Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,753
F51B9F92-72B2-460B-83A1-A5F4725953BE.jpg

Strauss Zelnick when GTAForums users say they're not going to buy anymore Shark Cards/GTA V for PS5 and XSX
 
Yeah, and I don't think that well is particularly deep. Plus Rockstar has been poisoning it for awhile now. They'd be better off with create-a-character mute protagonists going forward.

Especially since Saints Row shat the bed they could absorb that fanbase.
Well considering that even saints row's MC had a voice even on SR1, i doubt it.
and the problem with SR was going "too whacky" as the series progressed, the whole picking "famous gaming" VA's while ditching the old ones and not going for fitting voices as well is kind of irrelevant since muttmerica wants to import the VA dicksucking thing that exists on japan...
here's the va list:
List said:
Saints Row 2
  • Male 1 - Charles Shaughnessy
  • Male 2 - Kenn Michael
  • Male 3 - Alex Mendoza
  • Female 1 - Katie Semine
  • Female 2 - G.K. Bowes
  • Female 3 - Rebecca Sanabria
Saints Row: The Third
  • Male 1 - Troy Baker
  • Male 2 - Kenn Michael
  • Male 3 - Robin Atkin Downes
  • Female 1 - Laura Bailey
  • Female 2 - Tara Platt
  • Female 3 - Rebecca Sanabria
  • Zombie - Steve Blum
Saints Row IV
  • Male 1 - Troy Baker
  • Male 2 - Kenn Michael
  • Male 3 - Robin Atkin Downes
  • Female 1 - Laura Bailey
  • Female 2 - Diane Michelle
  • Female 3 - Sumalee Montano
  • Nolan North - Nolan North
there is even a speculation that kenn did voice for the african american boss on SR1 because they sound similar however the actor nor volition won't confirm that.
Young Maylay is a ghetto retard who bitches that Rockstar "left him out in the cold" (aka didn't pay him more money) and his rap career never took off.
There was a video about Maylay talking with Shawn as mentioned by @DumbassRecords, and the way that he was contractually locked of sorts so in a way he couldn't do shit for a couple of years, which paired with the fact that his ghetto rapper mentality of "family treating eachother like family" made him even angrier at R* because he felt fucked over.
(1 hour version)
The best Rockstar has pulled out for GTAO is fucking Moodyman or whoever that tard is.
Isn't moodyman a DJ that was sort of hired by houser's studio?
Hey, R* has money. And unions are being pushed now to give voice actors more pay.
R* says they don't hire well-known actors for main roles because of "ego and immersion."
It's not a steady gig and it's not decent pay. They get paid below the going rate. Again, Rockstar is one of the major antagonizers that's gonna lead to that bullshit VA guild. I'm also not against Rockstar cheating people, if they're dumb enough, fine, whatever... my entire argument is that the well will run dry. If you keep a consistent image of being a hellhole, you tend to run out of prospective employees. Big name or no.
My only issue with VA Unions is the royalties talk, like nigger, a programmer should be far more deserving of fucking royalties than a VA.
It's gotten better now. For a decade or so, there were two 'English' VAs in the gaming industry, and neither are actually from the UK. Jennifer Hale and Claudia Black.
You're not counting peter molyneux games aren't you? or that is only on the 'merican VA scene?
 
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It's not a steady gig and it's not decent pay. They get paid below the going rate

Source? Cause that'd end this whole debate right now.

I'll remind you that the main characters in the HD era Rockstar games were working for a year or more, so I'd say that's pretty steady for actors who are mostly known for bit roles and stagework.
 
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Source? Cause that'd end this whole debate right now.

I'll remind you that the main characters in the HD era Rockstar games were working for a year or more, so I'd say that's pretty steady for actors who are mostly known for bit roles and stagework.
Now, I'm not sure if there's a 1:1 translation on this, but anime VA work is considered meager pay unless you're someone that voices big name characters or a lot of characters. VA work isn't a 9-5 job, it's show up, do a couple of hours of line reads, and once you have no more lines to read you're done until they need you for a new voice. There's a reason VA people tend to diversify their income sources.

Now, I think Rockstar was also paying their VA (at least for GTAV, not sure about earlier) for motion capture which would definitely keep them on the payroll for longer.
 
Now, I think Rockstar was also paying their VA (at least for GTAV, not sure about earlier) for motion capture which would definitely keep them on the payroll for longer.

Yes, the main cast are not simply voice actors. They do the whole performance. This was a sticking point with Steven Ogg in the early days of GTA V when he would do convention appearances and has also become a big thing the RDR2 cast talk about.

This is the reason Michael Hollick was paid 100k and spent a year performing the role. I'd assume the GTA trio and RDR actors made similar. I don't remember an exact timeframe stated for GTA V or RDR1, but I've heard RDR2 actors claiming that the entire process for them lasted roughly 5 years so I'd assume it's scaled to that timeframe. They were pretty much involved from the start of the production. Roger Clark has talked about his experience having to constantly work with the animators to get the gameplay animations just right as well.
 
