Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,753
They need a full on graphical overall though.

The way I would do it is to give them a stylized and cartoony art style to make it look like the character art, that way you preserve the general vibe of what the games looked like in their time than just going for "realism" but you also update it to make it much easier on the eyes.
Eh, just leave the art style. Other than upscaling the assets or using higher quality ones, I don't see how changing the visual style would help. Maybe giving them fingers but that's it.

Really, PS2 over Xbox even?

I have been contemplating replaying GTAIII on the PS2 for it's 20th anniversary and for the real experience of what we would have played back then.
For SA, yes. IMO, PS2 San Andreas is superior. The visual effects and load times outperform other ports. Look at Los Santos during late afternoon and you'll see what I mean.

For GTA 3/VC, Xbox is the superior looking version. Assets have been redone, more visual effects, even fingers.
 
For SA, yes. IMO, PS2 San Andreas is superior. The visual effects and load times outperform other ports. Look at Los Santos during late afternoon and you'll see what I mean.

For GTA 3/VC, Xbox is the superior looking version. Assets have been redone, more visual effects, even fingers.

This video gives a pretty good example of the afternoon lighting (in the beginning cutscene footage, at least). The OG PS2 version handles its visuals better and feels far more cinematic overall.
 
IIRC they changed the weather effects in the PC version because people complained about the "smoggy" look of everything in the PS2 versions at the time of release.

I find it funny that I see more and more people talking shit about Rockstar and pointing out how worthless all of the island heist DLC is (due to griefers/oppressor specifically) in their facebook ad comments.
 
The Cayo Perico heist missions annoy me due to the sheer amount of stealth needed....and GTA5 is pretty shit when it comes to stealth. I wish Rockstar had done something along the lines of this mod to improve the stealth aspects.
 
...and GTA5 is pretty shit when it comes to stealth.
Rockstar is shit with stealth in general, i can almost never complete the stealthy way in RDR Online Moonshine missions cause the enemy routes are almost impossible to break through without being seen, and your 'silent' weapons like the Throwing Knives somehow still alert the entire hideout against you. Even if you make it to the Moonshine Still, your character takes it's sweet time poisoning it, standing out in front of everyone like a jackass. I've had times where the act of poisoning the still was what alerted the enemies as well

Oh, did i mention how being seen by the one lone dude at the ass corner of the hideout somehow immediately aggros and alerts absolutely everyone around to my position? I hate that
 
The Cayo Perico heist missions annoy me due to the sheer amount of stealth needed....and GTA5 is pretty shit when it comes to stealth. I wish Rockstar had done something along the lines of this mod to improve the stealth aspects.

GTA has always had jank, but it is obvious that there was a clear awareness of it in the past and they found ways to work around it.

Cayo Perico shows that all of Rockstars talent are either gone or nowhere near GTA Online. The stealth has been one of the *biggest* complaints since the original heists and yet they somehow decided to make an entire tentpole update seemingly based around it. Like I said, I only played like five minutes before I got to the forced stealth section just to initiate the heist and said "fuck this" and uninstalled GTA V.

You know what really surprises me? That for all the over the top Fast and Furious shit we've gotten the past 4 years we still haven't gotten the much asked for tuner update. You could easily tie it into an entire heist based around high end vehicles.

"But we have Import/Export and Lowriders" Fuck off, we had the original heists too but we still got Casino and Cayo Perico. We are far enough removed from I/E and have way more high end vehicles now that it could easily be done.

It's just so insane that they clearly thought simply having "an island" would be enough at this point.
 
All this 3D era talk got me to re-install GTA III and remaster it through mods. (definitive edition)

for how much zoomers want to complain how simplistic it is, it's still a hell of a lot more fun than most of the missions in GTA IV and GTA V. no pointless bullshit story filler, almost pure gameplay. the simple nature of it all leads to more options. I never realized you could wire chunky lee chongs car with a car bomb before you even confront him to completely avoid the chase. If it was a modern Rockstar title it wouldn't spawn until the cutscene played, or would spawn early but be locked.

and maybe it's just me, but the side content feels a lot more fun than the weird half story/half side content stuff in GTA V and the mario party mini game bullshit that seemed to overtake GTA IV.

and going back to chatterbox lazlow is really refreshing. i forgot how over the top stupid he got even as soon as vice city.

i really wish some smaller or independent studio would take a stab at doing something more like the 3D era games. the shit to overly cinematic hollywood shit is so annoying in games today.
 
