🐱 Microsoft Calls For An End To 'Git Gud' - Beating the game on the lowest difficulty is still beating the game

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Before the weekend, Microsoft’s Xbox Twitter account sent a surprisingly important tweet: “Beating the game on the lowest difficulty is still beating the game.” This was then followed up by Double Fine who added that completing Psychonauts 2 with the “invincibility toggle on” still counts as beating the game. Which is just about the most refreshing thing I’ve seen come out of gaming in forever.

It was probably about four years ago that one of gaming’s most tiresome, festering corners was at its peak. The “Git Gud” crowd furiously policed the internet, looking for any and all signs of gaming weakness, and swifty punished it with pile-ons and abhorrently personal abuse. As Dark Souls III was at its peak of popularity, and every other game was attempting to ride in FromSoftware’s wake, along came Cuphead, and we entered a perfect storm of gamer douchebaggery.

I experienced the frankly baffling force of this fury on plenty of occasions, but never more than when I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights, this rather innocent suggestion that the whole of a game should be accessible to those who’d bought it was met with all manner of suggestions of how I should kill myself, how I was proof of the demise of games journalism, and of course how I must “git gud.” In other words, it was a coordinated torrent of panic from scared little boys whose only source of pride was being threatened by my suggestion.

It’s quite extraordinary that just four years later I’m reading Xbox shooting down this attitude that Nightmare Difficulty is the only acceptable way to play, finally (and so very belatedly) taking a stand against Git Gud attitudes that poison this hobby. It’s even better to see individual developers joining in, taking the same stand. While to you or I it may seem completely innocuous to read Double Fine saying completing Psychonauts 2 with what’s essentially a “cheat” switched on still counts as completing the game, it’s really hard to convey just how contentious and controversial a position this is out there on the internet.

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They continue, mocking the previously louder, more prevalent attitude. “‘uh, excuse me I beat Sword Guy Serious Time on a no hit hard mode and if didn’t do that I don’t respect you. and like, can you even comment on things if you’re not diamond six rank in shooty mcBlam? I don’t think so.’” they tease, concluding, “cool bud. you’re soooo cool!” Then slightly more sensibly spell it out,

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to met. [sic]
“End of the day? We want you to have fun, to laugh, to experience a story that affects you. On whatever terms you want.”
Amen. I mean, it’d have been nice to hear these voices half a decade ago, but thank goodness we’re hearing them now.

Of course, both sets of tweets have been met with all manner of fury. “Going to school while sleeping through classes is still going to school,” quote-tweets one poster, failing to understand the difference between participating differently, and not participating at all. A podcast with 6 followers explains for us, “Whether they’re played on a screen or in real life, games are largely about bettering yourself or being a part of a team,” which is the most impressively blinkered perspective to not be able to see outside of. Others obviously opt for the more nuanced position of using homophobic slurs, but my favorite is the guy who begins, “Tangibly and provably false,” before telling game developers how games are developed.

Any objection to the notion that completing games by any means is acceptable can only be rooted in a desire to exclude others. Just a picosecond of thought gets any reasonable human being to the point of recognizing that not all people playing games might be as able-bodied as they are. Additional thinking time might see others reaching conclusions like, “How someone else plays this single-player game in their own house cannot have any impact whatsoever on my experience,” and how it would be deranged to think otherwise.

The only reason for gatekeeping gaming via this intransigent attitude toward difficulty is to protect the most fragile of egos, that are only propped up by the belief that gaming skill affords the individual superiority over others. The lack of perspicacity to realize this, while so feverishly raging about it in public, is utterly peculiar.

There’s still work to be done, of course. It depresses me that both Xbox and Double Fine chose to use the term “beat the game” rather than “complete” or “finish” it. Whenever I read or hear someone saying how they “beat the game,” I can’t help but imagine their finishing watching a subtitled philosophical movie on Netflix and then thrusting their arms in the air, bellowing to all around how they “BEAT THE FILM!”

Anyhow, the good news is Psychonauts 2 will come with an option to make yourself invincible, in case you reach a level or bossfight that proves too tricky for you to get past. And extraordinarily, for everyone else who doesn’t believe it has any right to exist, they can just… not use it!

Update 12:19p.m: Disclosure: Heather Alexandra, an ex Kotaku staffer, currently works at Double Fine.
 
Cheats used to be in most games and you were able to do fun shit in games like GTA, later they removed cheats and either sold them as DLC or there were none cause MUH ACHIEVEMENTS or some other crap. Years pass, one game gets god mode and it's being pushed as some progressive, antihate, anti tawxic masculinity move.

It's all so tiresome.
 
Cheats used to be in most games and you were able to do fun shit in games like GTA, later they removed cheats and either sold them as DLC or there were none cause MUH ACHIEVEMENTS or some other crap. Years pass, one game gets god mode and it's being pushed as some progressive, antihate, anti tawxic masculinity move.

It's all so tiresome.
So let me talk about cheat codes. They were never really intended for consumers to use, hence the name. The codes were put into the game to make it easier to find bugs and glitches for the devs and testers. Of course, taking the codes out would be more work and trouble in the era of rushing games out for Christmas, so they were left in. The games journos of old (aka people who did their jobs) were the ones who brought the cheat codes to the masses. The codes were released in the gaming magazines to get people to buy them. As software became more elegant, it was easier to take the cheats out. Now, "cheat codes" are added purposely so the journos of today will give games a 9.5 rating instead of a 9.0.
 
“How someone else plays this single-player game in their own house cannot have any impact whatsoever on my experience,” and how it would be deranged to think otherwise.

