Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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I just want to know, why do fans defend Inafune like he's some kind of infallible God?
Considering how many people came out of the woodwork to defend (and in some cases post un-fucking-marked in the replies) lolicon on Twitter a few days ago over the Roll thing, one can only imagine.
 
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Decided to keep playing X8 and stop sucking. Went from eating shit to consistently taking things down after getting the helmet part in the Yeti stage and a subtank in the Trilobite stage. These 2 toys really improved my momentum where I've dropped 6 (3 using their weakness, though I really appreciate using weaknesses doesn't make the bosses just keel over and die) maveriks and have the charge reduction helm, the dash boots which make you invulnerable on foot (made Rooster so much easier) and the arms for the 3 way buster.

I have to echo the criticisms others were saying, when you are naked, life is incredibly rough, but once you get some armor parts, heart pieces and a subtank, you suddenly become a demon. I also notice that secondary weapons as long as you don't use the charge shot have a shit ton of ammo. Not going to complain specially since most of them are actually useful (though the triple buster covers so much screen that it's fine by itself) but the power curve could have been softer.

I am very much enjoying the game and it does feel like a Mega Man game, X controls like I would expect it. My only issue now is that I reset the dash button from PS4 circle to R1 because I needed those fucking reflexes at the start and it will confuse the hell out of me when I play other X games.
 
I am very much enjoying the game and it does feel like a Mega Man game, X controls like I would expect it. My only issue now is that I reset the dash button from PS4 circle to R1 because I needed those fucking reflexes at the start and it will confuse the hell out of me when I play other X games.
you can customize the controls of every mega man x game from X1-X8. puritan taste for the dash button.
 
finally finished Megaman X6 3times (zero not revived, zero revived, zero finishing sigma) without using the Ultimate armor/Black Zero. when I was a kid, I used to play X5 and X6 with the Ultimate armors because it is frustrating to play otherwise compared to X4. So I pick myself up and finished it 3 times over the weekend with cheats, I can now safely say that X7 is really the worst of the series.

First things first, the 4th armor really is too good, the only thing that is better is the Ultimate armor. the Falcon, Gaia and the Shadow, Blade is just simply sidegrade if not complete downgrade. for me the Falcon and Blade armor dash boots are main purpose is to get the collectible items. and the Gaia armor and Shadow armor is just to get the items that is placed in a lot of spikes. and by god, X6 is littered with spikes.

so, anyway, I think X6 is overall not bad. it has a lot of interesting ideas that just really, really badly executed.
1. the Nightmares and robots needing rescue, the failure to rescue robots should not at least be permanent, the nightmares reduced the games pace as you have to inch along to prevent scrolling the screen too much and basically show a nightmare and a robot nearby where you cant access them immediately, leading to the nightmare infecting the robot and messing your game.
2. too many spikes and pits. this was fucking infuriating, the spikes are definitely there just to justify the Shadow armor. and then there's so many sections of the game that has pits. holy fucking hell, the weapons lab stage alternate route has that fucking 1 endless pit and you have to rescue so many robots and there's so many nightmares and the things you can grab to are all vertical, that one was fucking hair pulling shit.
3. the stages infected with nightmare is a novel idea, badly executed. I think the nightmare stages are kinda like stages affected by a stage boss defeated like in X1 and X3 but it can turn on and off. however, in execution, there was only few stages that changes/open alternate routes when affected by nightmare, like I think the Blaze Heatnix stage and the ice stage. everything else was just additional stage hazards. I think they could have polished it more
4. Zero wanking. I know Zero is Inafune's baby and he wanted to story fagging X games and push Zero as the main star. But Zero is just awful to play here. if it wasnt for the sword cancel move, he has no worth to play, Zero in X4 was really fun to play and they couldn't make him more cooler to play than that. a better solution is to make Zero stay dead and have Shadow armor inherit some Zero moves.
5. the items and rewards are not shared between the 2. I think the reason why the game is generally easy ( I mean the boss are completely bitch made) is because the items and powerups are separate and not shared between the characters, this results in 1 character will be underpowered or both are pathetic because you split the items between the 2. should have shared the rewards instead of separate.

overall, I enjoyed it now, even without the Ultimate armor now that I am an adult. I like the rescuing robots will net rewards, the power ups system and the nightmare infected stage when they work. and Sigma was bitch easy that died in 2 Shadow full charge sword attacks
 
I just want to know, why do fans defend Inafune like he's some kind of infallible God?
If that was directed at me then it's dumb, though it's true that with any iconic figure in the industry there'll be fans who think they can do no wrong.

