Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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Do they? I've never heard of that.

Last I checked, Megaman and Sonic fans have some kind of accord, especially since that one crossover comic series was made.
Last time I pointed it out, they got really butthurt and started the whole denial schitick typical of butthurt autists. But yes it was a small minority of the fanbase in my experience.

It's a goddamned robot.

Don't stick your dick in robots. At least wait a few centures for ZXA to roll around, where Reploids and humans have been legally mandated to become physically indistinguishable from each other.
When did this happen? I got stuck around the part where you kill that plane boss because the city level’s map design is atrocious and the map screen doesn’t work beyond being a compass.

I dont understand the appeal of the X games. They look like “my first unity game” projects after a point since they were rushed out in rapid succession. But I do find myself going back to the first Rogue Squadron every few years so it’s understandable nostalgia.
 
When did this happen? I got stuck around the part where you kill that plane boss because the city level’s map design is atrocious and the map screen doesn’t work beyond being a compass.
The games' unnecessary background lore got more and more weird and convoluted as time went on, mostly at the hands of IntiCreates.

One of the bits of ZX-era lore is that Reploids got organic parts and forced limited lifespans, and humans got cybernetic parts, to enforce equality between the races. The only way to tell a Reploid is a Reploid is with an upside-down red triangle on their forehead.

If you're not making Nazi Germany jokes in your head right now, are you even a Kiwi?
 
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Last time I pointed it out, they got really butthurt and started the whole denial schitick typical of butthurt autists. But yes it was a small minority of the fanbase in my experience.


When did this happen? I got stuck around the part where you kill that plane boss because the city level’s map design is atrocious and the map screen doesn’t work beyond being a compass.

I dont understand the appeal of the X games. They look like “my first unity game” projects after a point since they were rushed out in rapid succession. But I do find myself going back to the first Rogue Squadron every few years so it’s understandable nostalgia.
X1 is an amazingly fine-tuned game that deserves its good reputation, but the rest of them are garbage and conman shoving his actual oc donut steal into the spotlight over the main character has made them age so damn bad.
 
X1 is an amazingly fine-tuned game that deserves its good reputation, but the rest of them are garbage and conman shoving his actual oc donut steal into the spotlight over the main character has made them age so damn bad.
To wit:

1672507037903.png 1672507061187.png 1672507091318.png 1672507109079.png

The man was obsessed.
 
Pretty good seething illustrating exactly what you're saying.
agreed, the salt from allowing AI generated monstrosities is always worth. it's like these artfags can't see that AI generated art looks like shit 100% of the time if you are not a weeaboo.

The man was obsessed.
goddamn faggots, ruined the whole series and X's character arc because he could always be powered down due to his capsule training, also playing with zero on x4 and beyond is utterly shit because he always takes massive damage even with that black armor.
 
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agreed, the salt from allowing AI generated monstrosities is always worth. it's like these artfags can't see that AI generated art looks like shit 100% of the time if you are not a weeaboo.
May I also highlight how incredibly ironic it is that in this particular case, these morons are bitching and moaning about AI while drawing fanart of a series literally all about AI and robots?
 
goddamn faggots, ruined the whole series and X's character arc because he could always be powered down due to his capsule training, also playing with zero on x4 and beyond is utterly shit because he always takes massive damage even with that black armor.
I don't disagree that Inafune is a massive faggot that pushed his OC way too fucking hard to the point that he may as well have overshadowed X (Lancelot and Arthur anyone?), but I did my initial game-completion playthroughs of X4 and X5 as Zero and it just sounds like a skill issue on your part.
 
Inafune being a faggot going full donut steel with zero doesn't stop X4 from being brilliant and giving 2 very different feeling campaigns (truly Zero... what were you fighting for...:'(). 5 was also solid enough. 6 shit the bed by being hard as balls and not in the fair way and well, we don't talk about X after that...

I also enjoyed the Zero games, though I don't remember much of the story outside of X going rogue, sort of, kinda, and Willy coming back which was very fucking stupid, but whatever, I liked how they played.

I never really tried ZX, though story sounds stupid as fuck, but after managing to play the first Gunvolt it was very clear to me that nobody in Inti creates could write themselves out of a paper bag, but if it plays well I'd give them a go.
 
X's campaign in X4 is kind of an afterthought and it's pretty obvious.

Also you are not the first nor will you be the last to mistake Weil for Wily.

Supposedly, Wily was supposed to actually be the final overarching antagonist of MM Zero, but you really can't trust what some of these devs say.
 
So Weil wasn't basically Willy? Welp, shows how little attention I paid...
 
Yeah, his original Japanese name was Dr. Vile.

They couldn't use that in the English version because of the Reploid Vile, whose original name was Vava.

MMZ's story is basically insane and nonsensical if you look into it at all, and IntiCreates tried to explain several things in MMX in ways that make it basically a forethought to MMZ in background materials.
 
Inafune being a faggot going full donut steel with zero doesn't stop X4 from being brilliant and giving 2 very different feeling campaigns (truly Zero... what were you fighting for...:'(). 5 was also solid enough. 6 shit the bed by being hard as balls and not in the fair way and well, we don't talk about X after that...

I also enjoyed the Zero games, though I don't remember much of the story outside of X going rogue, sort of, kinda, and Willy coming back which was very fucking stupid, but whatever, I liked how they played.

I never really tried ZX, though story sounds stupid as fuck, but after managing to play the first Gunvolt it was very clear to me that nobody in Inti creates could write themselves out of a paper bag, but if it plays well I'd give them a go.