All this 3D era talk got me to re-install GTA III and remaster it through mods. (definitive edition)

for how much zoomers want to complain how simplistic it is, it's still a hell of a lot more fun than most of the missions in GTA IV and GTA V. no pointless bullshit story filler, almost pure gameplay. the simple nature of it all leads to more options. I never realized you could wire chunky lee chongs car with a car bomb before you even confront him to completely avoid the chase. If it was a modern Rockstar title it wouldn't spawn until the cutscene played, or would spawn early but be locked.

and maybe it's just me, but the side content feels a lot more fun than the weird half story/half side content stuff in GTA V and the mario party mini game bullshit that seemed to overtake GTA IV.

and going back to chatterbox lazlow is really refreshing. i forgot how over the top stupid he got even as soon as vice city.

i really wish some smaller or independent studio would take a stab at doing something more like the 3D era games. the shit to overly cinematic hollywood shit is so annoying in games today.
what i've seen people praising GTA4 is mostly because of crowbcat and the general silliness of TBOGT because gay guy haha (people rarely mentions TLAD), GTA5 is praised because of it's looks and how it still hol up (even though 3D era GTA's still hol up for gameplay rather than deetails and being generally consistent unlike franklin, trevah and michael).

on GTASA missions are railroady to a extent and GTA4/5 has score systems where if you take your sweet ass time to listen to ze dialogue that's a silver/bronze marker on your score screen... they went for "cinematic xperience" with the two latest GTA's, whereas on the 3D era only GTASA shows these sings, the zero mission about flying the red baron rather than going yourself and blasting their asses shows it, meanwhile on GTAVC and GTA3 you rarely have railroady stuff and you can swim with mods so you'll fix the main characters dissolving on water...
 
Rockstar is shit with stealth in general

Nowadays, yes.

But Manhunt is actually an awesome stealth game. It's like the perfect blend of stealth and survival horror and I wish they'd bring it back.

Unfortunately, I don't trust modern Rockstar to not fuck it up if they did decide to revive the franchise.

All this 3D era talk got me to re-install GTA III and remaster it through mods. (definitive edition)

for how much zoomers want to complain how simplistic it is, it's still a hell of a lot more fun than most of the missions in GTA IV and GTA V. no pointless bullshit story filler, almost pure gameplay. the simple nature of it all leads to more options. I never realized you could wire chunky lee chongs car with a car bomb before you even confront him to completely avoid the chase. If it was a modern Rockstar title it wouldn't spawn until the cutscene played, or would spawn early but be locked.

and maybe it's just me, but the side content feels a lot more fun than the weird half story/half side content stuff in GTA V and the mario party mini game bullshit that seemed to overtake GTA IV.

and going back to chatterbox lazlow is really refreshing. i forgot how over the top stupid he got even as soon as vice city.

i really wish some smaller or independent studio would take a stab at doing something more like the 3D era games. the shit to overly cinematic hollywood shit is so annoying in games today.

Agreed completely. GTA IV had a strong story but everything else about the game kinda sucked and in retrospect, I'd say it was the point where the series jumped the shark and we ended up with the nightmare that is GTA Online.

I would love to see an independent studio try to make a game that is in the vein of the 3D Era games or the "GTA Clones" that became a mainstay of the Sixth Generation of Consoles.

If you had a stylized art style and could avoid woke BS, a throwback to the PS2 era open world games would be awesome. I'm honestly surprised nobody's tried to crowdfund an effort to make one or that any small-time devs haven't tried their hand at it,

With the early 2000's finally becoming a target for nostalgia, I think it could be viable if done right. PS1-style horror gaming has become a trend within indie games in the last three or so years, so why not some PS2-style open world mayhem?
 
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Nowadays, yes.

But Manhunt is actually an awesome stealth game. It's like the perfect blend of stealth and survival horror and I wish they'd bring it back.

Unfortunately, I don't trust modern Rockstar to not fuck it up if they did decide to revive the franchise.



Agreed completely. GTA IV had a strong story but everything else about the game kinda sucked and in retrospect, I'd say it was the point where the series jumped the shark and we ended up with the nightmare that is GTA Online.

I would love to see an independent studio try to make a game that is in the vein of the 3D Era games or the "GTA Clones" that became a mainstay of the Sixth Generation of Consoles.

If you had a stylized art style and could avoid woke BS, a throwback to the PS2 era open world games would be awesome. I'm honestly surprised nobody's tried to crowdfund an effort to make one or that any small-time devs haven't tried their hand at it,

With the early 2000's finally becoming a target for nostalgia, I think it could be viable if done right. PS1-style horror gaming has become a trend within indie games in the last three or so years, so why not some PS2-style open world mayhem?
Because Indie Devs are still stuck in 1998. Really, just look at New Blood's latest lineup.
 
Because Indie Devs are still stuck in 1998. Really, just look at New Blood's latest lineup.

Honestly, I think someone should pool their resources and hire a dev team to make an old-school 3D Era GTA clone. Have a basic design document outlining what you want (art style, weapons, vehicles, and characters) and worst-case scenario, make it a total conversion mod for Vice City or something.
 
Honestly, I think someone should pool their resources and hire a dev team to make an old-school 3D Era GTA clone. Have a basic design document outlining what you want (art style, weapons, vehicles, and characters) and worst-case scenario, make it a total conversion mod for Vice City or something.
Vice TCs don't ever go anywhere. At least not to my knowledge.
 
Now kiss.

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