Hollow Knight - Dark Souls Metroidvania... with bugs!

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I have to wonder at this point if they even did a balancing pass on the game. I'm stuck on the annoying ass High Halls gauntlet fight so I decide to check other areas and find out Sinners Road has an area attached. Then I find out it's an absolutely fucking ABYSSMAL corpse run full of bullshit enemies and the only way to make it shorter is to pay 200 rosaries in an area where the only enemy that even drops them drops a whopping 8 per run. Whoever decided to make the rosaries system deserves to be fucking pillories, I seriously cannot even find a devils advocate reason for why someone would design a currency system like this.

"Hey you know how in Dark Souls on the way back to your corpse you end up getting a few hundred more souls on the way there? What if we made it so you don't and the only way to get more souls is by farming? Oh and also bonfires cost souls to light."

GOD HATES AUSTRALIA LAND OF THE SODOMITE DAMNED!

Edit: I posted a while back how I wished they would copy the original Ori save system and goddamn the HK bench system looks pristine compared to this shit. At least then I didn't have to farm specific enemies to unlock a bench.
 
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I really like that you can hit all the enemy projectiles that I've encountered so far (except maybe the acid that one giant bug vomits on you; I really didn't try hitting that shit). It's pretty satisfying when some bird nigger is set to throw a knife in your face and you just smack it midair, take no damage and can just wail on his face. Hell, most melee attacks can be interrupted with your own strikes from what I've seen. Really hammers home the importance of timing.
 
So i tested this to see if it works and it did.
Oh its the konami code.
Yeah they're definitely one of the things in the game that make me say "Fuck it, I'm using tools/traps."
I kinda like the fact that silksong is hard enough and takes so long to upgrade your sword you feel the genuine need to use tools and spells rather than hold them like they were your retirement grease. I think I rarely used any item in a dark souls game, while here I constrantly find myself empty of tools by the time I sit on a bench. A friend of mine evej lamented crafting in elden ring as worthless and suspected it was gonna be the same here, but instead...
I can guarantee a number of individuals in this thread won't be touching Steel Soul mode with a ten-foot pole. I can't blame them though. I gave that mode a hard pass when I got it in Hallow Knight. It takes a special kind of masochist to play that shit.
Just exit game and re-enter when you reach 1 hp, its even safer in this game due to the cracked mask you can buy in the hunter's march, when you breal it, exit the game.
 
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So i tested this to see if it works and it did.
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>OH MY FAUCI… IS THAT A HECKIN’ HIDEO KOJUMBO REFERENCE? OMG TEAM CHERRY KNOOOOOOOOWWWWS!!
 
Finally got through Hunter's Mark and Sinner's Road. Honestly, despite the infamy, Hunter's Mark wasn't TOO bad, the gauntlet was stressful but when you come there prepared (tools + poison + reaper crest) it's challenging but mostly fair. Even the infamous Savage Beastfly boss wasn't really insufferable, but he's got a fairly easy moveset and the main challenge are the goddamn adds.

Now Sinner's Road... Fuck that place forever. I dread going to Bilewater...
 
I figured I'd give this game a try before my Niggerpass Ultimate expires because I enjoyed Hollow Knight. It was fun for about 2 hours, but Lace was where I decided I probably won't keep playing. The iframes on damage taken are so short that you can be functionally OHKO'd in some early game situations, and I have a feeling that'll be the case for the whole game. Getting the dash should have been an exciting moment, but it wasn't because now I'm expecting the combat and platforming will eventually factor in skillful application of that movement. It's not really a good fit for the viewport and camera. I'll just play HK again, thanks.

Credit where credit is due: the friction made itself known early enough that players on Steam will have the chance to see what the game is like and decide whether they want to keep playing or request a refund. If I had paid money for this, I would've refunded it. "More of the same world as HK" isn't compelling enough to keep me going.
 
