Riot Guard
kiwifarms.net
- Joined
- May 21, 2024
Okay, I got the game and it's good so far. Though fuck the ants and their bullshit diagonal pogo platforming.
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I'm still on act 1, but many mini bosses are ironically harder than the real bosses. Take Widow and Sister Spinster, for example. Despite both of them having bulltshit double damage attacks. SS is very straightforward to defeat once you take care of clearing up the ads a,d her attacks are well telegraphed, meanwhile Widow's bells not only fall but also bounce, which means that your srceen can get filled with things that deal damage much more easily (and the floor spikes doing double damage is bullshit)very few actual bosses and too many minibosses
Let's hope they fix things up based on feedback before that happens. I want this game to be better. I've been having fun despite the difficulty but I haven't come close to finishing it yet so who knows. But given your completion percentage you might not have gotten much of the bonus stuff that might have made things easier.It definitely doesn't justify the 7 years dev time, very few actual bosses and too many minibosses. Wonder if it will have the same cult following the original had after the nostalgia goggles wear out.
Man we're playing different games. I remember thinking a couple of times that I appreciated how pretty much all bosses put their cards on the table. Multiple phases are rare and them pulling something new out rather than just increasing the intensity is very rare here, the total opposite of just about any other soulsygame.especially when it goes through a phase change and then you hope to god you aren't hit by some bullshit extra effect
It's just this one description. You can read it as her breaking up instead of fucking if you want her to be pure for some reason (PS she gets horrifically and graphically violated in the style of all my favourite Japanese media in this very game).Hang on are the memes that Hornet canonically fucks but outlives all her partners true?
I found that the beast's crest works the best aganist here because of the attack speed boost you get after binding and the fact that the down attack shrinks your hitboxAfter a significant amount of deaths, I have defeated that planty bitch in shellwood.
Silkstorm is awesome.
Also, got the wanderer's crest, that's pretty neat...
Unfortunately, after fighting the planty bitch, i ran into this crazy chick in a place made of bells, and she utterly destroyed me... I'm assuming I have to kill her... But I'll come back to that later... Gonna tackle hunter's march first...
I found that the beast's crest works the best aganist here because of the attack speed boost you get after binding and the fact that the down attack shrinks your hitbox
Nah, lots of other areas in the first game were also like that. Just hit every wall that seems to end abruptlyIs anyone else kinda miffed about the fact nearly all optional areas are hidden by some random crumbling walls or off camera jumps?
It's just frustrating having to look up stuff just to find huge swathes of the game behind stuff I had no way of knowing was there. I don't know, maybe I just suck at exploration?
I'm pretty sure the only area hidden like that in Hollow Knight was the beehive, and that was added in a free DLC, making it so it couldn't be nearly slotted in.
Act 3 is way easier than act 2, and in act 2 while some power ups and tool spamming would have made my life easier in some areas, some areas are just fucking awfully designed like Bilewater, which is only playable if you found an accessory that makes you immune to parasites as well as a secret bench that reduces a corpse run from the entire level to half a level.Let's hope they fix things up based on feedback before that happens. I want this game to be better. I've been having fun despite the difficulty but I haven't come close to finishing it yet so who knows. But given your completion percentage you might not have gotten much of the bonus stuff that might have made things easier.
It's kind the "it's fun with friends" argument that is true for nearly everything.stand firm in that if you don't go into the game wanting to like it, it's not good enough to change your mind.
It's not constant but stuff like The Last Judge fire explosion can come out nowhere and if you are badly positioned you are going to be hit. I'd agree it's usually well designed enough to be logical extensions and not be completely bullshit (unlike GPU shredding Radhan), but the fear is still there.Man we're playing different games. I remember thinking a couple of times that I appreciated how pretty much all bosses put their cards on the table. Multiple phases are rare and them pulling something new out rather than just increasing the intensity is very rare here, the total opposite of just about any other soulsygame.
It is pretty annoying, especially if you don't notice something and that leads to an entirely new area required to finish the game, it can be as much as a tiny gap in the ceiling. I get the sense of wonder of finding a new area through a secret but if you get stuck you are absolutely fucked with how massive the map is. Like I said before, having a "you found everything in this room" QoL system would have been far better, as it stands I just can't see people finishing it without looking for an online map.Is anyone else kinda miffed about the fact nearly all optional areas are hidden by some random crumbling walls or off camera jumps?
It's just frustrating having to look up stuff just to find huge swathes of the game behind stuff I had no way of knowing was there. I don't know, maybe I just suck at exploration?
I'm pretty sure the only area hidden like that in Hollow Knight was the beehive, and that was added in a free DLC, making it so it couldn't be nearly slotted in.
Wait, there's an item for that?Act 3 is way easier than act 2, and in act 2 while some power ups and tool spamming would have made my life easier in some areas, some areas are just fucking awfully designed like Bilewater, which is only playable if you found an accessory that makes you immune to parasites
You can duel her, it was fun. I summoned her by (accidentally) hitting her ring stake outside Bellhart after doing her quest iirc.I for sure thought Shakra was going to challenge you, but that seemingly isn't in the game but I am convinced it is pretty much 100% guaranteed in DLC.
Yeah it's hidden in Putrefied Ducts. I only found it afterwards and never used it. Just embrace the infestation, decline engaging those dart cunts and cure yourself by cheesing some mosquitos before the boss.Wait, there's an item for that?
I do NOT use tools. I do NOT use silkskills. I do NOT use anything that consumes a resource that will change bosses from attempt to attempt if I run out. I fight the bosses with pure pin fundamentals and if I die I just do it again until I win!
Haven't found any of those yet, but the timer starts when you meet the events. Some NPCs can die or disappear if you take too long to visit them.nd I was shocked at how many events can trigger based on the path you took thought the world, and which upgrades you currently have.