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I thought it was fun collecting sets of armor piece by piece as it spawned on enemies and in chests, because after the first few level ups, levelled gear was better than what you could buy in stores. Without enemies having better gear, neither would I. I guess it just depends on how you look at it.When I play RPGs I enjoy the sense of becoming more powerful as I progress and level up and find better gear. There's nothing like going back to an old area and just steamrolling the fuck out of the basic beginning enemies. RPGs with level and equipment scaling completely removes that feeling from from the game. It almost encourages you not to bother exploring or upgrading your stuff. What's the point if it makes absolutely no difference what items you use because the enemies will always have the same shit.
I don't think I ever bothered collecting basic items from enemies. I always had enough money to just buy full sets of whatever the next tier of gear was.I thought it was fun collecting sets of armor piece by piece as it spawned on enemies and in chests, because after the first few level ups, levelled gear was better than what you could buy in stores. Without enemies having better gear, neither would I. I guess it just depends on how you look at it.
It's not an RPG.Skyrim is very much a Baby’s First RPG for people who want to dip their toe into the genre without things getting too complicated or scary for them.
I mean before stores sell that tier of item. I liked getting things early before they were for sale.I don't think I ever bothered collecting basic items from enemies. I always had enough money to just buy full sets of whatever the next tier of gear was.
Do enemies actually get those items before you do? It's been a long time since I played it but I seem to remember enemies using the same tier of items as you until you upgraded to the next tier.I mean before stores sell that tier of item. I liked getting things early before they were for sale.
I remember enemies getting them randomly generated before stores started selling them, but that memory is ~15 years old so I can't say for sure.Do enemies actually get those items before you do? It's been a long time since I played it but I seem to remember enemies using the same tier of items as you until you upgraded to the next tier.
Fair enough. It's been about as long since I played it. But now that you mention it I do seem to remember finding one item out of a set before having to go back to buy the rest. But it still stands that as soon as you get that tier of item, all enemies, even the ones around the starting city now have that same tier of item.I remember enemies getting them randomly generated before stores started selling them, but that memory is ~15 years old so I can't say for sure.
Edit: It is the way I remembered it. https://en.uesp.net/wiki/Oblivion:Armor#Leveled_List_Info
Enemies and chests get higher level items before stores do.
Yeah, it cuts both ways. I do prefer unscaled leveling partly for that reason. I miss when games would tell me to stay out of a certain area by mercilessly slaughtering the shit out of me and make me come back later. Skyrim certainly doesn't do that.Fair enough. It's been about as long since I played it. But now that you mention it I do seem to remember finding one item out of a set before having to go back to buy the rest. But it still stands that as soon as you get that tier of item, all enemies, even the ones around the starting city now have that same tier of item.
Most open world games in general don't really do that. The best RPG I've played recently for that was Crystal Project. It's mostly open world with a bit of ability gating and you can definitely wander the wrong way and get shit wiped in a second.Yeah, it cuts both ways. I do prefer unscaled leveling partly for that reason. I miss when games would tell me to stay out of a certain area by mercilessly slaughtering the shit out of me and make me come back later. Skyrim certainly doesn't do that.
That's the key to the popularity of all of Bethesda's games since Oblivion. There's a quest marker pointing you to exactly where you need to go at all times and it autosaves every time you open a door so you never lose progress. You can play the game while barely paying attention.From what I remember it's relaxing to play because it's so easy
Since Starfield came out, I have come to suspect that the actual Bethesda software development studio has been in semi-retirement for 10 years coasting off Skyrim's success. Much of the work on their most recent projects has been done by supplemental studios.How'd that happen?