Hollow Knight - Dark Souls Metroidvania... with bugs!

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I entered the weavernest in moss grotto… didn’t expect to see what I saw. Either way, there’s a crest there. Go get it lads.
 
That guy in Bellhart singing a tune from Made in Abyss is starting to really bug me.
 
The hover ability looks really funny, it has saved me from falling into spikes many many times when I miss those pogo jump things.

Also the reaper crest has seriously improved the game for me. Half of the problems I had with the game vanished the moment I started using it.
Do not go into Hunter's March (ant zone) until you have picked it up.
I think hunter's march is accessible way too early into the game. You really should only be able to get there once you reach greymoore. At least then you could do the cool thing where you enter the ant zone going down a really long vertical tunnel.
I somehow missed Hunter's March entirely until well after I'd gotten the Reaper's Crest. Then I looked at my map to find missed areas and realized I'd wandered right past it. I'm still a little surprised I missed an entire area. It really made the area so much easier though.
Okay I have some complaints about Mount Fay.
I didn't find it to be too much of a hassle. The trick is to take it slow and steady when you're tackling the collapsible platforms. I know that sounds counterintuitive because of the cold damage, but you do get a pretty decent amount of time to run from one heatlamp to the next, and I usually only lost one mask to the cold early on and after a few tries, I got it down with no frost damage.
 
Are there any good locations to farm up rosaries late game? They completely changed the enemy layout so the long corridor near Songclave with Grand Reeds has only two instead of five, so it's basically worthless, as is the one just next to Grand Bellway since the two enemies aren't there anymore. On the bright side of Act 3, Pale Nails is really good for farming, especially when there's aerial enemies.
 
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I didn't find it to be too much of a hassle. The trick is to take it slow and steady when you're tackling the collapsible platforms. I know that sounds counterintuitive because of the cold damage, but you do get a pretty decent amount of time to run from one heatlamp to the next, and I usually only lost one mask to the cold early on and after a few tries, I got it down with no frost damage.
My complaints are pretty specific; things like enemy placement versus the length of the harpoon leading to accumulating position offset problems when there's an ascending sequence of them, or the long delay before black ice bugs respawn leading to annoying death spirals in certain places where it looks like you should be able to recover from a missed jump, but languish instead (it'd be better if something just insta-killed you in that case).
Polish pass stuff, basically. But the overall design and number of blind jumps means they were clearly thinking "tee hee it'll take these fuckers a few tries to get through here" which is the wrong way to go about designing a kaizo section; ideally they should have at least the potential to flow if you have the reaction time and enough skill your first time through even if in practice they're rough as fuck.
It could be twice as long and twice as challenging and be fine if they just added a buffer for offset error (particularly with all the weapons you could be trying it with, as it is this is like the one part of the game where Reaper is a handicap but that's not obviously intentional), and added some visual cues (like associated environmental background features or a big glow on the bugs) or zoomed the fucking camera out (we're on a mountain, so have a cinematic-ass transition screen) since it's built around a screen-spanning move.

You can use the Flintslate tool to make your weapon hot if the cold timer bothers you, btw.
I never needed to because causes of death were always some bullshit at whatever part I hadn't memorised yet by being forced to jump blindy into.
 
Finally beat Last Judge and reached Act Two

I think she's the best boss so far, felt like a challenging but fair fight, even the infamous runback wasn't that bad once I knew what to do, HK had worse runbacks (Mantis Lords, Soul Master)
 
In the original game, the knight would eventually fall asleep on the bench, I find it a neat detail that hornet will never fall asleep and stays constantly alert.
The only time she sleeps is when she wakes up suddenly from respawn, or when you load a save. Where it's like she dozed off.
I like these sorts of little details.
 
(Or in her own bed.)
I'm still in act 1, got to blasted steps and turned back to complete everything else first. Just hit 10 hours playtime.

Any tips on what the best door to use the first simple key on is? I remember hearing from the little jail guy that the door in deep docks holds a lot of valuables.
 
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In the original game, the knight would eventually fall asleep on the bench, I find it a neat detail that hornet will never fall asleep and stays constantly alert.
The only time she sleeps is when she wakes up suddenly from respawn, or when you load a save. Where it's like she dozed off.
I like these sorts of little details.
I may be mistaken, but I believe the Vessels were stated to not sleep, so either the Chibi-knight was simply relaxing, or him falling asleep is yet another show of proof of the Pale Fork having not research the Void enough. As for Horny waking up startled when you die, I wonder if that's a reference to how Wyrms were mentioned to have precognition: Perhaps whenever you're killed it's a dream where Hornet fails?
 
