Double post for a double feature, since I'm bored.
I started playing Project Silverfish, which is basically an indie STALKER clone. At its core, it's an open-world survival shooter that drops you into a desolate wasteland and has you tough it out against extreme weather, dangerous anomalies, and hostile soldiers and monsters, taking on odd jobs and collecting anomalies for both money and for your own benefits. In many ways it's like a STALKER fan's idea of the ideal STALKER game, as it cuts out most of the annoyances that existed in the original STALKER (no more weapon degradation, starvation doesn't kill you, instead dropping your character's natural healing rate and movement speed, you can switch between regular FMJ and AP or hollow-point ammo at any time, being over-encumbered doesn't instantly render you immobile, instead dropping your maximum movement speed, etc.) and adds a bunch of new ideas to make it interesting and compelling. For example, you can light campfires and make a stew out of your food items to double your hunger satiation, and even take the remainder as leftovers to eat later. There is a sanity mechanic, where doing things like killing other people or not sleeping steadily drains your sanity to the point you start hallucinating things that aren't there, and that sanity can be regained by eating a warm meal, taking a nap, or even spraying perfume on yourself so you don't stink so much anymore. You can stack boxes on top of each other to reach otherwise inaccessible places, and it even gives you a reason to keep certain melee items since fireaxes can be used to break down doors and survival knives can be used to cut meat out of animals for food. Your character starts with both positive and negative perks that you can select to change your experience, such as having a higher carry capacity at the expense of getting hungry much sooner.
I also really like that it gives you the option to start as almost any faction in the game, including those that are ostensible "the bad guys" like the NFTA military and the Cult. They even have their own unique mechanics, such as "requisition forms" instead of jobs and quests for the NFTA, and the Cult not accepting money and basically requiring you to disguise yourself as other factions so you don't get shot on sight.
Now, the gameplay is actually pretty great, especially if you're into that kind of game. The guns are punchy, the core gameplay loop keeps you engaged, and there are a lot of creative anomalies like one that resembles the sun and screws with the shadows, even outdoors.
However, you should keep in mind that it's made by the same developer as ADACA (a solid Half-Life 2 clone whose Zone Patrol mode strongly influenced Project Silverfish), and well, the developer is a non-binary furry (scaly? What's the difference?) who wears their leftist political convictions on their sleeve.
To start off, you and every NPC in the game is a lizardman called an Inheritor. The game takes place in a future where most of humanity was wiped out in some catastrophic accident, and all that remains are cyber-zombies and AIs; the Inheritors were created to serve as slaves for the remaining humans, and there are constant themes about being oppressed by the human authorities; your character starts off the game with a massive debt to a megacorporation, and the main military faction, the NFTA, chop the tails off their Inheritor soldiers so they can use armored fighting vehicles made for humans. Now, you could write this off as basically being like Skyrim, except every character is an Argonian. And you could easily ignore it, if not for the fact every selectable player character comes with pronouns in their bio, some of which are "they/them". Recalling that the game's creator is a non-binary scaly leftie, well, this creative choice clearly wasn't for creative reasons.
The first hostile faction you're going to encounter is Terra Reddita (lol), who are a right-wing militia that hate everyone; to drive home the incredibly obvious point, their members often wear red baseball caps. The game treats them like organized bandits (despite there being actual, regular STALKER-type bandits as well) that essentially act as meat for you and the other factions to curb stomp. One of the only two initially friendly factions is a group of socialist revolutionaries, though nothing is stopping you from antagonizing them on purpose. To the game's credit, these guys don't resemble Antifa.
However, the main conflict of the game isn't about stopping LE EBIL LIZARD RETHUGLICANS; instead it's about stopping a repeat of the event that killed off most of humanity, caused by greedy corporations mining a resource called Eather that apparently functions as a powerful fuel source (notably Eather is what powers your character's anomaly-based abilities), but is also tied to eldritch abominations that could come back to finish what they started. Alternatively, you could just say "fuck it" and sell it and the anomalies to relieve yourself from debt bondage, since it isn't going to happen in your lifetime.
I'm going to give it the highest level of Medium, only kept from Heavy because the main plot itself isn't driven by a woke agenda and is surprisingly even-handed.