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I'm still at the first part where the town is open for exploration for supplies.Yes, Sirona is supposed to be the tranny, but it’s pretty subtle. The character has a decent-sized role in the first half of the game, but is hardly mentioned in the second half.
You need a specific spell for the eyeball treasure chests. In the beginning, the Field Guide pages are all over the place, but later in the game, they will show up on the map only when you’re near one that you haven’t picked up yet. I think every hamlet has at least one, along with treasure chests and a Demiguise statue, which you need for another specific set of quests. You can see the stats on the Map page so you know if you missed anything. It’s not a requirement that you collect everything, of course, unless you’re like me and want to 100% the game. Just get into the habit of casting Revelio anytime you walk into a new room. You can catch the flying ones with Accio (it takes practice, though) and others are in tiny cute puzzles around Hogwarts and Hogsmeade.I'm still at the first part where the town is open for exploration for supplies.
One annoyance I have with Hogwarts Legacy is with their collectibles. I know I'm not far yet; I may need more magic spells for the eyeball treasure chests. It's those damn field pages scattered around the world. Are they preset in certain locations? Some of them FLY; some of them are at specific landmarks.
I do appreciate how side quests pinpoint where potential items are, although, it doesn't show you the side quest unless you're within close proximity.
Did you use a guide for your collectibles? If so, could you link it? I hope those flying field pages stay within a small area. I feel that particular one will be the lingering last one to complete the game.You can see the stats on the Map page so you know if you missed anything. It’s not a requirement that you collect everything, of course, unless you’re like me and want to 100% the game. Just get into the habit of casting Revelio anytime you walk into a new room. You can catch the flying ones with Accio (it takes practice, though) and others are in tiny cute puzzles around Hogwarts and Hogsmeade.
It's basic algebra. Just find the two panels near the door to enter the answers.What about the door puzzles?
It gives two random symbols with numbers on triangles. Quite vague IMHO.It's basic algebra. Just find the two panels near the door to enter the answers.
Look closer at the symbols, one of them is a unicorn and another is a spider. Figure out how those translate into numbers.Quite vague IMHO.
I wanted to try to decipher it without a guide. That said, a cheat sheet is just an aid as is a calculator. Does the game explicitly state how to translate it or is it just going by lore knowledge?Look closer at the symbols, one of them is a unicorn and another is a spider. Figure out how those translate into numbers.
If you still can't figure it out, there is a cheat sheet in the Divination tower, or Google.
I took a guess at the translation and checked a guide and was right. It's really as simple as can be, don't overthink it.I wanted to try to decipher it without a guide. That said, a cheat sheet is just an aid as is a calculator. Does the game explicitly state how to translate it or is it just going by lore knowledge?
Each symbol has something in it that gives away what number it is. The spider and the unicorn are the obvious ones.I wanted to try to decipher it without a guide. That said, a cheat sheet is just an aid as is a calculator. Does the game explicitly state how to translate it or is it just going by lore knowledge?
I do not use a guide for the Field Pages, but there are some available. Honestly, I just cast Revelio and follow the pinging noise. You’ll need it to find treasure chests and locate enemies, too. I can’t say if the game is like other RPGs in that sense because you’re expected to use your magic spells almost constantly to get anything done, not just during combat. Every puzzle will require a spell to solve it...except for the doors.It gives two random symbols with numbers on triangles. Quite vague IMHO.
Others have already given some answers that cover it, I had the same hesitance when I first saw those puzzles but that was a case of overthinking the difficulty. I assumed that it might have something like a numerical code varied by each one individually, the positions of the symbols on the puzzles relative to the door might be significant and all sort of other things.It gives two random symbols with numbers on triangles. Quite vague IMHO.
I don't believe I'm at a spot where enemies just pop up in the world yet. I just defeated a big troll and repaired a section of town.If you find a place in the Highlands that is filled with a ton of enemies, chances are, there’s a quest associated with it, but you can actually just go in and wipe out all the enemies without going on the quest and they won’t respawn.
My controller vibrates after Revelio whenever I'm near something. Anything. So, keep my ears open for pinging for when I'm close to a field page.I do not use a guide for the Field Pages, but there are some available. Honestly, I just cast Revelio and follow the pinging noise.
You're kidding me. It's THAT simple? Match the missing number to open the door. I cannot wait to replay the game to try that strategy out.The doors you are talking about are the Arithmancy Doors. I used a guide for those at first, but then someone on YouTube explained it really well and now I don’t need one. The creatures on the outside of the door are always in the same order and stand for a number from 0 to 9. It does sort of make sense - a runespoor (snakey thing) has three heads and stands for 3, a spider has eight legs and stands for 8, etc. You figure out what the missing number is and find the creature that corresponds to that number, then turn the lock on each side of the door to the picture of that creature.
It's basic algebra. Just find the two panels near the door to enter the answers.
Look closer at the symbols, one of them is a unicorn and another is a spider. Figure out how those translate into numbers.
The creatures on the outside of the door are always in the same order and stand for a number from 0 to 9. It does sort of make sense - a runespoor (snakey thing) has three heads and stands for 3, a spider has eight legs and stands for 8, etc. You figure out what the missing number is and find the creature that corresponds to that number, then turn the lock on each side of the door to the picture of that creature.
It WAS literal fucking algebra. I feel fucking dumb. Hell, each door has symbols that count down from 0 to 9 with the three numbers/symbols around the triangles that ADD UP to that particular number. Thank you guys for pointing me in the right direction.Then I remembered that that is a bit excessive for the age range aimed at and that algebra is always the right starting point. It'd been a while since I had to do those though so I was relieved to find the values of the symbols stay consistent between puzzles, once you've nailed what numbers the 10 symbols map to they should be fine from there.
They had to cut a few things to get the game out the door and it is noticeable at points. I believe there were supposed to be house points, for example. Hopefully the inevitable sequel can build on the pretty good base that's already there.In other news, I got my girlfriend the Switch version for Christmas and played bit, myself. I'm a few hours in and, while it doesn't seem to be exactly the Hogwarts simulator I always dreamed of, I guess it's close enough.
Don't worry, those doors filter a lot of people.It WAS literal fucking algebra. I feel fucking dumb. Hell, each door has symbols that count down from 0 to 9 with the three numbers/symbols around the triangles that ADD UP to that particular number. Thank you guys for pointing me in the right direction
I kind of feel like the Unforgivables are too easy; there are so many creative and frankly magnificent ways to kill enemies with magic. It’s fun when you find a winning combo (don’t sleep on Descendo and Bombarda, especially when cliffs are involved). Apparently you can also just run over them later on with one of your mounts, too.I started playing Hogwarts legacy and chose slytherin, because of course
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As soon as I get the unforgivable curses, no goblins will stand in my way.
I’m pretty sure it’s linked to a quest, but don’t take my word for it.How do I access my Dark Arts deluxe edition content? I paid extra for that.