AlmightyMagichan
kiwifarms.net
- Joined
- Mar 23, 2014
All this talk about the design issues with some of the X games is reminding me of the first Megaman game. That one had the magnet beam, and even back then it was awkwardly implemented.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
it's a surprisingly unique idea but it basically got used once despite them making sure you get it, and it's a very finicky move.All this talk about the design issues with some of the X games is reminding me of the first Megaman game. That one had the magnet beam, and even back then it was awkwardly implemented.
I'm pretty bad at action games so I can't rule that out.I think you're unfortunately just questionable at spacing.
I'd say Star Force is probably the one sub series that has the smoothest start, arguably Legends but there's only two main entries and the first was pretty clunky. X was off to incredible start too, but not starting off the with dash like later games do always feels a little weird, kinda like playing Sonic 1 and trying to spindash. Consequently, you always start off with Ice Penguin.It really seems like the latter X games ended up going through some growing pains, especially post X5 (though I maintain that X8 is a really good game).
Ironically, it’s sort of the opposite of the Classic, Zero, and Battle Network games, which had their major issues appear in the first entry, and managed to polish them out for the second and third entries.
legends was on both ps1 and n64 (but with fog to hide draw distance issues on the latter). I can't remember if the sequels to legends were multi-platform in japan or if it was just 1 being multi platform and then the other entries all being ps1 exclusive but that and megaman 8 having an exclusive sega saturn deluxe version with extras not in the initial releaseare some of the times a game was on multiple consoles before the collections became a thing. Not counting ports that happened a good number of years after the initial release like the infamously screen crunched gba port of megaman and bass.Legends
mega man has a lot of slightly lower spec but still fun ports. shame that mega man and bass on GBA was my intro to that game, which made me feel it wasn't as good. screen crunch is a hell of a thing.legends was on both ps1 and n64 (but with fog to hide draw distance issues on the latter). I can't remember if the sequels to legends were multi-platform in japan or if it was just 1 being multi platform and then the other entries all being ps1 exclusive but that and megaman 8 having an exclusive sega saturn deluxe version with extras not in the initial releaseare some of the times a game was on multiple consoles before the collections became a thing. Not counting ports that happened a good number of years after the initial release like the infamously screen crunched gba port of megaman and bass.
x2 is great because it's a refinement of the formula from X1. X3 is great because it's them realizing they can do more than just heart tanks and armor capsules in a stage, and it has zero as a secondary playable character without taking the spotlight off X, including giving X a ranged beam saber hit as his super move. i'm a big fan of beam sabers, so that move has to be one of my favorites. was it just the overstuffed collectables?I've always considered X2 a great sequel, but most people don't seem to care for it. X3 is a bloated mess.
Mostly. X3 had plenty of cool ideas like having Zero playable and using different ride armors. It feels weird and bloated to me because so many of the levels focus on vertical movement, and trying to figure it all out without a guide is a pain. What weapons break what walls, where are the ride armors, where do you use the ride armors, you might fight certain bosses at certain times, some weapons permanently kill some bosses, Vile is lurking around somewhere, too muchwas it just the overstuffed collectables?
The implementation of the playable zero in the original game was a bit meh and I remember it feeling tacked on. The Zero project hack makes it a lot better. X3 was the first Megaman X game I fully 100%ed. Even though we only ever rented that one. I had to use a guide but I remember going through trying to find everything just because there was so much shit to find. I think we ended up renewing the rental just so I could finish it. It was only after that I went back and fully 100%ed the other 2 snes X games. As a kid all that shit was cool as fuck but of the three snes games it's the one I've gone back to replay the least.Mostly. X3 had plenty of cool ideas like having Zero playable and using different ride armors. It feels weird and bloated to me because so many of the levels focus on vertical movement, and trying to figure it all out without a guide is a pain. What weapons break what walls, where are the ride armors, where do you use the ride armors, you might fight certain bosses at certain times, some weapons permanently kill some bosses, Vile is lurking around somewhere, too much
X2 is my favorite of the snes games, they got everything right. To me at least, you cannot argue because X was the first one and jesus christ its fans are a complete blend of pragmatic, analytical people and fucsia-tinted goggle wearing fanboys. X3, well you can make many things with a megaman game, but having bad music is inexcusable.I've always considered X2 a great sequel, but most people don't seem to care for it. X3 is a bloated mess.
are you implying mega man x3 has bad music? surely not. there are so many good examples of how they used the synth guitar to jam out.X2 is my favorite of the snes games, they got everything right. To me at least, you cannot argue because X was the first one and jesus christ its fans are a complete blend of pragmatic, analytical people and fucsia-tinted goggle wearing fanboys. X3, well you can make many things with a megaman game, but having bad music is inexcusable.
This is all because they had to slow down the action for Zero's melee in X4. Just play an SNES game and you zip all over the place, but as soon as you hit PSX everything feels sluggish, loading screens making everything even worse.It really seems like the latter X games ended up going through some growing pains, especially post X5 (though I maintain that X8 is a really good game).
Ironically, it’s sort of the opposite of the Classic, Zero, and Battle Network games, which had their major issues appear in the first entry, and managed to polish them out for the second and third entries.
unironically, I finished X6 3 times without the ultimate armor/black zero (1 Zero not revived, 1 Zero revived with all items collected by Zero [the hard part was getting to a Nightmare Zero fight without collecting items or rescuing reploids], 1 Zero finished Sigma) and I would like to say, for all of its faults, X6 has better item collecting game than X5. IIRC, there is only 1 item that Zero cannot get which requires the Shadow armor in the ice stage where the passage is a long ass spike hallway. every other times, you can equip, jumper, hyper dash, speedster and d-barrier to move fast and dash jump further and higher and d-barrier prolongs your invincibility so you can get hit by the enemy and then move past the spikes while youre still invincible. the only really frustrating parts of the game is the nightmare stages most of the time is retarded, and you have to reset when the nightmares infect the reploidsIf you get to X6, you'll hate it more. All the issues with collecting parts in X5 but with worse development decisions. As much as the patch mod for X5 helps that game out, the one for X6 is the only way to make it playable without losing your shit.
I feel bad for X5 & X6. There's good ideas within, but they needed more time to polish them out than what they got. X7 however deserves to be hanged, drawn and quartered.