Metal Gear

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>but now i suppose the face of a child soldier in the dark is not
particularly memorable
>Nice Knife Barker
 
The more alert the enemy is about your overall presence, the more skilled people spawn.... I mean I can go to any base and can find at least 2-3 rank s guys. I used to sabotage the guns,armor and reinforment via merc deployment, but I shouldnt have done that.
Are you

fucking

kidding me?

Yeah this alone is gonna get me to just uninstall it. Punishing players for not running and gunning in a metal gear game might honestly be the most autistic thing I've ever seen in the entire franchise.
 
Are you

fucking

kidding me?

Yeah this alone is gonna get me to just uninstall it. Punishing players for not running and gunning in a metal gear game might honestly be the most autistic thing I've ever seen in the entire franchise.
The game nudges you to do the FOB events online as they are the sure way to get S++ and S+. But back before Konami released online events, the only way to get S++ and S+ is to raid other players FOB. There's a few seed accounts that have S++ and S+ soldiers for you to fulton
 
Are you

fucking

kidding me?

Yeah this alone is gonna get me to just uninstall it. Punishing players for not running and gunning in a metal gear game might honestly be the most autistic thing I've ever seen in the entire franchise.

They spent a lot of time on the gunplay and they damn sure want you to use it in the boring, empty open worlds.

After all, why else would you want to unlock all of the cool weapons if you weren't just going to use them to shoot generic goons in the empty open world or use them in the copy/paste mother bases in the online?

This is the point where I'm going to point out that MGS V should have had actual base defense missions. Basically the shit from MG Survive but instead of fight zombies and using garbage, you'd fight Soviets/Mercenaries/Rebels and use the actual shit you unlock in the game. (that also should have been what MG Survive was, since they didn't do that in the base game)

Imagine having to defend an embasies/refugee camps/actual forward operating bases (and not bullshit copy/paste oil refineries) and you have to actually set up defense perimeters and deal with tanks/choppers coming in as well?

Oh well.
 
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They spent a lot of time on the gunplay and they damn sure want you to use it in the boring, empty open worlds.

After all, why else would you want to unlock all of the cool weapons if you weren't just going to use them to shoot generic goons in the empty open world or use them in the copy/paste mother bases in the online?

This is the point where I'm going to point out that MGS V should have had actual base defense missions. Basically the shit from MG Survive but instead of fight zombies and using garbage, you'd fight Soviets/Mercenaries/Rebels and use the actual shit you unlock in the game. (that also should have been what MG Survive was, since they didn't do that in the base game)

Imagine having to defend an embasies/refugee camps/actual forward operating bases (and not bullshit copy/paste oil refineries) and you have to actually set up defense perimeters and deal with tanks/choppers coming in as well?

Oh well.
That's a neat idea. Establishing and defending one camp in the maps would have been cool. When it escalates to XOF showing up it would be the natural "pack up, we're moving" event, staying there would be really bad. Fulton everything, find a new spot, you probably saw something nicer as you explored more of the map and you probably have ideas about better placement of the things from the old base.
 
Believe it or not, I actually like MGSV, at least in terms of the gameplay, which is, at the risk of sounding heretical, I think the best in the series. I agree though that story wise, the other games are far superior.

While it does have many empty fields, it does allow for an immense level of freedom in how you tackle each objective. Even them adding in more skilled enemies for respawns only adds to that, as it has you re-adjust your strategies and not rely on the same tactic over and over again. Not to mention how you can prevent those via merc deployments.

It many ways it could be seen as a prototype for Zelda Breath Of The Wild, which seems to have taken a lot of elements from MGSV for inspiration.
 
Believe it or not, I actually like MGSV, at least in terms of the gameplay, which is, at the risk of sounding heretical, I think the best in the series. I agree though that story wise, the other games are far superior.

There's a really solid foundation with MGS V, but I am absolutely baffled at just how empty the world is AND how boring the missions/content are after 5 years of development. It's a lot of fun the first playthrough but after that...

I know I know "it wasn't finished" but at this point we know that's Kojima fanboy cope and for all intents and purposes, this was how the game was structured to be and Kojima had no intentions of drastically altering the gameplay loop.
 
While it does have many empty fields, it does allow for an immense level of freedom in how you tackle each objective.
Kojima wants us to think a "Strand-type game" isn't Zelda with ziplines.

