Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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Mega Man in general, and Legends in particular, has always had very poor sales. Its name is bigger than its actual profitability by miles.

From what I remember, and understand this was many years ago now, Inafune was really pushing for it. Problem is, he had burned a lot of money on vanity projects with Western devs, like, again, DmC and Bionic Command Rearmed.

The budget was simply not there, is all I can figure. Any notion they canceled it as revenge against Inafune is unsubstantiated.

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Zero killing the OG cast is known as the "Cataclysm" theory.

It didn't happen. Remember, Zero was sealed by Wily because he was uncontrollable until the Maverick Virus made him "good."
 
Idk, MM12 was good. Not my favorite by any means but I have hope for MM13.
 
Since we're on the Inti Mega Man what do you guys think of their animal boss design aesthetics?
The animal robot master designs were fine for the most part. I did find it annoying some were reused like the pharao one but I did like little twists like fighting the beetle ones separerely and then both together. Remember the phoenix being a gigantic bastard.
Idk, MM12 was good. Not my favorite by any means but I have hope for MM13.
Made me do a double take, 11 was the last one. Didn't drive me nuts but I enjoyed it a lot when it came out.

Sadly still nothing on a follow up and it feels like the only reason they greenlit MM11 was to spite Inafune and his shitty kickstarter (mission fucking accomplished if that was the intent).
 
MM11 is the best selling MM game of all time.

Objectively, it was nowhere near one of their best-selling games. Ace Attorney trilogy sold more.

This is why we don't get more Mega Man.
They're relatively low effort though, so they should be pretty profitable. Just reuse the MM11 engine and spam MM games like they did on NES.
 
Well that's the thing, you know who else did that?

Inafune.

There was constant Mega Man year after year before he left once he became producer, many of mediocre quality. There's a serious question if you can have too much of a good thing.
 
Well that's the thing, you know who else did that?

Inafune.

There was constant Mega Man year after year before he left once he became producer, many of mediocre quality. There's a serious question if you can have too much of a good thing.
Agreed. One every 3 years wouñd be the sweet spot for me. But the thing is clearly on ice now.
 
Agreed. One every 3 years wouñd be the sweet spot for me. But the thing is clearly on ice now.
I'd take that over the nothing we're getting, but ideally they would rotate the subfranchises every year, so there'd always be a Mega Man game but it'd be several years between certain ones. Battle Network one year, then X, etc.

One thing I'll never understand about popular IPs that don't generate enough revenue to bother with is why the IP holders don't let another company take a crack at it and split the profit instead of sitting on it for 30 years. Sometimes it'll even happen with healthy ones, and more recently indies/small companies are getting their hands on franchises like Castlevania, Zelda, and Advance Wars, so why not?

In fact, technically Capcom already did that with Mega Man IIRC, for Street Fighter X Mega Man.
 
Didnt they purposely kill off zero at the end of 4 just because the developers were getting sick of the series themselves at that point?
Quite ironic how X survived Inafune's passion project in some way yet it was still zero that was killed in the end.
Imagine thinking that Zero's dead. The robot that revived twice with no explanation.

They didn't find the body, he hid himself and repaired himself... again.
 
I'd take that over the nothing we're getting, but ideally they would rotate the subfranchises every year, so there'd always be a Mega Man game but it'd be several years between certain ones. Battle Network one year, then X, etc.

One thing I'll never understand about popular IPs that don't generate enough revenue to bother with is why the IP holders don't let another company take a crack at it and split the profit instead of sitting on it for 30 years. Sometimes it'll even happen with healthy ones, and more recently indies/small companies are getting their hands on franchises like Castlevania, Zelda, and Advance Wars, so why not?

In fact, technically Capcom already did that with Mega Man IIRC, for Street Fighter X Mega Man.
As schizo as it sounds, it probably is just about controlling social narratives more than actually making a profit from fun games these days. Hence all the aggressive propaganda over social media like in some other threads instead of developers actually working on the bug ridden unfinished games themselves.

Though AFAIK Capcom is not as retarded as Nintendo is by automatically shutting down metroid fangames. However they arent nearly as generous as valve is with Half Life.

Imagine thinking that Zero's dead. The robot that revived twice with no explanation.

They didn't find the body, he hid himself and repaired himself... again.
Kek. Probably got repaired by the now freed mother elf sacrificing herself this time. That is how the zero games started after all with a cyber elf sacrificing themselves to revive him.
 
I'd take that over the nothing we're getting, but ideally they would rotate the subfranchises every year, so there'd always be a Mega Man game but it'd be several years between certain ones. Battle Network one year, then X, etc.

One thing I'll never understand about popular IPs that don't generate enough revenue to bother with is why the IP holders don't let another company take a crack at it and split the profit instead of sitting on it for 30 years. Sometimes it'll even happen with healthy ones, and more recently indies/small companies are getting their hands on franchises like Castlevania, Zelda, and Advance Wars, so why not?

In fact, technically Capcom already did that with Mega Man IIRC, for Street Fighter X Mega Man.
I've seen some cope that Capcom might give that Corrupted fangame their blessing, but it's been in development 15 years. I am just not seeing it happening.
 
