Hollow Knight - Dark Souls Metroidvania... with bugs!

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This game definitely takes the title of the most bells on screen of 2025 video game standard experience.
Any tips on getting garmond and zaza to help with the forum fight?
 
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This game definitely takes the title of the most bells on screen of 2025 video game standard experience.
Any tips on getting garmond and zaza to help with the forum fight?
But here's the question:
What do you think about the bell beast?
 
Any tips on getting garmond and zaza to help with the forum fight?
From my own experience, I had them help me with Moorwing, and every time I met him I talked with him. Garmond can be talked to after Moorwing up in Sinner's Road right before that room with a bunch of cages that leads to the guy who can grow Silk Eaters for you. After that, he'll appear in The Citadel and fight enemies on seemingly random screens. You can talk to him after every fight. If you've opened The Vault, you can have a friendly duel with them in an area that's above The Vault and to the right of that metal gate that encloses the Songclave. Afterwards, I met them again right outside The Forum gauntlet, where Garmond offered to help. Remember that if you die during the gauntlet, you'll have to exit the game and reload the save to have Garmond and Zaza appear again so you can ask for help once more.
 
After 30 hours of playing blind, I finally got my first ending, probably the most basic bitch ass ending you can get, the game didn't even give me a percentage completion. They are rubbing it in my face that there is still A LOT left to do.

I thought I had explored most of what I could, the only places I couldn't go to were locked behind some sort of vertical movement skill, and the cold area. I assumed I would get another upgrade just following the main path, but I guess I was wrong, and I just missed something. I'll have to go back and explore everything again.

The only two quest I had left open was the food quest to get the oil, which I'm leaving as one of the last things I'll do. And the quest that requires me to collect metal parts to get some key from the robot builder, but I don't fucking know where the other parts are, I assumed in some area I couldn't go yet.
Also, I just remembered I got another silk heart after killing Lace2, so I should go back to the lady in the Wearver's den. And thinking back now, I completely forgot to try and play music at any step during the last fight... So there are things to try before I completely give up and check some guide.

I had been spoiled (or lied idk) about an act 3, so I assumed even the most basic ending would still unlock act 3, but I guess not. The most simple ending seems to be just as short as the first game if you ignore everything else, just a lot more challenging (the speedrunnner cheevo will be fun, I had a blast doing it in the first game, and I'm looking forward to try here).

I found the Mother Silk relatively easier than some of the required bossed that came before, but I loved the fight. In fact, of all the (what I assume are) mandatory bosses, I'd put the gauntlet before conductor as the hardest "boss" fight.
So far my favorite boss is Lace at the Cradle, and my favorite area is Greymoor.
My biggest complaint so far is that the areas in Act 2 are a lot less interesting and diverse than the ones in Act 1. I get it that they are all basically part of the same city, but I got visually repetitive by the time I had finished exploring all I could.

I'll definitely continue playing until I get 100%, and then I'll probably replay the game to get most of the cheevos.
I've loved the game so far. It has surpassed Expedition 33 as my goty.
 
Act 3 is cool, it's where the story starts. You shouldn't need oil or the other stuff, you probably just need to finish moving the flea caravan to make the quest available.

another silk heart after killing Lace2, so I should go back to the lady
She only cares about total equip slots unlocked. So memory lockets used and new crests (since they come with free slots). Check back regularly you have have more for sure though, the rewards are great.
 
You must hate yourself to play this game with steel heart.
 
Surely there's a mod you can install if you're going to play steel soul mode that removes the permadeath penalty. That'd be the only way I'd replay it in that mode. I can't think of a better way to ruin an otherwise enjoyable experience than to introduce a permadeath mechanic into the mix. Sounds fucking miserable.
 
Surely there's a mod you can install if you're going to play steel soul mode that removes the permadeath penalty. That'd be the only way I'd replay it in that mode. I can't think of a better way to ruin an otherwise enjoyable experience than to introduce a permadeath mechanic into the mix. Sounds fucking miserable.
That's called regular mode. Literally the only thing that makes steel soul different from a regular run (apart from very small changes like some NPC dialogue and the like) is the permadeath
 
I'm pretty much done with the game (all I have left is fighting Lost Lace and getting the ending, then doing the Mr Mushroom quest to get his ending), and here are my thoughts and advice.

- Get Reaper's Crest early on and use it for platforming sections. I think it's the crest I used the most alongside Wanderer.

- Get used to the Clawline, it'll make the annoying flying enemies less annoying once you get the hang on it.

- Use your tools, especially the cogflies and the buzzsaw. This game was made for you to complement your attacks with tools.