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Likewise, we've played MGSV before. It's Just Cause. If I were a real prick, I could point out that Mercenaries (PS2) came out a year before JC1, and that game had stealth elements on top of airlifting vehicles and gear.

MGSV is mechanically incredible. But the objectives are repetitive, much like any "open world" game.
 
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MGSV is mechanically incredible. But the objectives are repetitive, much like any "open world" game.

And yet I somehow enjoy other open world games infinitely more than MGS V.

I just can't wrap my head around someone making a game like Peace Walker, and not realizing pretty quickly that MGS would benefit far more from large open levels/stages and not a large open world. He just wanted to get in on a decade old fad at that point and do an open world just to do it.

It's even more baffling that Kojima specifically locks out Tanks/Helicopters from the open world unless they're literally part of some side mission and they just sit around doing nothing when the programming is there for them to work correctly in the world.
 
And yet I somehow enjoy other open world games infinitely more than MGS V.

I just can't wrap my head around someone making a game like Peace Walker, and not realizing pretty quickly that MGS would benefit far more from large open levels/stages and not a large open world. He just wanted to get in on a decade old fad at that point and do an open world just to do it.

It's even more baffling that Kojima specifically locks out Tanks/Helicopters from the open world unless they're literally part of some side mission and they just sit around doing nothing when the programming is there for them to work correctly in the world.
If it wasn't a thematic choice, it was probably to make it not trivialize the game world for players who don't care about how big their horn is. Imagine how much a tank would trivialize the Quiet fight for example.

Oh, I also left out that MGSV had a stellar soundtrack.
 
Always thought it was super uncreative of Kojima to basically do Big Shell THREE FUCKING TIMES



Because Kojima.

(although, wasn't it implied that he saved her from China or something? After Kojima retconned Portable Ops I mean)
Portable ops is still canon, they literally reference it several times in mgs 4 and the plot point of the fox retards becoming the patriots comes from there
Fucking kojima getting butthurt about PO having a better story than shit waller
 
If it wasn't a thematic choice, it was probably to make it not trivialize the game world for players who don't care about how big their horn is. Imagine how much a tank would trivialize the Quiet fight for example.

Oh, I also left out that MGSV had a stellar soundtrack.

I'm talking about tanks and helicopters on the enemy side. The programming is there for tank/helicopter patrols and pursuers, you can unlock them with mods (the only reason I have as much time in the game as I do) yet in the base game they just go almost completely unused outside of a few missions and a few side missions where they just sit in a field waiting for you to blow them up.

The idea of limiting an army in a warzone as a thematic choice does scream Kojima retardation, though.
 
I don't know how much money they made with Metal Gear Survive, but another lucrative market, possibly more so than pachinko games, is casual mobile games.

Konami should look into a Princess Maker-type game where you start with your very own baby Snake clone and you decide how to train it/traumatize it/pay $1 for an in-game eyepatch. Will your Snake end up a nuclear-powered autocrat, or an alcoholic hermit with fifty dogs?
 
Will your Snake end up a nuclear-powered autocrat, or an alcoholic hermit with fifty dogs?
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kojima getting butthurt about PO having a better story than shit waller
I seem to remember Hard Softman Feels Badman Hot Coldman planned for the Boss to be killed, so he provided Volgin with warheads that were used in the Virtuous Mission. His motivations and plan were extremely muddled, and he's never mentioned again after Peace Walker.
 
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That was the problem with expanding Big Bosses story.

Big Boss was supposed to be a man who went to war with the world, but Kojima can't write a story about a man fighting the system so he had to keep adding dumbass characters for him to fight until he reached hte point where it turned out that his best friend was the evil mastermind running the world (except, then he wasn't and it went back to being computers like we were told in MGS2 making most of the fucking story pointless)
 
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I seem to remember Hard Softman Feels Badman Hot Coldman planned for the Boss to be killed, so he provided Volgin with warheads that were used in the Virtuous Mission. His motivations and plan were extremely muddled, and he's never mentioned again after Peace Walker.
Mgs 3 pretty much spells that the boss was set up from the start, PO just confirms it
Then PW reconfirms it...again and snake acts like he's never heard this....despite the fact that he abandoned the US army due to the poor treatment to the boss
 
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