All I remember about MN9 was that it was buried under all the gaymergate spam as the boogeyman witchhunt of the day.
Its not like he took the money and ran right? It wasnt vaporware like starr mazer. There was an actual finished game.
People who requested the 3DS version were shit out of luck, due to that never being released. I don't even think they were given an option to get a different version of the game.

People who requested the Vita version I think got a download code for the PS3 & PS4 version, with the intention of it being a cross-buy deal where you get the Vita version alongside it for free, which also never materialized. So, yeah, a handful of people did get screwed.
 
Holy shit the siarnaq jumping sections of ZXA SUCK. capcom did not adjust the controls to account for switch joysticks in the zx collection.

Most of the time you will just fall to your death because the joystick was 0.001 degrees to the right while doing a timed door run and it has to be perfectly in one direction. The binding is not just A over the bar, its up+A and you have to hold it. Was also a problem with buckfire’s jumping controls. What is it with the japanese and autistic game controls?

That would explain all of the complaints I saw being around the 3DS version of the game that never released alongside the Legends 3 astroturfing.
 
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People who requested the 3DS version were shit out of luck, due to that never being released. I don't even think they were given an option to get a different version of the game.

People who requested the Vita version I think got a download code for the PS3 & PS4 version, with the intention of it being a cross-buy deal where you get the Vita version alongside it for free, which also never materialized. So, yeah, a handful of people did get screwed.
So if you chose a handheld like me, you were likely fucked no matter what. I never owned a PS3/4 so it wouldn't have mattered.

I'm not sure why anyone would need, or even want, two copies of the same mediocre game for different systems.
 
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So if you chose a handheld like me, you were likely fucked no matter what. I never owned a PS3/4 so it wouldn't have mattered.

I'm not sure why anyone would need, or even want, two copies of the same mediocre game for different systems.
Sony had a nice cross-buy deal going during the PS3 -> PS4 transition where just buying certain games got you both versions, and sometimes a Vita version, too. It was all under one code, though, so you couldn't just share your PS3 version with a PS3 friend and keep the Vita one to yourself.

But, yeah, that would have screwed you, though you'd at least have a code you could sell off or give away. 3DS owners didn't even get the option to pick another system. That was pretty gross, but it got swept under the rug.

One other thing I never see brought up regarding MN9 is how Humble had it in a bundle not too long after launch, when plenty of people were still waiting for the copy they bought on Kickstarter like four years prior. You could get it, alongside a bunch of other games, for the Beat The Average price, which was around $7. https://ghostarchive.org/archive/ubxH5
 
Sony had a nice cross-buy deal going during the PS3 -> PS4 transition where just buying certain games got you both versions, and sometimes a Vita version, too. It was all under one code, though, so you couldn't just share your PS3 version with a PS3 friend and keep the Vita one to yourself.

But, yeah, that would have screwed you, though you'd at least have a code you could sell off or give away. 3DS owners didn't even get the option to pick another system. That was pretty gross, but it got swept under the rug.

One other thing I never see brought up regarding MN9 is how Humble had it in a bundle not too long after launch, when plenty of people were still waiting for the copy they bought on Kickstarter like four years prior. You could get it, alongside a bunch of other games, for the Beat The Average price, which was around $7. https://ghostarchive.org/archive/ubxH5
I think I did pick the 3DS one. It's been so long since the fiasco, I don't really remember. I deleted that account, so I don't have the records anymore.

I vaguely remember that. It was also in the GameSlop bargain bin.

Not that you said this, but anyone who says to ignore the controversy is a retard and an asshole. 60 dollarydoos down the shitter, and what happened to suckers like me is irrelevant? I remember people saying to ignore all the drama and I was floored. If it was JUST the stuff with Dina, I'd understand, but some people didn't even get what they paid for.
 
Not that you said this, but anyone who says to ignore the controversy is a retard and an asshole. 60 dollarydoos down the shitter, and what happened to suckers like me is irrelevant? I remember people saying to ignore all the drama and I was floored. If it was JUST the stuff with Dina, I'd understand, but some people didn't even get what they paid for.
Kickstarter's full of assholes who come up with every single brand of cope imaginable when things go awry. "It's an INVESTMENT platform, you didn't actually buy anything, quit complaining", despite the fact that every last facet of that site is designed to come off like a store that sells preorders. Those faggots even keep up that mantra when the scammer skips town. I have no clue what goes through their heads, I guess some people just can't help but be that insufferable.

At least crowdfunding's finally all but dead. Turns out, most people don't tend to return to a platform when they get robbed, only to be told they're in the wrong by random retards simping for their own scammers.

I'm sure it doesn't help that the list of games that started as Kickstarters that actually released, and were actually good, can be counted on one hand. For every Shovel Knight, there were a hundred MN9s and Shenmue IIIs: games that actually released but were heavily delayed, and ended up sucking. And for every MN9 & Shenmue 3, there were a thousand other games that just ended up as vaporware or drastically incomplete, now that the devs got fat stacks overnight and lost all motivation, because they've already earned their cash. What a fucking awful funding model that whole thing is.
 
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