Getting the dash should have been an exciting moment, but it wasn't because now I'm expecting the combat and platforming will eventually factor in skillful application of that movement.
I'll let someone else make fun of you for saying this about a platformer. But FYI explore and you can get a glide move immediately afterwards that lets you hover like yoshi, so movement and combat actually get drastically easier at this point.
 
The hover ability looks really funny, it has saved me from falling into spikes many many times when I miss those pogo jump things.

Also the reaper crest has seriously improved the game for me. Half of the problems I had with the game vanished the moment I started using it.
Do not go into Hunter's March (ant zone) until you have picked it up.
I think hunter's march is accessible way too early into the game. You really should only be able to get there once you reach greymoore. At least then you could do the cool thing where you enter the ant zone going down a really long vertical tunnel.
 
Just popping back here to say fuck these dogshit enemies and their darksouls2-tier hitboxes

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They are going to join the same group of the bloodborne shark monsters and darksouls 2 ogres, of "unfun assholes I'll avoid fighting like the plague and dread replaying their sections"

Just wait until you get to the fish that also jump at you and will almost assuredly poison you with the additional 2 damage.

I don't remember in HK getting hit so many times by the pogo jump causing me to intersect with the enemy.
 
The hover ability looks really funny, it has saved me from falling into spikes many many times when I miss those pogo jump things.

Also the reaper crest has seriously improved the game for me. Half of the problems I had with the game vanished the moment I started using it.
Do not go into Hunter's March (ant zone) until you have picked it up.
I think hunter's march is accessible way too early into the game. You really should only be able to get there once you reach greymoore. At least then you could do the cool thing where you enter the ant zone going down a really long vertical tunnel.
I need to save up the money to buy out the hidden merchant in the ant area. The broken mask he sells is a charm for last hit protection.
 
I need to save up the money to buy out the hidden merchant in the ant area. The broken mask he sells is a charm for last hit protection.
I can't believe I missed that shit. I only found him in corpse form right before doing Savage Beastfly Lava Edition.

That combined with the magnetite dice feels crazy tanky.
The last hit protection is nice but the best part is how it kinda lets you use your whole health bar since you can risk 1hp repeatedly rather than treating anything under half health as critical.
 
Team Cherry is patching the game next week to make some of the early game easier. Here are the patch notes for those who want them.

Upcoming Patch Details
Heya All,

Details below on the upcoming post-release patch (1.0.28470). This one is primarily focused on bug fixes, with some slight balance adjustments in the early game.

Barring any unforseen issues, we're aiming to deliver the patch to all players mid next week.

PC players can access this version right now via the public-beta branch on Steam or GOG. Details on how to access that here:
Frequently Asked Questions and Bug Reporting
Patch Notes

- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in the late game.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.

All fixes will apply retroactively, so players who've hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix.

Further fixes are already being worked on for a second patch. If you have an issue and you don't see the solution in the list above, we may be working on it.

Additional details and temporary solutions for some of the more critical bugs mentioned above are available at https://hollowknightsilksong.com/help
 
Out of curiosity, is there supposed to be a boss in Greymoor? Couldn't find it, still on act 1.
 
Okay I have some complaints about Mount Fay.
 
It was fun for about 2 hours, but Lace was where I decided I probably won't keep playing. The iframes on damage taken are so short that you can be functionally OHKO'd in some early game situations
I never played the original game but Lace(as I've found out the boss is called) isn't really hard. It's just a boring fight. Hitting her into the lava hurts more, maybe? idk, dash-strike her when close to the edge. Other than that it's all about hanging back and waiting at the other side of the screen. Jump over, strike the ass. I like the game but that seems to be the pattern of everything I've encountered so far.

Well, there's some things I don't like about the game. I'm in foggy-whatever-area and decided to travel back to pick up some quests/wishes about smelling dung bug shit in The Marrow(?). Putting flying enemies right between collapsible platforms is actually more annoying than the Medusas in the NES Castlevania. Medusas were one hit kills and there was a timing to it.
 
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