- Thread Storm shreds flying mobs, it's really good in gauntlets, I suggest reserving it for annoying flying enemies.

- After getting Longclaw, switching from Reaper to Wanderer crest is more than viable, Wanderer's moveset is so much better and it shreds bosses, with the right build you can just facetank them and all (also works for Beast but Beast is harder to get used to, Wanderer instead is basically the regular HK moveset + quickslash charm). I think I beat almost all Act 3 bosses with Wanderer Crest.

- My best bosses: Seth, Tormented Trobbio, First Sinner, Clover Dancers, Shakra, Pinstress, Last Judge, Phantom, Lace, Granny Silk, Fourth Chorus and Second Sentinel. Karmelita would be there too but the gauntlet before her annoyed me, a shame because her moveset is so good.

- My worst bosses: Groal, Unravelled, Broodmother, Nyleth, Voltwyrm.

- This game really overuses gauntlets, I can confirm. I thought Blasphemous 2 was bad with gauntlets but Silksong is so much worse. I'm aware it's so you get to use your fancy new skills and tools, but still, they overdid it. Did Karmelita REALLY need a gauntlet before her? Couldn't it be that you beat the gauntlet then unlock a shortcut? (like Khann). Groal is easily the worst, I cheesed him and I don't feel bad about it. I know Khann has the biggest gauntlet by far (being four gauntlets) but at least you get a shortcut after the third one and the boss himself is mercifully easy.

- After playing this the original HK feels so slow and sluggish now. I miss my clawline and sprint and all that. The platforming sections are probably as hard as HK's Path of Pain was but it doesn't feel like that with Hornet's increased mobility.

- I kinda wish I had the patience to experiment more on the other crests, because it feels like I just default to Reaper and Wanderer and maybe Architect from time to time. Witch sounds like it could be amazing but I never got the hang on it, I just can't get used to the riskier heals. I saw the power of Beast against Unravelled and damn it can shred but still can't get used to it. Hunter is too tryhard for my taste and Shaman seems cool but you get it so late...
 
That'd be the only way I'd replay it in that mode. I can't think of a better way to ruin an otherwise enjoyable experience than to introduce a permadeath mechanic into the mix. Sounds fucking miserable.
In theory it's to add some stakes/tension if you're that good at the game. I wanted more after finishing and kinda wanted to give it a shot, but (a) I knew there were a bunch of spots I'd have to practice on, and (b) it's a long-ass game I didn't want to replay right away, so I played Hollow Knight.

Then with Hollow Knight, equipped with my sick nasty Silksong skillz despite not remembering shit, I only died once on Radiance and a couple times on White Palace/fucking up in optional spike rooms I was trying to cheese early (not counting probably suiciding once or twice for convenience). So it's a lot more feasible there. Pretty sure I could Steel Soul Hollow Knight with zero sweat.
Obviously Silksong only has the feature because Hollow Knight did, but it's cool it does too for anyone that baller. Zero respect for faggots who want to reset scum through it for a meaningless fucking video game trophy though. I wish they'd removed that cheese.
 
In theory it's to add some stakes/tension if you're that good at the game. I wanted more after finishing and kinda wanted to give it a shot, but (a) I knew there were a bunch of spots I'd have to practice on, and (b) it's a long-ass game I didn't want to replay right away, so I played Hollow Knight.

Then with Hollow Knight, equipped with my sick nasty Silksong skillz despite not remembering shit, I only died once on Radiance and a couple times on White Palace/fucking up in optional spike rooms I was trying to cheese early (not counting probably suiciding once or twice for convenience). So it's a lot more feasible there. Pretty sure I could Steel Soul Hollow Knight with zero sweat.
Obviously Silksong only has the feature because Hollow Knight did, but it's cool it does too for anyone that baller. Zero respect for faggots who want to reset scum through it for a meaningless fucking video game trophy though. I wish they'd removed that cheese.
I'm just glad there's not actual content hidden in that mode. If there was additional story or an ending, I'd probably fuck my shit up and try it before quitting in disgust after blowing twenty hours.
 
There are a lot of Youtube videos about "ultimate builds" in the games and it's always either spending so many tools on an encounter that you'd need to constantly grind shells, or something that only works if an enemy stays perfectly still for several seconds
 
There are a lot of Youtube videos about "ultimate builds" in the games and it's always either spending so many tools on an encounter that you'd need to constantly grind shells, or something that only works if an enemy stays perfectly still for several seconds
Just get the tacks and throw a set down on occasion and that can cut some fights in half.
 
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