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This is the reason Michael Hollick was paid 100k and spent a year performing the role. I'd assume the GTA trio and RDR actors made similar.
IRC, GTA IV was in development right after San Andreas. Development is split into concept, technology, story, gameplay and acting.

So four years of development more or less. Things can change in that span of time.
 
to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).
 
to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).
Lmfao if you think video game devs aren't paid in fucking peanuts and ramen
 
to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).

to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).
R.1fcaa588d08e04f2103b513fc9d4dbef

Calm down.

And comparing mods to official releases isn't dumb. You have this product made by a professional company, which is supposed to be a remastered collection of games from 20 years ago.

The bare minimum would be to enhance these games for modern hardware how the mods have done. They can't even do that. And they're charging full price while removing the originals from digital storefronts.
 
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Source? Cause that'd end this whole debate right now.

I'll remind you that the main characters in the HD era Rockstar games were working for a year or more, so I'd say that's pretty steady for actors who are mostly known for bit roles and stagework.
I can't find any "official" source since Michael Hollick takes up any SEO, most of his complaints was the use of his voice in commercials and monetized trailers without compensation, but that's all I ever heard from the VA circle on Twitter was Rockstar bad. Which was the majority of my point. Reasons went everywhere, but one I remember was them asking for more than the work originally asked for with no compensation. Although, that may have been them angry about residuals and wanting a good spot in the union. I have no idea if Rockstar is obligated to go with union actors or not, I imagine they'd like to not do so yet I can't find any information if they pull a Funimation and go for voice actors in Texas because they aren't unionized.

The standard rate is $200 for an hour's worth of work if you're SAG AFTRA, 10% going to your agent. Hollick got a flat rate, that may very well have been his mistake. If they go with union there's no getting around that, unless there's a kickback somewhere I'm not aware of but then why not just pay the meager amount? I simply remember the VA gays complaining about how companies like Rockstar - again this could easily be because it was suddenly kosher to call out companies - would ask them to do jobs for lower than going rate on the promise of exposure and resume padding. Which I guess those folks weren't union, since people who do work without the union's say so get shafted hard and tend to use aliases to avoid that drama. But that's my point, though, is that they had such a negative reputation in that circle that's all I heard from them was Rockstar bad -- then you had the crunch crap shortly after. I don't think that well is particularly deep and Rockstar had such a shit reputation in that circle which is why I said they poisoned the well.

That said, Twitter is about 3% of the US population and even then I imagine fewer still are VAs or even know about the drama if they are. So you may be right on that front. They may very well never run out of idiots. I just think people have gotten so egotistical that they very well would prefer to starve than work for a toxic company. Well, "toxic". Which would explain the political shift in those companies to avoid that mess.
 

Ignoring the fact that every character skin looked like it was drowned in olive oil and now it looks like characters straight out of Fortnite”

”Commenter: Why did you buy this?

Pyro: So you people can watch it and save your money.”

“Commenter #2: Is this the Cyberpunk 2077 DLC?

Pyro: Uh, yeah it is. It’s on ‘premium settings’. I’m trying to give you guys the full experience.”


Say what you want about Pyrocynical’s furry and vore fetish, but next to OneyPlays, he’s just one of the biggest YouTubers to call this game out. While so, he’s actually being entertaining about it.
 
to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).
It’s not just Jannies that do it for free.
If I were a modder I wouldn’t do jack anymore until Retardstar would official call mods fair game, and even then I’d remember how they fucked our modding asses recently.
 
It’s not just Jannies that do it for free.
If I were a modder I wouldn’t do jack anymore until Retardstar would official call mods fair game, and even then I’d remember how they fucked our modding asses recently.
It's not like they're selling the mods.
 
The remakes have been such a piece of shit I'm already disappointed at what GTASA VR its gonna be like

Afaik they havent said if it will be using the OG engine or unreal, but the latter its far more likely due to existing 6dof controller support and other VR tech
to be fair, as crap as the DE is, comparing official games to mods was always retarded.
"if modders could do it, why couldn't you?!?!" - dunno, maybe because modders work on autism and ramen without getting paid`? rockstar also can't just take those mods and repackage them for a console release because that would open a whole can of legal worms, not to mention the already shit PR (ROCKSTAR IS MAKING MONEY OF YOUR MODS!!!11). so the only option is do it on their own to the degree the beancounters consider feasible.

it's not rocket science really, but makes for good clickbait videos I guess. wonder if those are monetized (what, you don't to shit out clickbait for free?).
Cant they license the mods from the creators? has any company tried that before?

Also been hearing Sega its being shit to their modders too, its that true? even after mania being the best sonic game in almost 2 decades?
 
The remakes have been such a piece of shit I'm already disappointed at what GTASA VR its gonna be like

Afaik they havent said if it will be using the OG engine or unreal, but the latter its far more likely due to existing 6dof controller support and other VR tech
I betcha money it'll be a mobile version again. Or, MAYBE, the broken PC port.
 
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