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I somehow missed Hunter's March entirely until well after I'd gotten the Reaper's Crest. Then I looked at my map to find missed areas and realized I'd wandered right past it. I'm still a little surprised I missed an entire area. It really made the area so much easier though.The hover ability looks really funny, it has saved me from falling into spikes many many times when I miss those pogo jump things.
Also the reaper crest has seriously improved the game for me. Half of the problems I had with the game vanished the moment I started using it.
Do not go into Hunter's March (ant zone) until you have picked it up.
I think hunter's march is accessible way too early into the game. You really should only be able to get there once you reach greymoore. At least then you could do the cool thing where you enter the ant zone going down a really long vertical tunnel.
I didn't find it to be too much of a hassle. The trick is to take it slow and steady when you're tackling the collapsible platforms. I know that sounds counterintuitive because of the cold damage, but you do get a pretty decent amount of time to run from one heatlamp to the next, and I usually only lost one mask to the cold early on and after a few tries, I got it down with no frost damage.Okay I have some complaints about Mount Fay.
My complaints are pretty specific; things like enemy placement versus the length of the harpoon leading to accumulating position offset problems when there's an ascending sequence of them, or the long delay before black ice bugs respawn leading to annoying death spirals in certain places where it looks like you should be able to recover from a missed jump, but languish instead (it'd be better if something just insta-killed you in that case).I didn't find it to be too much of a hassle. The trick is to take it slow and steady when you're tackling the collapsible platforms. I know that sounds counterintuitive because of the cold damage, but you do get a pretty decent amount of time to run from one heatlamp to the next, and I usually only lost one mask to the cold early on and after a few tries, I got it down with no frost damage.
(Or in her own bed.)The only time she sleeps is when she wakes up suddenly from respawn, or when you load a save.
I'm still in act 1, got to blasted steps and turned back to complete everything else first. Just hit 10 hours playtime.(Or in her own bed.)
I may be mistaken, but I believe the Vessels were stated to not sleep, so either the Chibi-knight was simply relaxing, or him falling asleep is yet another show of proof of the Pale Fork having not research the Void enough. As for Horny waking up startled when you die, I wonder if that's a reference to how Wyrms were mentioned to have precognition: Perhaps whenever you're killed it's a dream where Hornet fails?In the original game, the knight would eventually fall asleep on the bench, I find it a neat detail that hornet will never fall asleep and stays constantly alert.
The only time she sleeps is when she wakes up suddenly from respawn, or when you load a save. Where it's like she dozed off.
I like these sorts of little details.
There's four locks and four keys that you won't have any trouble finding. The best use by far for the first one is opening the area in the shaft above the starting town, imo. That gets you an alternate route to Shellwood, a good crest, a mask shard, and some other good stuff as you get more movement abilities.Any tips on what the best door to use the first simple key on is? I remember hearing from the little jail guy that the door in deep docks holds a lot of valuables.
Not between Act 1 and 2. Merchants like to die a lot in this game but their stuff ends up either on their corpse or one particular special vendor.Seeing that there are multiple Acts, are there things you can permanently miss between Acts?
How the fuck do you get to act 3 without doing it? I had to do pretty much everything to unlock the quest for it.Not between Act 1 and 2. Merchants like to die a lot in this game but their stuff ends up either on their corpse or one particular special vendor.
Act 3 causes some major changes but you can't even get into it without doing most shit and it'll be very obvious where it happens unlike the 1->2 transition, so you'll be able to wrap up anything you're worried about.
One particular note from the upcoming patch is that the Witch Crest quest is bugged in Act 3, so until that comes out you'll probably first want to ensure you've had the full hentai experience.
I think the requirement might just be message board quests up to the point where you get a special thanks from each town? Since you're trying to get enough rep for that dude to let you in on his scheme. And the parasite is kind of out-of-the way and everyone involved is a hermit so it must not count.How the fuck do you get to act 3 without doing it? I had to do pretty much everything to unlock the quest for it.
Also I think some of the starting town quests disappear after act 1 since I saw there was a resource farming quest for it I didn't do.
One ending is only available if you fight the obvious last boss while doing a sidequest.Seeing that there are multiple Acts, are there things you can permanently miss between Acts?
I really don't like it both as design and plot. As a design it's extremely game-y and makes the third act feel barren since you did and explored everything. As plot it's basically "you know what? I'd rather not die so let's actually solve the issue".I think the requirement might just be message board quests up to the point where you get a special thanks from each town? Since you're trying to get enough rep for that dude to let you in on his scheme. And the parasite is kind of out-of-the way and everyone involved is a hermit so it must not count.
I guess some of those resource quests don't count either though if that happened, since they're just for early rosaries. Makes sense for them to disappear once you can get more cash in thirty seconds from killing chapel dudes so you're probably right.