Hollow Knight - Dark Souls Metroidvania... with bugs!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Start at the restaurant, work your way back to Bellhart and kill every enemy in your path. That way, when you pick up the Courier's Rasher and make the return trip, it'll be clear and you won't have to deal with them, just the environmental hazards and the timer (which won't be a huge issue if you can avoid the man eating worms in the Blasted Steps). Makes things so much simpler.
I'm fairly certain the path through Sinner's Road after you clear The Mists is much shorter so that even the timer concerns aren't too bad.
 
I really don't know why people struggled with High Halls... I don't think that gauntlet took me more than 2 or 3 attempts. I struggled more with the optional area with the two ministers in a vertical shaft...
I died the first and second times but in the end I just spammed the saw wheel too until they died since I had only one needle upgrade at that point and killing them would take too long
 
The second patch contained hidden balance changes to the crests.
TLDW: Charge attacks now give you a spool of thread. The Hunter's charge attack instead gives you two spools at once.
In addition the Flintslate is now a +15% damage buff instead of a flat 10, so multihit charge attacks do less while single hit attacks do more.
Volt Filament now buffs skill/spell damage alongside its damage over time effect.
 
Last edited:
I saw something in the patch notes about fixing problems when you and the boss die at the same time. I need to see if I can get that Memento from the Cogwork Clappers. My stupid fucking cogfly cucked me out of that one by killing the boss right after I died.

Thank God the Mementos don't count for 100%.

Edit: apparently they don't actually give you a memento and the thing I originally read lied.
 
Last edited:
Been trying to get a decent steel soul run, died 3 times after 3 hours each try.
I didn't missed this feeling when I got steel heart in Hollow Knight...
By the way... check this shit out
Literal shit, pretty sure my interest for an hollow knight honest trailer was gone weeks after the original released, nowadays there ain't even a fistful of pulverized bonedust of that putrefied horse...
 
Just beat the dancers and fully explored the area you unlock after beating them.
Great music, truly! That area's soundtrack really stands out.
The dancers are also an incredibly fun boss, I tried a couple times a while ago before deciding to instead explore everything I could before going back.
Actually fighting them I would consider them to be a very unique and well designed boss.
I remember thinking to myself "holy moly this has been extremely easy" before getting hit once, falling out of the rhythm, and dying in seconds. It's the first music timed rhytmn bossfight I've every seen in one of these kinds of games.

Also neat to see the sort of clockwork themes you'd see all over decades ago being done again, and well. I hadn't thought about it for a long time.

Big fan of the enemy in the marrow that makes crunchy sounds, and the tons of enemies that sound like they are in agony every time they attack.

The game has lots of ups and downs for me, the ups are high enough to keep me going. So far at 40 hours, about 20% of it fighting a boss, another 20% looking at cool stuff, and the rest actually doing something engaging, and at probably about 2/5 through the game, I got around $20 worth of gameplay I think.

Also, a question:
I want to take on the forum next, but I hear you can get some help from those that guy, I've seen him around the area, how do I get him to help out (and do all the work for me)?
 
Last edited:
... The Courier's Rasher quest is a motherfuckin TIMED FLOWER QUEST.

Fuck my life.
First time I tried it, I had no idea you could lower the pendulum platforms at the entrance to the Citadel if you jump attack them, so I stood there awkwardly for a minute and thought I messed up by not activating a switch to lower them. Felt like such an idiot when I learned otherwise.

But as @Tenshi Eating A Corn Dog! has said, there's a faster route through Sinner's Road anyway.
 
First time I tried it, I had no idea you could lower the pendulum platforms at the entrance to the Citadel if you jump attack them, so I stood there awkwardly for a minute and thought I messed up by not activating a switch to lower them. Felt like such an idiot when I learned otherwise.

But as @Tenshi Eating A Corn Dog! has said, there's a faster route through Sinner's Road anyway.
If you pre-clear the enemies along the Shellwood route you can make it with 50-60% of the timer remaining.
 
Yeah it's easier than the actual flower quest if you go that way since there's no stage hazards/respawning shit to worry about. You could (mostly) clear the enemies in HK1 as well but then fuck up the required last bit with dashing between the spikes; thankfully there's nothing like that here.
 
The Unraveled boss fight in the bottom of White Ward can't hit you if you cling to the top of the walls on the sides of his arena in his first phase. You can completely cheese out his first phase with Pollip Pouch and the tacks you get from Sinner's Road with just two upgrades to the capacity and damage of your tool pouch. In theory, you could cheese the entire fight with the same set up and using Architect to continue remaking tacks, with the only attacks you have to dodge being the summoned enemies and sometimes the spears. I haven't tested that, because it was just less time consuming to kill it normally and isn't a very difficult fight.
 
Yeah it's easier than the actual flower quest if you go that way since there's no stage hazards/respawning shit to worry about. You could (mostly) clear the enemies in HK1 as well but then fuck up the required last bit with dashing between the spikes; thankfully there's nothing like that here.
Here you damage cargo by hitting the ground too hard.
This include slamming your face on a wall while sprinting.
 
Courier’s rasher is fucked up but preclear the spearfishers and dont do it without both clawline and faydown cloak, you need the manueverability. You can clawline dash into enemies and when you hit you get a few iframes, use that to clear those bell fuckers
 
Back
Top Bottom