A for the dash button or bust! Bust I say! I don't care if it twists my hand into some kind of claw abomination!
Just trying to imagine that gave me carpal tunnel syndrome.

But Zero is just awful to play here.
As cool as he is, he always feels like hard mode to me in every game he's in. That's probably why the MMZ series is so brutal, games like these requiring close quarters combat just naturally are harder imo. I abused the hell out of save states for one of the MMZ games, either 3 or 4, probably more than any other Mega Man game.
 
a better solution is to make Zero stay dead and have Shadow armor inherit some Zero moves.
Part of what the fan-made X8 demake did was give X aspects of some of Axl and Zero's kits in that game. Giving X access to Zero's abilities at similar power like in X3 isn't enough, it has to be Zero or a segment of the fandom will flip out.

Oh yes, the Dive modding scene did something good, the Monster Hunter collab characters were added back in. It turns out that the holdup was primarily Crimson Valstrax Zero's laser beam, which is pretty fitting.

 
Finished Megaman X8 demake. Was a fun romp and definitely enjoyed it. Really liked the twist for the bosh rush and was surprisingly lenient when it remembered my kills when I lost my last life. The final boss gauntlet was a bit more of a bitch and ended up weapon weaknesses, I also very much regretted bringing the triple buster arm instead of the one that gave infinite ammo to charged weapon shots, but eventually prevailed.

finally finished Megaman X6
I remember the game being full of spikes and a few impossible jumps without the right parts suit. I don't have toooo much hate for it since I think I abused save states. Have been considering giving it a retry eventually
If that was directed at me then it's dumb, though it's true that with any iconic figure in the industry there'll be fans who think they can do no wrong.
Inafune was also a specialist snake oil salesman. That motherfucker squeezed the "I'm Megaman's daddy" lie very hard.
Part of what the fan-made X8 demake did was give X aspects of some of Axl and Zero's kits in that game.
I never played X8, what aspects from Axl and Zero were in the game?
 
overall, I enjoyed it now,
i just beat x6 and x7 on stream for a friend. x6 has an insanely bad stage design ethos, and I've never seen screen crunch as bad as it has on a console platformer.

still a mile better than x7 though, that game is a genuinely miserable slog barely saved by maxing out damage output in the post-stage chip power ups.
 

Every X game past the PS1 era MegamanX games have been garbage. MMX1 had the best soundtrack of any game though. Metal remixes are great gym music.
 
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a lot of the stage design and collectibles in x6 are just there to justify the existence of Blade Armor and Shadow Armor, which I think are still kinda shit compared to 4th Armor. but the infuriating thing is that some of the parts, like the Shadow Armor part in the Rainy Turtle stage is past unavoidable spikes. like WTF?

and yes I did finish it 3 times using the Megaman X legacy collection, which I think the most pathetic collection yet. other collections have extra stuff like viewable design documents, viewable artbooks, viewable original manuals...
 
a lot of the stage design and collectibles in x6 are just there to justify the existence of Blade Armor and Shadow Armor, which I think are still kinda shit compared to 4th Armor. but the infuriating thing is that some of the parts, like the Shadow Armor part in the Rainy Turtle stage is past unavoidable spikes. like WTF?