Well this is fine when it comes to cheats as it won't affect other players. But god mode is supposed to be some fun to have after you beat the game. If you toggle on invincibility right out of the box then you aren't actually experiencing the game as it was meant to be experienced. Nothing you do matters much because you can't die. Therefore most strategies don't come into play at all. Don't know how to beat the boss without dying? That's ok because you can't die! If it takes two hours to whittle that health bar down to zero you still did it! You can hear Dora shout "hooray!" as you watch the credits. You beat the game! You did it!


I guess it's better than dumbing down the difficulty entirely though. Let them have journalist mode and let us laugh at anyone who uses it.
 
Unless you are a little kid, easy mode should not be a thing. Legit, easy mode is basically "child" mode.

These people want to have the level of challenge akin to children's....Im not surprised.

Git Gud, assholes.
 
Unless you are a little kid, easy mode should not be a thing. Legit, easy mode is basically "child" mode.

These people want to have the level of challenge akin to children's....Im not surprised.

Git Gud, assholes.

I hope they start doing the thing again where you don't get the real ending/whole game on Easy Mode.

In lots of games back in the SNES/PSX era if you didn't at least play on Normal the game would end about 1/2-2/3rds of the way though and tell you to play on a harder difficulty. Contra III: The Alien Wars and Twisted Metal 2 come to mind.

If they do this though, they shouldn't tell you anymore about playing it on a higher difficulty so we can know what the reviewer actually did by how they complain about the ending sucking or the game being short.
 
Ironically enough, guess what four of "Heather"'s favorite games of all time are? Go on, take a guess. I'll wait.

heather gamestruck4.JPG

The more astute of you out there will notice that half of them are RPGs, which have "git gud" baked into their very essence by definition. Sonic 2 isn't exactly a walk in the park either, especially if you're going for all of the Chaos Emeralds legit. How could someone with such excellent taste make such a shitty decision when it comes to Psychonauts 2? The SJW Kool-Aid must've hit this dude hard. *sigh*
 
I mean it was designed by Sega

*blank stare*

Also when was the last time we got anything like Lost Levels? I remember Game Journos claiming DKC Returns and Tropical Freeze were "Nintendo hard" (which is a total misnomer btw) and was super disappointed to find out it was just slightly challenging at best. (was also when I started to notice just how laughable game journalists were at games)
 
Average Joe Gamer doesn't care about gaming accomplishments. They just care about having fun. So expect Microsoft and others to keep promoting that this is okay and hope and pray that they put in easy modes instead of just making all games "press forward and X to win" for the vast majority of people who buy games.
 
Put super easy game journalist mode in all games, but make it super obvious that a game is being played in it, like the chicken mask in Mgs 5. The game being shorter and not including half the story would be good too. Make it obvious that every single journo review is based on baby mode so people are aware of what snivelling wimps journos are.
 
Game journos now make me long for the days of old school GamePro and EGM. Sure the articles and jokes were corny as hell, but they actually played the games and would tell you if the controls were ass or the sound design was awful.
 
Ironically enough, guess what four of "Heather"'s favorite games of all time are? Go on, take a guess. I'll wait.


The more astute of you out there will notice that half of them are RPGs, which have "git gud" baked into their very essence by definition. Sonic 2 isn't exactly a walk in the park either, especially if you're going for all of the Chaos Emeralds legit. How could someone with such excellent taste make such a shitty decision when it comes to Psychonauts 2? The SJW Kool-Aid must've hit this dude hard. *sigh*
Excellent taste? Shenmue is a meme game and KotoR II was unfinished and buggy despite the massive hype. I'll give you Sonic 2 and Skies of Arcadia but half the list barely counts. I was surprised Earthbound wasn't in there since that's the game people use to establish '90s gamer credentials, so credit there.
 
These people not understanding how an invincibility toggle breaks the game. Whether it's bypassing mobility restrictions like letting you stand in fire, bypass reaction/skill checks by letting you eat a life ending attack or a bad fall. An invincibility toggle is the difference between showing up sleeping through class or studying hard to understand what you're supposed to know. And if you think both types of students deserve the same grade, kindly Minecraft yourself.
 
Easy Mode is only acceptable when the 'hard' serves as a time waster, like in some survival games, where 'hard mode' basically takes things three or four times as long as normal. It doesn't increase the difficulty, it artificially extends it.

If you cannot beat a game on 'normal' (The difficulty the developers intended it to be played on), then you cannot properly review a game. Nobody honestly cares if you play on easy, but if you're reviewing a difficult game and just put it on easy, then you are not giving that game an accurate review and not doing your job.

Its not a shock that games journalists cannot do the bare fucking minimum of their job, which is to play a game on normal. This is going to basically further decrease their influence and get them mocked more and more, which I'm all for.
 
Its not a shock that games journalists cannot do the bare fucking minimum of their job, which is to play a game on normal. This is going to basically further decrease their influence and get them mocked more and more, which I'm all for.
The thing that kills me is how uncoordinated journos are individually or as a group. You'd think playing games for X years would instill or build some sort of skill or knowledge base and while I'm not saying everything will be a 1:1 carry over, certain ideas/mechanics carry over across games and genres. Dead Space actually does a good job subverting this, because okay, I'm a guy with a gun... What the fuck do you mean headshots don't do shit? You'd expect there to be some former knowledge or something they could fall back on to not be complete ass; or maybe assign someone who prefers a type of game to someone who actually likes that type and can be more informed with mechanics or something.

Instead we have baby chickens, where every game is a new game and there's nothing in their brain.
 
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