Is Skyrim good?

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hl2_linux

kiwifarms.net
Joined
Nov 1, 2023
I used to play it a bit some 10 years back but I can't remember anything about it
 
It's meh. The world is big, the dungeons are the exact same tunnel with a mostly worthless treasure at the end with a secret exit looping you back to the beginning right after. Literally every dungeon. It's great if you like to spend hours crafting and decorating your virtual house. Some of the quests are fun. The assassin and thieves guild quests are pretty enjoyable if I remember right. Otherwise it's pretty much like every other open world Bethesda game.
 
It’s not a bad game, but Christ is it a shallow playing experience. I’ve actually been playing it a bit again myself recently (heavily modded) and it’s just hard to really get invested in if you have any kind of past RPG (especially CRPG) experience. Skyrim is very much a Baby’s First RPG for people who want to dip their toe into the genre without things getting too complicated or scary for them.
 
Its good but after a time i was only able to play with mods and i don't think that i will ever touch the game again.
It’s not a bad game, but Christ is it a shallow playing experience. I’ve actually been playing it a bit again myself recently (heavily modded) and it’s just hard to really get invested in if you have any kind of past RPG (especially CRPG) experience. Skyrim is very much a Baby’s First RPG for people who want to dip their toe into the genre without things getting too complicated or scary for them.
There are some mods that add more rpg elements and racials from the previous games, your character weight and sex influence in your physical damage and intimidation.
 
Skyrim is good, but Oblivion is better, and Morrowind is truly great. Note that older isn't automatically better; Arena and Daggerfall, while good, aren't as good as Morrowind. That's where the series peaked. It's because, after making their masterpiece and getting some mainstream attention, Bethesda started trying to appeal to normies and sold their soul.
 
Remember when levitating was a game mechanic in Morrowind, and not just a funny glitch you could do in Oblivion. Old=good and new=bad aside, it's such a shame how much the Elder Scrolls gets dumbed down with each new entry.
I was so disappointed by how dumbed down Skyrim was. I was confused by all the 10/10 type scores it got. Got it day one for the PS3 and had a great time, but holy shit. It ain't 10/10 material. I was especially irked that I couldn't destroy a town's economy by breaking the mills.

One interview prior to the game's release mentioned something about wrecking economies. I became obsessed with Daggerfall for a bit because doing this was possible to an extent. If you sold too much of something, the prices would change. With a glitch that makes robbing the stores legal, you could raise some economic hell. Outside of that, Daggerfall is just a neat footnote.
 
It was pretty decent. Very few games make me sacrifice sleep. And it did for me. I loved the exploration part.
The combat is very repetitive, especially if you play as a stealth archer.

However, the questline of the Dark Brotherhood was fucking brilliant.

I might replay it in a few years time.
 
The level scaling in oblivion killed it for me. It just made all progression feel pointless. Just got some cool glass weapons and armour? Don't worry, every basic bitch bandit you come across will have the same weapons and armour as you.
I thought Skyrim was the same way too? The higher level you were, and the better gear you got, would not seem as impactful because human enemies would just scale up with you, and everything else would just have its name change (such as a Falmer becoming a Falmer Warlord or whatever), and have their stats increase.

Though the leveling in Oblivion has its own very apparent issues besides enemy scaling, that's for sure.
 
The level scaling in oblivion killed it for me. It just made all progression feel pointless. Just got some cool glass weapons and armour? Don't worry, every basic bitch bandit you come across will have the same weapons and armour as you.
I saw that as a small detail that didn't really hinder my experience. I still prefer things without level scaling, but it's not a dealbreaker.
 
The one thing I absolutely hated about Skyrim was how neutered magic was. I miss spell creation and how magic completely tapers off after awhile and becomes worthless and outclassed by other methods of combat unless you mod the hell out of the game. Even the spells themselves are such basic bitch boring bullshit compared to the previous games.

As someone who almost always plays some sort of caster or caster hybrid in RPGs, Skyrim really dropped the ball as far as magic goes.
 
The combat is very repetitive, especially if you play as a stealth archer
I loved playing as a stealth archer. shooting bandits and making them fall off platforms, cliffs etc.

Though the leveling in Oblivion has its own very apparent issues besides enemy scaling, that's for sure.
There is a mod for Oblivion that does away with the enemy scaling and makes the levelled lists static for enemies. Adds a bunch of new armours too.
 
I thought Skyrim was the same way too? The higher level you were, and the better gear you got, would not seem as impactful because human enemies would just scale up with you, and everything else would just have its name change (such as a Falmer becoming a Falmer Warlord or whatever), and have their stats increase.

Though the leveling in Oblivion has its own very apparent issues besides enemy scaling, that's for sure.
It was there in skyrim but nowhere near as bad as oblivion or at least not as obvious.
I saw that as a small detail that didn't really hinder my experience. I still prefer things without level scaling, but it's not a dealbreaker.
When I play RPGs I enjoy the sense of becoming more powerful as I progress and level up and find better gear. There's nothing like going back to an old area and just steamrolling the fuck out of the basic beginning enemies. RPGs with level and equipment scaling completely removes that feeling from from the game. It almost encourages you not to bother exploring or upgrading your stuff. What's the point if it makes absolutely no difference what items you use because the enemies will always have the same shit.
 
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