and yes I did finish it 3 times using the Megaman X legacy collection, which I think the most pathetic collection yet. other collections have extra stuff like viewable design documents, viewable artbooks, viewable original manuals...
i only beat it once, and it was with the big patcher that changes a bunch of shit to be more tolerable, and i still had a really unpleasant time. after x4, the games got really bad about backtracking by requiring boss weapons from the stage you're in just to get things in that boss's stage. x5 does this egregiously imo with the goo shaver being necessary to get one of the falcon armor pieces. the falcon armor itself is also incredibly overpowered in x5, granting total invincibility to everything but spikes and projectiles while doing the hover. the fourth armor is really the best one, because it's well balanced, not impossible to get (i even like the dual arm part in storm owl's stage, that made me hype when i was younger).

the shadow armor almost exists just to be cool and get other items in stages, it doesn't function well as an actual armor to use to beat stages and bosses with. shadow feels like a very misguided attempt to fix the gaea armor, and the blade armor just feels like a considerably worse version of the falcon armor, in a game where you have (admitted a nerfed version of) the falcon armor.
 
As cool as he is, he always feels like hard mode to me in every game he's in. That's probably why the MMZ series is so brutal, games like these requiring close quarters combat just naturally are harder imo. I abused the hell out of save states for one of the MMZ games, either 3 or 4, probably more than any other Mega Man game.
I think you're unfortunately just questionable at spacing. He's set up as basically easy mode in X5 and 6.

In X4 he wasn't because he didn't do outrageous damage and did not have access to easy half damage taken via Shock Absorber. It's especially bad in X5 because X's damage was nerfed or kept the same, and his benefit from multiple parts is deliberately reduced in armors while also limiting him to two.

I never played X8, what aspects from Axl and Zero were in the game?
Some of X's Special Weapons were changed to use the mechanics and look of some of the other two's moves. For example, Shining Ray was changed to something completely different that happened to use a better version of Zero's Tenshouha as the charge.

Similarly, X's Shadow Runner was changed to something that looks and operates just like Axl's Black Arrow.

This is part of why the bitching about no playable Zero is so dumb. The only one it would have made sense to add would an Alia sprite swap challenge mode, except that the game is tough enough as it is!
 
Megaman general thread. Ok.
The music has always blew my mind, and still think is
MM's consistent strongest asset along with gameplay.

The whole Reploid concept is fascinating, and the old games
still resonate with unadultered shonen appeal. Not a fan of all the lore,
but definitely a fan of the speculations and ideas it helped create.

Since I found about Capcom accepting Robot Master ideas from fans,
I wanted to do character design for a living, and still do.

002.jpg


Here, have one to make your own OC:
001.jpg


Decades later I found out that One-Punch Man's artist Yusuke Murata
got two designs in the Cap (Dust Man in MM4 and Crystal Man in MM5).
That only strengthened my attachment to the franchise,
which I stopped following and playing long, long ago.

Last related thing was getting MMX Legacy Collection on Steam and 100% it.
The idea of making a Reploid world with AD&D systems still taunts me.

20XX implies infinite imagination. That will always be a good thing,
and one solid bridge to help individuals connect across generations.
 
i only beat it once, and it was with the big patcher that changes a bunch of shit to be more tolerable, and i still had a really unpleasant time. after x4, the games got really bad about backtracking by requiring boss weapons from the stage you're in just to get things in that boss's stage. x5 does this egregiously imo with the goo shaver being necessary to get one of the falcon armor pieces. the falcon armor itself is also incredibly overpowered in x5, granting total invincibility to everything but spikes and projectiles while doing the hover. the fourth armor is really the best one, because it's well balanced, not impossible to get (i even like the dual arm part in storm owl's stage, that made me hype when i was younger).

the shadow armor almost exists just to be cool and get other items in stages, it doesn't function well as an actual armor to use to beat stages and bosses with. shadow feels like a very misguided attempt to fix the gaea armor, and the blade armor just feels like a considerably worse version of the falcon armor, in a game where you have (admitted a nerfed version of) the falcon armor.
as a counterpoint, X5 and X6 are I believe the only games where you can finish the game technically without defeating all of the 8 bosses, as long as you are good enough. X5 you just need to fire the enigma and succeed and sigma stages open up, with X6, just defeat High Max or fuck around for around 6 hours and the final stages unlock.

