Hogwarts Legacy - Harry Potter open world RPG (no trannies allowed)

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I didn't find that tranny that off-putting in the game (I mean the character model and voice are ridiculous, but whatever), nor the references. But I know I would just skip dialog or not read notes when I was running stuff with/about him. I find it tiresome though, like in a world like DnD where you can just magic up whatever, why make a thing out of it, especially 100 years ago.

I know, the answer is *current year*.
 
I didn't find that tranny that off-putting in the game (I mean the character model and voice are ridiculous, but whatever), nor the references. But I know I would just skip dialog or not read notes when I was running stuff with/about him. I find it tiresome though, like in a world like DnD where you can just magic up whatever, why make a thing out of it, especially 100 years ago.

I know, the answer is *current year*.
The character does somewhat feel like a token inclusion to try and fend of some of the crazier anti's. Not that it made a lick of difference to their temperament in the end.
 
>Be me, magic wizard isolated from the muggle world
>Reintegrate into muggle world and take body altering chemicals to feel more woman

Lol
 
The character does somewhat feel like a token inclusion to try and fend of some of the crazier anti's. Not that it made a lick of difference to their temperament in the end.
All because JK Rowling wouldn't completely bow the knee for trans against children and women. There's no point honestly. I should revisit the game again.
 
I didn't find that tranny that off-putting in the game (I mean the character model and voice are ridiculous, but whatever), nor the references. But I know I would just skip dialog or not read notes when I was running stuff with/about him. I find it tiresome though, like in a world like DnD where you can just magic up whatever, why make a thing out of it, especially 100 years ago.

I know, the answer is *current year*.
Did that tranny ever catch any flack from other troons for their voice acting in the game? Considering how ruthless they are to one another, I would think he would be persona non grata in the trans goon circles.
 
The character does somewhat feel like a token inclusion to try and fend of some of the crazier anti's. Not that it made a lick of difference to their temperament in the end.
I've said this before but I still maintain the character is a parody. Everyone in game gives the tranny asspats, everyone talks about how inspirational or whatever the tranny is, and the tranny himself sticks out like a sore thumb; his visage and voice unmistakable.
 
I didn't find that tranny that off-putting in the game (I mean the character model and voice are ridiculous, but whatever), nor the references.
I agree. Especially considering the fact that since his model is so feminine, and his voice is so masculine, you can just pretend the whole situation is the result of a glitch, or if you want an actual non-tranny lore reason, just pretend he's a dude that accidentally really fucked up a polyjuice potion, or something.
 
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Sirona’s only real function in the game is to introduce you to a much more important character, Lodgok. The side quest is optional; you can even skip reading the letters if you just want the XP and loot for fighting off spiders. Sirona turns into a loop background character once you meet Lodgok.

I think the second half of the game is a lot more enjoyable than the first half. Don’t let a background tranny keep you from that.
 
I agree. Especially considering the fact that since his model is so feminine, and his voice is so masculine, you can just pretend the whole situation is the result of a glitch, or if you want an actual non-tranny lore reason, just pretend he's a dude that accidentally really fucked up a polyjuice potion, or something.
Sirona sounds like they took a female VA and ran her lines through AI to make them sound masculine. There's something off about how they sound that isn't natural. Sirona just comes across as "Hey, we're getting flak, anyone we can trans that nobody will really notice or care much about besides Twitter?"

And so we get a barkeeper you can safely ignore and a few lines from other people about how great she is, which do not necessarily correlate to Sirona being trans, especially if my hypothesis is correct.
 
Learning the 3 unforgivable curses was a blast in my first playthrought.
Mixing Crucio to spread it, using Imperio to having a ally which can mark enemies too and exploding near everybody with Adava Kedabra was wonderful.
 
Sirona’s only real function in the game is to introduce you to a much more important character, Lodgok. The side quest is optional; you can even skip reading the letters if you just want the XP and loot for fighting off spiders. Sirona turns into a loop background character once you meet Lodgok.

I think the second half of the game is a lot more enjoyable than the first half. Don’t let a background tranny keep you from that.
Yeah, the first half felt like any other modern world RPG but later side quests, getting more spells, and getting access to the other things the game had to offer sucked me into it harder than I thought it would.

As was said, Sirona is barely in it. It's just a token effort, much like the main character never being referred to as a gendered pronoun is less about being politically correct and more about not having to do more lines for he and she.
 
Oh boy. Here we go again.

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archive.is/NneUY
 
it was the highest selling game last year makes sense. Now the question is will people buy a second one just to spite trannies?
What do you mean "just to spite trannies"? That game was the first Potter anything I touched in close to two decades and running through Hogwarts in it made me feel like I did when I first read the books all those long, long years ago.
 
it was the highest selling game last year makes sense. Now the question is will people buy a second one just to spite trannies?
I doubt spite-purchasing accounted for much in the end, that just sounds like a cope to me. It's the first open world game from one of the biggest franchises on the planet and, despite the dev team never having worked on that type of game, actually managed to pull it off in a decent fashion.

It was the perfect storm of success. I think the sequel will do well if it actively targets the weaker aspects of the first game, like spell selection and so on.
 
I doubt spite-purchasing accounted for much in the end, that just sounds like a cope to me. It's the first open world game from one of the biggest franchises on the planet and, despite the dev team never having worked on that type of game, actually managed to pull it off in a decent fashion.

It was the perfect storm of success. I think the sequel will do well if it actively targets the weaker aspects of the first game, like spell selection and so on.
most of the harry potter games were open world.
 
For a 'first time' entry into a big Harry Potter game they really did hit the nail on the head. Even if they could have scaled it up everything about it felt genuine. There were enough spells and they were used in various level puzzles and open world shenanigans. Broomsticks + Potions felt well done and not encumbering. They added 'beast' usage and collection coupled with plants was a pleasant surprise.

To be fair the diversity aspect of the game even makes sense because of Hogwarts being the forefront of schooling for magic so everyone would have been wanting to go to it.
 
The only thing they need to improve on in Hogwarts 2 is the social/school life. Copy Bully as a blueprint and expand upon that.
And the school itself needs more secrets and locations. It was easily the best part of the game.
 
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