Metal Gear

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This is very nit picky, but I am not a real fan of the new intro.
A reason is that it basically spoil the whole game and show what will happen.
I don’t remember the old intro doing it.
Also, did they move the splitter camo?
I looked where it is suppose to be, and I couldn’t find it in the swamp. I am sure it was there in the OG.
It's on a ledge in the area with all the electric fences and dogs (Bolshaya Past South). Keep to the right of that area, there's a part where it splits and you'll come upon a large pool of mud. Just beyond that, there is a climb able ledge that you have to wall hug to get across, splitter camo is right at the end of it. Cover yourself in mud from the pool first for the camouflage boost before shimmying across the ledge, the guards off to the left can see you easily if you don't.
 
Thanks for the tip.
Found another spitter camo in the mountains.
 
Got this in my recommended.
 
This guy is a fart huffing fagot and clearly didn't play the damn game beyond the Ocelot group fight. Nigger would have mentioned the Mk22 bullet drop or the large changes to the Pain and Fears boss fights (especially noticeable on Extreme). The mountains were super easy to cheese on the original as well, what the fuck is he talking about how that "showed off the games design brilliantly"

Bitches that Konami wont make something new then shits on Survive. This dime store art school fagot can go die of aids. Say "art good! companies bad!" one more time you commie fruit.
 
Still cruisin along on hard. Played up till the first Volgin fight but stopped there for the night. Probably do the rest of the game during the next session barring a crash (latest crash was right after finishing the Sorrow). At it's best the remake feels on the level with the original. The Fear and End didn't seem any different and the Fury's area seems too well lit now. It all just feels pointless as a remake more than anything.
 
Bitches that Konami wont make something new then shits on Survive.
Oh and not just that, he mocks Survive on concept alone, saying that things were so much better and more original under Kojima... despite the fact that Kojima was public for several years about wanting to make a Metal Gear zombie game, lol
 
you can rescue some lore from the shit kojima wrote after 3
1.- big boss mercenary arc
2.- big boss being a shit father to liquid
3.- young solid snake at foxhound

you can make a legit good game with those things. add kojima power ranger shit and you have something cooking
I would love a game that takes places in between MGS1 and 2 that's centered on Otacon and Snake going around the world as Philanthropy sabotaging various group's/nation's Metal Gear prototypes
 
As someone that actually finished Survive, the nicest thing I can say about it was that it felt like a spiritual successor to Lost in Blue(Survival Kids). Ironically it was closer to that series than the latest Survival Kids game that came out for Switch 2 this year. But all that aside, it was a minimal effort piece of shit that I honestly forget existed until it was brought up in this thread. Banking on a tower defense zombie game to save your franchise was sheer retardation.
 
Man, I have missed the fun of seeing how autistic big boss is in MGS3.
David hayter delivery is pitch perfect.
Being totally oblivious to EVA seduction make me always laugh.
 
I would love a game that takes places in between MGS1 and 2 that's centered on Otacon and Snake going around the world as Philanthropy sabotaging various group's/nation's Metal Gear prototypes
It'd either be that or set between 2 and 4. I've mentioned this idea before, if Konami's remakes are successful and they actually end up wanting to make a Metal Gear Solid 6, I believe it would be either an attempt to cash in on Solid Snake/Otacon nostalgia, or doing another real Big Boss story post-MGSV.
I'm kinda wondering if Konami ever actually does try to make a Metal Gear Solid 6, if it would either be a Big Boss game that would actually bridge the gap and show what he was up to before the events of the MSX games separate from Venom, or if they would try to tap into a Solid Snake story again and have an adventure set between 2 and 4 where he goes on another mission for Philanthropy with Otacon at a point before he has the body of a geriatric from the advanced aging. I could very easily see Konami wanting to cynically tap the Solid Snake & Otacon mine of gold again for The Nostalgia™ in a new non-remake, but they also can't really pull out Old Snake for another bout, so I'd imagine something like this would be the middleground. How they would justify its' existence beyond wanting money, I have no idea.
Don't get me wrong though, I think there's potential in the idea - but I really like Solid's arc as it stands, and don't really know how much of actual substance Konami could meaningfully add to the timeperiod, because by necessity it has to be a smaller-scale story they come up with on their own. It runs the risks of "the missions you imagined in your head were cooler than what actually happens."

Too bad he didn't make one so it could actually be good.
Nowadays the main sentiment I hear is that Survive is just mediocre. Not terrible, but not great either.
e: Also, I just remembered this video exists. :story:
 
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The Boss feels more tough in this version.
Took me numerous try to take her down.
She's definitely harder and the cqc counter gimmicks are better in this version.
 
Man, I have missed the fun of seeing how autistic big boss is in MGS3.
David hayter delivery is pitch perfect.
Being totally oblivious to EVA seduction make me always laugh.
Oh, he's not oblivious to them. He just doesn't give a fuck about them. Mission first, sex after. Don't forget all of the first-person views that center on her body, especially when Big Boss and she first meet. Surprised she didn't tell him that her eyes were up there with how locked on her knockers he was.
 
After finishing my first run (No kill run), I can with confidence say it is MGS3 but in the unreal engine.
I liked it as it made me remember the good times we had with the Metal Gear series.
As previously mentioned, the controls in new style feel so clunky.
Snake has more weight to him now than in the OG, which throw me off for the first couple of hours.
 
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