Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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If you want to see something fun with Mega Man 2, there's something you can do if you have the Switch version of the classic Legacy Collection. If you equip the metal blades, hold down both the left and right directional buttons and then fire. The metal blade will just hang there in air, motionless. The game clearly doesn't know what to do with the inputs since they're physically impossible on an NES controller. It's not like other games where it will only register the last actual input, Mega Man 2 seems to account for both of them at once, hence the metal blade floating at a standstill.

There's no real practical use for it, I just think it's neat.
does that work on normal emu-ing of it?
 
I had the PS2 version back in the day. I heard in advance about the GC control issue, even though I had that GBA controller for GBA games.
I don't recall any particular issue about the PS2 outside of the slight mushy-ness of the PS2 analog buttons on a binary game.
I recall it being a nice enough pile of games. iirc it's one of the few ports of the arcade games.
I _think_ but I'm not sure that it's based on the NES copies so Megaman 2 still has the options of "too easy" and "too hard" but not the Rockman 2 style.
The arcade games were kind of fun, but I feel like they were just kind of lazy or were very rushed. You play each character and each set of bosses and that's it.

I liked the music remixes that came with them too, especially Megaman's theme that plays in the main menu.
 
The arcade games were kind of fun, but I feel like they were just kind of lazy or were very rushed. You play each character and each set of bosses and that's it.

I liked the music remixes that came with them too, especially Megaman's theme that plays in the main menu.
yeah they're light fun but not anything serious, and I'm okay with that
 
I recall a newer series of games called "Gunvolt" which I think the original creator of Mega Man worked on after he left Capcom. Does anyone have an opinion on those games?
I tried Mega Man Zero 1, but it's way too fucking hard, even for a Mega Man game. I just didn't find it very fun, and it discouraged me from trying the rest of the series.
I don't recall the base MMZ game being significantly harder than most of the MMX games.

(But if you want to get the highest stage ranks and unlock the secret abilities, then the game becomes significantly harder, with damage and time restrictions and forcing you to clear each stage without dying).

You just got a new game like 2-3 years ago. STFU, faggot.
I think the original Mega Man creator left Capcom, so they should still have rights to the series, but it may fade into obscurity (kind of like with the Metal Gear Solid franchise).
 
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I recall a newer series of games called "Gunvolt" which I think the original creator of Mega Man worked on after he left Capcom. Does anyone have an opinion on those games?
Gunvolt's pretty good, once you get used to the "tag, then zap" method of damaging enemies. The sequel and spin-off, Luminous Avenger Ix, do a good job of building off it.
 
What are people's opinions on the Mega Man ZX games? (They came as a part of the Zero Legacy Collection but I'm not very familiar with them).

Also, does anyone have an opinion on the hardest bosses?
 
I vaguely remember playing it well over a decade ago. It, uh... it sure exists, I remember that much.
I think.
It was....okay. Nice Capcom tried something new, not really bad but not really good.

Also the future of Megaman is basically fan games now. For any one that grew up with the original NES series I would highly, highly recommend MegaMan Day in the Limelight 2. Basically its all the boss of Megaman 2 vs the boss of Megaman 3 with custom levels, sprites, and gameplay. Each of the Robot Master plays differently with and it just a fun game while being a nostalgic bomb.
 
What are people's opinions on the Mega Man ZX games? (They came as a part of the Zero Legacy Collection but I'm not very familiar with them).

Also, does anyone have an opinion on the hardest bosses?

I played through the first one, tried to go back and couldn't ever get into them again. They felt like easier versions of the Zero line with the story even more bizarre and incomprehensible.
 
Also worth mentioning that with Mega Man X5 and onward into the Mega Man Zero games, the boss names became a lot weirder, likely due to lazy translations.
 
mega man shouldve boned ferham while he had the chance

it was his best chance at establishing dominance over zero

X is an asexual, he could've boned the witch gal from the GBA game and he has the perfect chance already since that reploid gal is also wanting to bone him as well
 
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