also I think i like going backtracking with weapons and stuff you gain to do more stuff in old stages, kinda like how i like my metroidvania autism
 
as a counterpoint, X5 and X6 are I believe the only games where you can finish the game technically without defeating all of the 8 bosses, as long as you are good enough. X5 you just need to fire the enigma and succeed and sigma stages open up, with X6, just defeat High Max or fuck around for around 6 hours and the final stages unlock.

also I think i like going backtracking with weapons and stuff you gain to do more stuff in old stages, kinda like how i like my metroidvania autism
the problem with backtracking in the x series is that the levels are rarely paced correctly for it. x6's levels are just atrocious in general, and things like the museum make backtracking not just a requirement, but potentially something you spend significant amounts of time doing for a single power up. the reploids that can be permanently lost if the extremely dickishly placed nightmares that are spammed across half the levels get to them in the couple of seconds it may take you to figure out a safe way to traverse whatever ridiculous spike trap or bottomless pit x6 has just given you to navigate.

a mega man x metroidvania (which imo is what the zx games attempted, poorly) done properly would be ungodly good in the right hands, which is why it's such a sad fact that corrupted will never, ever come out, because that dev is just obsessed with feature creeping his product. we'll also never see another damned mega man jrpg, despite there being plenty of material to pull from.
 
a mega man x metroidvania (which imo is what the zx games attempted, poorly) done properly would be ungodly good in the right hands, which is why it's such a sad fact that corrupted will never, ever come out, because that dev is just obsessed with feature creeping his product. we'll also never see another damned mega man jrpg, despite there being plenty of material to pull from.
The reason ZX sucked is because the rewards for backtracking were just not very fun and the backtracking itself was deliberately padded with bullshit waypointing. Inti was counting on the quantity vs quality approach where tiny bits of lore via Secret Disks and incidental dialogue were your rewards. Most of the forms, especially in ZXA, were useless beyond navigation purposes.

To be fair? It actually can work, and it does work on some nimrods who swear up and down that the Inti games are these lore masterpieces.

The reason nobody will ever do a decent X Metroidvania is the X8 demake problem: you will be expected to accommodate at least two vastly different characters, meaning at a minimum you are looking at a Portrait of Ruin setup, which for some reason nobody wants to do despite Xtreme 2 doing it long before. And Portrait of Ruin is usually considered the weakest one. Charlotte isn't even very ranged.
 
The reason ZX sucked is because the rewards for backtracking were just not very fun and the backtracking itself was deliberately padded with bullshit waypointing. Inti was counting on the quantity vs quality approach where tiny bits of lore via Secret Disks and incidental dialogue were your rewards. Most of the forms, especially in ZXA, were useless beyond navigation purposes.

To be fair? It actually can work, and it does work on some nimrods who swear up and down that the Inti games are these lore masterpieces.

The reason nobody will ever do a decent X Metroidvania is the X8 demake problem: you will be expected to accommodate at least two vastly different characters, meaning at a minimum you are looking at a Portrait of Ruin setup, which for some reason nobody wants to do despite Xtreme 2 doing it long before. And Portrait of Ruin is usually considered the weakest one. Charlotte isn't even very ranged.
xtreme 2 is unironically a great game, and it sucks that they removed the select button dash from it, but the air dash being mapped to a double tap i think was their way of addressing that. hell, x8 itself, and even the dreaded x7, had the switch mechanic, and x8 even uses it in a fun way where you can regen health on a character by switching, escape from certain types of attack. but, it's like you said, no one wants to have to put in the work of designing both x and zero, and making an entire game balanced around both of them. having them always together in a stage would eliminate a bit of the effort, but you still have to make sure there's enough secrets for both characters, or people will bitch about one or the other feeling undercooked.

this all reminded me of a fan project which seems to be doing pretty well. hope this one actually comes out at some point. it's called Mega Man X Reminiscence.
 
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