Is Skyrim good?

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

hl2_linux

kiwifarms.net
Joined
Nov 1, 2023
I used to play it a bit some 10 years back but I can't remember anything about it
 
When I play RPGs I enjoy the sense of becoming more powerful as I progress and level up and find better gear. There's nothing like going back to an old area and just steamrolling the fuck out of the basic beginning enemies. RPGs with level and equipment scaling completely removes that feeling from from the game. It almost encourages you not to bother exploring or upgrading your stuff. What's the point if it makes absolutely no difference what items you use because the enemies will always have the same shit.
I thought it was fun collecting sets of armor piece by piece as it spawned on enemies and in chests, because after the first few level ups, levelled gear was better than what you could buy in stores. Without enemies having better gear, neither would I. I guess it just depends on how you look at it.
 
I thought it was fun collecting sets of armor piece by piece as it spawned on enemies and in chests, because after the first few level ups, levelled gear was better than what you could buy in stores. Without enemies having better gear, neither would I. I guess it just depends on how you look at it.
I don't think I ever bothered collecting basic items from enemies. I always had enough money to just buy full sets of whatever the next tier of gear was.
 
It's great if you like to hike but don't live near mountains. That's about it.
t. >2000 hours in Skyrim

Skyrim is very much a Baby’s First RPG for people who want to dip their toe into the genre without things getting too complicated or scary for them.
It's not an RPG.
 
Yes, despite the jaded internet hivemind opinion being that it's not in the current 'game bad' cycle. Is it as good as Oblivon and especially Morrowind? Oh my no, not even close. Even the base experience provides quite a lot of things that make it very good but if it were not out of consideration for being a Frankentein monster made out of a million interchangeable parts, modded Skyrim would probably be my favorite game of all time. A single mod, Legacy of the Dragonborn (the best content mod ever created for any game IMO), changes the context of the game so much your entire purpose for playing changes. The fact it links together all the other most popular mods into something that makes it all feel more cohesive is truly something special in the mod space.

I am someone who loves methodical exploration and artifact hunting that increases minmaxed player power so base Skyrim is good for that and I'd give it an 8/10, while Skyrim + LotD + suupported mods caters to my tastes so specfically I'm gonna call that a 9.5/10.
 
Do enemies actually get those items before you do? It's been a long time since I played it but I seem to remember enemies using the same tier of items as you until you upgraded to the next tier.
I remember enemies getting them randomly generated before stores started selling them, but that memory is ~15 years old so I can't say for sure.

Edit: It is the way I remembered it. https://en.uesp.net/wiki/Oblivion:Armor#Leveled_List_Info
Enemies and chests get higher level items before stores do.
 
I remember enemies getting them randomly generated before stores started selling them, but that memory is ~15 years old so I can't say for sure.

Edit: It is the way I remembered it. https://en.uesp.net/wiki/Oblivion:Armor#Leveled_List_Info
Enemies and chests get higher level items before stores do.
Fair enough. It's been about as long since I played it. But now that you mention it I do seem to remember finding one item out of a set before having to go back to buy the rest. But it still stands that as soon as you get that tier of item, all enemies, even the ones around the starting city now have that same tier of item.
 
Fair enough. It's been about as long since I played it. But now that you mention it I do seem to remember finding one item out of a set before having to go back to buy the rest. But it still stands that as soon as you get that tier of item, all enemies, even the ones around the starting city now have that same tier of item.
Yeah, it cuts both ways. I do prefer unscaled leveling partly for that reason. I miss when games would tell me to stay out of a certain area by mercilessly slaughtering the shit out of me and make me come back later. Skyrim certainly doesn't do that.
 
From what I remember it's relaxing to play because it's so easy

The environments are pretty enough that running around easily killing everything (except like 2-3 mobs in the entire fucking game that are mildly difficult) is fun for a while but there's no replay value
 
Yeah, it cuts both ways. I do prefer unscaled leveling partly for that reason. I miss when games would tell me to stay out of a certain area by mercilessly slaughtering the shit out of me and make me come back later. Skyrim certainly doesn't do that.
Most open world games in general don't really do that. The best RPG I've played recently for that was Crystal Project. It's mostly open world with a bit of ability gating and you can definitely wander the wrong way and get shit wiped in a second.
 
From what I remember it's relaxing to play because it's so easy
That's the key to the popularity of all of Bethesda's games since Oblivion. There's a quest marker pointing you to exactly where you need to go at all times and it autosaves every time you open a door so you never lose progress. You can play the game while barely paying attention.
 
One thing I will say in support of Skyrim, is that it has a cool open world environment. Maybe not always full of interesting content, but the setting and distinct biomes always struck me as fun to trek through.
 
It is good but doesn't hold up as well anymore, it's still very solid but the repetition is noticeable. Few enemy types, tactics don't need to be adjusted for many of them, and quests are mainly "kill or deliver/retrieve this" for the most part. Cities are small, caves all look alike, and dialogue options are pretty limited.

Basically it's an excellent blueprint for TES6. Unfortunately that's gonna be woke trash because it's taking 15-20 years to come out. How'd that happen?
 
How'd that happen?
Since Starfield came out, I have come to suspect that the actual Bethesda software development studio has been in semi-retirement for 10 years coasting off Skyrim's success. Much of the work on their most recent projects has been done by supplemental studios.
 
Back
Top Bottom