Any tips on what the best door to use the first simple key on is? I remember hearing from the little jail guy that the door in deep docks holds a lot of valuables.
There's four locks and four keys that you won't have any trouble finding. The best use by far for the first one is opening the area in the shaft above the starting town, imo. That gets you an alternate route to Shellwood, a good crest, a mask shard, and some other good stuff as you get more movement abilities.

There ain't really shit in the Deep Docks one besides a spool fragment (iirc) you probably have already since you can easily grab it from the other entrance. It's mostly a runback shortcut to a mid/late-game boss I think.

The others just hold a weapon tool (and a few hundred rosaries) and an NPC that's probably part of a quest? But I'm not sure it's even an Act 2 thing.
I've only seen him once since letting him out and I was in a rush delivering some meat so I didn't talk to him, and when I came back he was gone. Hopefully I didn't fuck that up.
 
Seeing that there are multiple Acts, are there things you can permanently miss between Acts?
Not between Act 1 and 2. Merchants like to die a lot in this game but their stuff ends up either on their corpse or one particular special vendor.

Act 3 causes some major changes but you can't even get into it without doing most shit and it'll be very obvious where it happens unlike the 1->2 transition, so you'll be able to wrap up anything you're worried about.
One particular note from the upcoming patch is that the Witch Crest quest is bugged in Act 3, so until that comes out you'll probably first want to ensure you've had the full hentai experience.

Edit: apparently moving the flea caravan to the final location is missable. That's a high priority if you want the final Pale Oil, which you do. You don't need every flea (I had 4 left when I moved them) but think you need to find a certain hidden NPC.
 
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Not between Act 1 and 2. Merchants like to die a lot in this game but their stuff ends up either on their corpse or one particular special vendor.

Act 3 causes some major changes but you can't even get into it without doing most shit and it'll be very obvious where it happens unlike the 1->2 transition, so you'll be able to wrap up anything you're worried about.
One particular note from the upcoming patch is that the Witch Crest quest is bugged in Act 3, so until that comes out you'll probably first want to ensure you've had the full hentai experience.
How the fuck do you get to act 3 without doing it? I had to do pretty much everything to unlock the quest for it.
Also I think some of the starting town quests disappear after act 1 since I saw there was a resource farming quest for it I didn't do.
 
How the fuck do you get to act 3 without doing it? I had to do pretty much everything to unlock the quest for it.
Also I think some of the starting town quests disappear after act 1 since I saw there was a resource farming quest for it I didn't do.
I think the requirement might just be message board quests up to the point where you get a special thanks from each town? Since you're trying to get enough rep for that dude to let you in on his scheme. And the parasite is kind of out-of-the way and everyone involved is a hermit so it must not count.

I guess some of those resource quests don't count either though if that happened, since they're just for early rosaries. Makes sense for them to disappear once you can get more cash in thirty seconds from killing chapel dudes so you're probably right.
 
I think the requirement might just be message board quests up to the point where you get a special thanks from each town? Since you're trying to get enough rep for that dude to let you in on his scheme. And the parasite is kind of out-of-the way and everyone involved is a hermit so it must not count.

I guess some of those resource quests don't count either though if that happened, since they're just for early rosaries. Makes sense for them to disappear once you can get more cash in thirty seconds from killing chapel dudes so you're probably right.
I really don't like it both as design and plot. As a design it's extremely game-y and makes the third act feel barren since you did and explored everything. As plot it's basically "you know what? I'd rather not die so let's actually solve the issue".

Hollow Knight didn't need those gay quests, you get the true ending by exploring naturally and it would make sense you'd try to understand as much as you can before tackling the final boss, rather than try to help people that, as far as you know, would be better off if you just killed the boss.
 
I dunno, Act 3 has felt like there's plenty of shit everywhere so far. You immediately get like 8 new quests and I've been going boss to boss and running through new areas or checking off suspicious places I'd previously marked since starting. There's probably more actual plot missions in terms of going from A to B to C to ~do the thing~ than Acts 1 and 2 combined too. You don't know which old areas have changes until you check em out either; feels like there's more than plenty going on for a secret epilogue chapter type deal.

And it's gonna vary by player; I mentioned needing to do a lot before reaching Act 3 because those quests mean you'll be running all over the map anyway so it's a good time to look for shit. I did everything I could first, sounds like you did too, but does it really matter whether you did something before or after the ACT 3 screen popped up?

Edit: metroidvanias don't need a plot anyway. They can try to have one, it's fine, but I'm just here to find all the magic boots so I can kill alien dracula
 
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