’s really hard to convey just how contentious and controversial a position this is out there on the internet.

G/O Media may get a commission
They continue, mocking the previously louder, more prevalent attitude. “‘uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn’t do that I don’t respect you. and like, can you even comment on things if you’re not diamond six rank in shooty mcBlam? I don’t think so.’” they tease, concluding, “cool bud. you’re soooo cool!” Then slightly more sensibly spell it out,


Amen. I mean, it’d have been nice to hear these voices half a decade ago, but thank goodness we’re hearing them now.

Of course, both sets of tweets have been met with all manner of fury. “Going to school while sleeping through classes is still going to school,” quote-tweets one poster, failing to understand the difference between participating differently, and not participating at all. A podcast with 6 followers explains for us, “Whether they’re played on a screen or in real life, games are largely about bettering yourself or being a part of a team,” which is the most impressively blinkered perspective to not be able to see outside of. Others obviously opt for the more nuanced position of using homophobic slurs, but my favorite is the guy who begins, “Tangibly and provably false,” before telling game developers how games are developed.

Any objection to the notion that completing games by any means is acceptable can only be rooted in a desire to exclude others. Just a picosecond of thought gets any reasonable human being to the point of recognizing that not all people playing games might be as able-bodied as they are. Additional thinking time might see others reaching conclusions like, “How someone else plays this single-player game in their own house cannot have any impact whatsoever on my experience,” and how it would be deranged to think otherwise.

The only reason for gatekeeping gaming via this intransigent attitude toward difficulty is to protect the most fragile of egos, that are only propped up by the belief that gaming skill affords the individual superiority over others. The lack of perspicacity to realize this, while so feverishly raging about it in public, is utterly peculiar.

There’s still work to be done, of course. It depresses me that both Xbox and Double Fine chose to use the term “beat the game” rather than “complete” or “finish” it. Whenever I read or hear someone saying how they “beat the game,” I can’t help but imagine their finishing watching a subtitled philosophical movie on Netflix and then thrusting their arms in the air, bellowing to all around how they “BEAT THE FILM!”

Anyhow, the good news is Psychonauts 2 will come with an option to make yourself invincible, in case you reach a level or bossfight that proves too tricky for you to get past. And extraordinarily, for everyone else who doesn’t believe it has any right to exist, they can just… not use it!

Update 12:19p.m: Disclosure: Heather Alexandra, an ex Kotaku staffer, currently works at Double Fine.
Cope: The Article
 
Update 12:19p.m: Disclosure: Heather Alexandra, an ex Kotaku staffer, currently works at Double Fine.
The fact that they were forced to edit that in makes me smile.

Do they have a noteworthy history that caused them to get immediately called out? Cuphead v2.0?
 
Nigger, I suck at vidya and I know it.
Grow thicker skin if a little trash talk offends you so damn much.
 
I thought this was going to be about Microsoft bitching how everyone keeps telling them to make a good OS again after moving on from XP.
 
I read the title as "Microsoft calls for an end to git" and thought that they were finally declaring war on us FOSS faggots, but instead it's just gamer shit. I really need to get gooder at reading.
 
Play on easy mode all you want. Hell, enable god mode. Have fun. Stop with this insecurity, though. No one actually cares if you played Bayonetta on easy automatic unless you are clearly ashamed of that and overcompensating for it. If you are ashamed of that, try to improve. If you think you can't, you can if you are determined to. Most would expect someone like Brolylegs to be unable to play video games, let alone be a pro Street Fighter player. He can't use his hands, so he uses his face. No controller is safe from this madman's face.
 
I bet someone at Microsoft got called a shitty noob and was asked why his mom’s OnlyFans only had pictures if train tunnels.
 
git gud journos. Or not and I'll keep laughing at your lack of gaming skills.
 
These are the people who got filtered by Whitney's Milktank.

The fact that they were forced to edit that in makes me smile.

Do they have a noteworthy history that caused them to get immediately called out? Cuphead v2.0?
It is to disclose a potential conflict of interest, given she is former Kotaku staff.
 
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*mashes random keys on the display piano at costco*
i am a beautiful musician and i deserve a platinum album
 
Git gud will forever be my favorite phrase simply because of how much unhinged fury it provokes from people who don’t want to learn how to play a game or adapt themselves to rise to a challenge, but want the novelty and clout of saying they beat it.
 
The nature of competition is that someone wins and someone loses. They take it like some fucky version of "well winning isn't everything" but they are just seething with beta loser mentality.

It's true that winning isn't everything, but when you need to, you'd best do what it takes. The rest of the sane world lives like this. Not surprised that a bunch of coddled ass first world wimps who think everything should come on a sliver platter to them are whining about video games not letting them win.

oh and GET GOOD FAGS
 
fucking journalist wishing games would play themselves so they could write a shit article and call it a day. the fact more and more game devs are supporting this is the most terrifying part.


i remember they tried to have this video removed from the internet at one point. thats how fucking salty they were.
 
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