Whats wrong with the gv stories? Aside form Ix, which has Kohaku and she speaks for herself, they were decent timewasters, and by that I also mean I wasted game time listening to the dialogue because I didnt know when the next dialogue trigger would be. pretty harmless stuff.
 
Whats wrong with the gv stories? Aside form Ix, which has Kohaku and she speaks for herself, they were decent timewasters, and by that I also mean I wasted game time listening to the dialogue because I didnt know when the next dialogue trigger would be. pretty harmless stuff.
I file it as generic anime shit that tries to be deep but fails, inofensive, but certainly not anything that seemed worth investing more than 5 minutes thinking about it. Don't get me wrong, I'm not above generic anime shit, but I usually need to like the characters to put the binders on and none of the cast clicked with me.

Didn't help that I played it on steam and characters yapping with giabt textboxes in the middle of levels and bosses was distracting as fuck.

My bigger issue with Gunvolt is on the gameplay side, the story could be farts on loop and I'd be fine if the gameplay had clicked with me, but I never got a groove going with the mark and zap mechanic as well as managing the lightning gauge. If in future games I can play with a character with more standard jump and shoot flows I wouldn't mind giving them another go, but I have 0 desire to control Gunvolt himself again.
 
Yeah, his original Japanese name was Dr. Vile.

They couldn't use that in the English version because of the Reploid Vile, whose original name was Vava.

MMZ's story is basically insane and nonsensical if you look into it at all, and IntiCreates tried to explain several things in MMX in ways that make it basically a forethought to MMZ in background materials.
MMZ had to go through several rewrites that make it even more nonsensical since MMX was originally supposed to end with X5, but, as I understand the story of its developmental history, X6 was made without Inafune's consultation, so MMZ had to be rewritten to make it adapt with X6, except it's all convoluted anyway.

Inafune had a massive hard-on for making X the new villain with his original vision, but instead had to settle with a fake version of X.
 
Inafune said he wanted to end the series "around X4 or X5" to focus on Zero, yes.

However, he absolutely had to know X6 was being made when MMZ was being developed, because one of the stories for when IntiCreates' Aizu met him about it almost certainly places him at a game exhibition where X6 was being shown.

The other problem is the man claims he had basically no input on X5 either, yet apparently that went exactly how he wanted?

Inafune's consultation was not mandatory and if anything the lack of it probably improved X6. He really is just a character illustrator with a gigantic ego.
 
I don't disagree that Inafune is a massive faggot that pushed his OC way too fucking hard to the point that he may as well have overshadowed X (Lancelot and Arthur anyone?), but I did my initial game-completion playthroughs of X4 and X5 as Zero and it just sounds like a skill issue on your part.
nigger i said zero takes massive damage and that makes the game shit to play as him because muh hardcore skillset while you just deal shit damage to bosses and lose a good chunk of your healthbar when hit, it's lazy shit like dark souls.
even zero's z-buster range is capped while it's general damage is higher than a charged buster shot for emphasis on the z-sword.
pretty much all megaman games only have a certain "difficulty" on the first boss you pick because you don't have a special weapon to chew his health and the final boss due to his immunity to the other bosses weapons.

Inafune said he wanted to end the series "around X4 or X5" to focus on Zero, yes.
he's such a massive faggot that he completely ignored the fact that X spent a fucktillion years in the light capsule and that opening it before his training was complete would make X go crazy rouge, which he never does, they also try really fucking hard to make X just feel tired at the endless conflict even when said training was meant to prepare him for shit like that, also the reason for going maverick changes alot, first it was because of sigma virus, then it's because reploid brain is fucked up because it was a imperfect copy of X's brain, making him immune and Zero is the source of the virus that also makes him immune but his reploid brain is also perfect?? then they went back to the virus but then changed it to some elf shit rewriting their mecha dna or something to make them maverick, it's so fucking stupid.
 
Oh, it's actually dumber than that.

Basically, MMZ Complete Works referred to a thing introduced around the time of Maverick Hunter X called the Suffering Circuit. In MHX, the Suffering Circuit made it so that X could worry without going mad or whatever. Cain couldn't copy it right, so the virus exploits that.

MM Zero Complete Works then does three things. First, it changes the circuit to be about X being unbiased when deciding between humans and Reploids, with them going on to basically state that his life would be torture because he had to struggle with who to side with. Second, the virus still exploits that. Third, it then says that, because Zero was already evil, the virus turned him good.
 
nigger i said zero takes massive damage and that makes the game shit to play as him because muh hardcore skillset while you just deal shit damage to bosses and lose a good chunk of your healthbar when hit, it's lazy shit like dark souls.
even zero's z-buster range is capped while it's general damage is higher than a charged buster shot for emphasis on the z-sword.
pretty much all megaman games only have a certain "difficulty" on the first boss you pick because you don't have a special weapon to chew his health and the final boss due to his immunity to the other bosses weapons.
Skill issue.
 
You're supposed to just dash jump and spin slash through every stage as Zero, thus avoiding all damage because it does enough to take out most fodder.

Works better when you get the part to make the sword erase enemy bullets.
 
You're supposed to just dash jump and spin slash through every stage as Zero, thus avoiding all damage because it does enough to take out most fodder.

Works better when you get the part to make the sword erase enemy bullets.
There's also that dash attack exploit in X4 and X5 that lets Zero just shit out tons of damage, especially on bosses..
 
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