Hollow Knight - Dark Souls Metroidvania... with bugs!

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In case any of you niggers were getting any funny ideas, no. you cannot.

nofunallowed.webp
 
Great game (Silksong.) I'm thinking about shelving it, though. I'm in the middle of Act 3 and the general difficulty has crossed the threshold from "occasionally frustrating" to "I'm going to throw my PlayStation 5 controller through my sliding glass door and deal with the repercussions later." I told my TV to "fuck off" during my last play session. That wasn't very nice.
 
Never played... I thought the robochicks were "twins"
you don't have to have played it to know that nobody would ever, ever build two of them and not install scissoring.exe

In case any of you niggers were getting any funny ideas, no. you cannot.
weird that they even bothered in that specific place since you'll be able to reach it anyway in just somewhere between a minute and two screaming furious dick-twisting hours later
 
I still like it despite the difficulty,
While I like the game I don't find it that difficult. So far. But people have complained about the beginning being hard. None of the bosses so far are very hard and while I will die a couple of times it feels like 50% of those times are bullshit. Sister splinter planted thorny wines into the ground so close to each other that the knockback from my swing pushed me back into the other one. The parry system is pretty useless as well, unless I'm missing something. There's no parry&punish/break stance from what I know, a successful parry just pushes the enemy back. Why even try when bouncing off their head actually deals damage?
 
I liked Bilewater. I'd play a game set in swamp world where everything is a Blighttown, fuck yeah.

While I like the game I don't find it that difficult. So far. But people have complained about the beginning being hard.
Yeah they frontloaded a couple of learning experience bosses you make sure you aren't playing like a spaz. They're walls if you're too aggressive and don't pick your moments (in contrast to current trends in other games), and pushovers once you figure it out. Or not a problem at all.
It just gets easier as you go honestly, with more kit and silk/health to play with in your build.

Why even try when bouncing off their head actually deals damage?
It's not really a typical parry system; it's more like an extension of the above philosophy by tweaking how it worked in the first game. You shouldn't be doing risky stuff like attacking into an attack so you get a weapon clash instead and gain nothing. If you find yourself out of position in an emergency you can try to mitigate an enemy flurry that way, but it's not like they get staggered or anything so it isn't a primary tactic yeah.
(Which is made clear since there is an actual unlockable parry skill for people that are really into it.)
 
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You don't need em all. I was four short so I'd guess you can be at least 5 short.
There's a reason for it but I don't want to spoil the game's gag so I didn't write anything here.
 
You must go to the chapel of the reaper in greymoor and get that crest. It probably saved my enjoyment of the game.
I feel like Reaper is actually the worst base moveset. The passive really saves it, especially once you start getting tools that augment your bind.
 
While I like the game I don't find it that difficult. So far. But people have complained about the beginning being hard. None of the bosses so far are very hard and while I will die a couple of times it feels like 50% of those times are bullshit. Sister splinter planted thorny wines into the ground so close to each other that the knockback from my swing pushed me back into the other one. The parry system is pretty useless as well, unless I'm missing something. There's no parry&punish/break stance from what I know, a successful parry just pushes the enemy back. Why even try when bouncing off their head actually deals damage?
Maybe people are equating number of deaths with difficulty? Haven't had tons of time to play messing around in early act 2 at the moment. I'd say I find bosses much easier to read than Hollow Knight but I die way more because of the double damage. Just beat Clockwork Dancers and found them easier to get down then say Mantis Lords but died way more because one bad dodge could juggle you to death.
 
After Silksong I went back to Hollow Knight to finish my one last piece of unfinished business - I never beat Absolute Radiance. Well, I have now and let me say no boss in Silksong is even 1% as difficult as it which is actually a good thing because it's one of the most shit bosses ever designed. Keep in mind when I say I beat it I mean I beat it in the hall of the gods - not in the god forsaken pantheon. I obviously had to get to it in the pantheon to unlock it but I don't intend to ever do it again - the entire pantheon in a row including Pure Vessel and Nightmare King Grimm is easier than Absolute Radiance and I am not spending 30 minutes going through them for my 1% chance I won't get fucked over with bad Radiance RNG. It's just such a bullshit RNG slot machine, there are way WAY too many scenarios where you can just take damage with no reasonable way to avoid it. I'm really glad that Silksong doesn't have an iframe dash because that stupid move you have to iframe is responsible for like 40% of all unavoidable BS since it locks your options.

It's mainly that second phase, even though the first phase can fuck you over during it's second half when spikes take up half the area it's nothing compared to how little agency you have on those stupid phase 2 platforms. For the same reason everybody hates Markoth (and it's the only other boss I haven't done on radiant) The Knight is just not built to deal with what they are asking of you in Ariel combat. I feel like if you had Hornet's ability to float, grab ledges and silk-line it'd be more manageable, but still be a huge struggle. Radiance just RNG teleporting around can suck a dick - sometimes she'll just never be approachable and sometimes she'll appear above you and do the multi-lasers into the iframe lazer which gives you enough time to basically unload her entire phase 2 health in one go. Just a fucking casino, and not a kino one.

Even though it's for all the wrong reasons, Absolute Radiance is the hardest boss I've ever beat. Every Fromsoft boss, Silksong, S-ranking all of Cuphead... not even close. The amount of fucking time I've sunk into just beating it once might be equal to the time it took me to radiant every other boss. I had to do it to close the book on Hollow Knight, but it's trash garbage Team Cherry should be ashamed of - hopefully they don't make anywhere near this level of blunder when they make Silksong's DLC.
 
I feel like Reaper is actually the worst base moveset. The passive really saves it, especially once you start getting tools that augment your bind.
Its a slow crest that gives you the biggest range and a basic downward sweep for pogo at the cost of slower attack speed.
Its one of the most used and I think solely because of the passive and downward attack.
Crests should be looked for both equip slots, traversal, healing and dps potential, using the basic, unupgaded hunter's crest as baseline standards.
Beast for example has insane dps potential but sucks ass in traversal and the way healing works is questionable but mitigated by the DPS increase.
 
Crests should be looked for both equip slots, traversal, healing and dps potential, using the basic, unupgaded hunter's crest as baseline standards.
I'd say it depends on what situation you're in. Witch's Crest is by far my favorite, but I'm not bringing it to a platforming challenge or a boss that can parry.
 
Bilewater was actually a good area for me, probably because I brought the purity wreath. Ended up liking it
 
Still in the middle of Act 2 and hit 40 hours, I was done with the original game in 50 hours playing it the exact same way. There is definitely some serious scale and detail in silksong.
 
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