Hollow Knight - Dark Souls Metroidvania... with bugs!

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Pogoing might be out, but did you start with any movement abilities the Knight didn't? Or get more faster? Genuine question
Movement is about the same speed, maybe a touch faster. Jumping has a higher arc I think. Biggest change is that there is now a ledge grab, really does change a lot.
 
Do you think journos would have had negative opinions of the game?
Not at all, first hour is as smooth as butter and that’s probably more time that game journos would generally play a game for.

Edit: sorry for the double post, I am very retarded
 
This isn't a case of "Oh it's the new Call of Duty slop shooter I'ma buy it"

This is a case of "The first game was a masterpiece and I can't wait for the sequel"

The game industry is a rotted mess, but it's genuinely sad that the default response to any hype about a potentially good game is "it's gonna be bad"
Fair enough, I'm not trying to compare Hollow Knight and COD, but it's an issue I see in a lot of avenues of gaming. And they buy it anyway. Every time.
 
Only had an hour to play, got through 2 bosses in that time though. Initial thoughts/impressions:

The movement is very nice, feels better than 1 at least so far. Hornets moveset in general feels very nice to play.
Backgrounds and animations are as gorgeous as the first game. Voicework (or whatever you want to call it) is also better.
Music is nice, nothing stands out so far but it fits very well.

Biggest change? Pogo-ing enemies is out, at least at the start, might be a thing later
You can still pogo off of enemies with your downwards diagonal attack, it's just a little trickier to pull off. I used it off of a flying enemy to get an item I assumed you needed the double jump for.
 
You can still pogo off of enemies with your downwards diagonal attack, it's just a little trickier to pull off. I used it off of a flying enemy to get an item I assumed you needed the double jump for.
I know exactly the item you were talking about, I think I was trying to pogo in exactly the same area, it was some kind of fruit.

Good to know that pogo is still on the menu, definitely is going to take more skill than the old way.
 
Fair enough, I'm not trying to compare Hollow Knight and COD, but it's an issue I see in a lot of avenues of gaming. And they buy it anyway. Every time.
That's fair.

I tend to just follow my gut and the logic of "this developer hasn't fucked me yet, so I'll trust them until they do."

Cd Project Red is a good example of that.

Witcher 2 and 3 were phenomenal games on release, even if Witcher 3 had a few issues that were ironed out quickly.

So Cyberpunk was something that excited me.

Cyberpunk comes out and it's dog shit

Now I will look at anything CDPR makes with a microscope for the rest of my life.

Team Cherry had Hollow Knight and it was phenomenal, so I'm going to buy Silksong trusting that it's good and if it's not I'll never trust Team Cherry again.

Simple as.
 
tell me about the gambling mission
 
I wonder if Steam/every other platform has any plans for the GTA 6 release. If Steam can get BTFO by an aussie indie game then wtf is going to happen when people need to download the 150+ GB behemoth of a game that will be GTA 6.
GTA will probably have pre-order so at least the store won't die

Screenshot_20250904-113526.Opera~2.webp

Game is now sitting at 500k on steam.

1000005473.webp
 
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Sell 500k copies at $20 or sell 100k copies at $60.
Which is better?
 
Sell 500k copies at $20 or sell 100k copies at $60.
Which is better?
$20 creates a lot of goodwill. It's like if GTA 6 has a price tag of $50. A lot of poor customers will like that even if they would have bought the $100 variant instead.
 
I played until I met the fleas.
Very solid and tight gameplay, really shows the effort and love put on it, every single minute detail like bones lowering when you stand on them, noises that everything produces and even the hud and controls.
I like the new movement, dive forces you to keep moving forward and pressing jump after you grabb ledges can led to doing a small speen jump that it's pretty cool to say.
Tutorial is surprisingly well structured and having a talking protagonist for the first time in ages is actually better than I expected, so far at least...
Everything just feels GOOD. interacting with the enviroment and even already press levers, NPCs reacting when you needle dive in front of them, beads rolling away are a little annoying but really it's an incentive to get the magnet trinket so it's fine by me.
 
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