And comparing mods to official releases isn't dumb. You have this product made by a professional company, which is supposed to be a remastered collection of games from 20 years ago.
The bare minimum would be to enhance these games for modern hardware how the mods have done. They can't even do that. And they're charging full price while removing the originals from digital storefronts.
>professional company
did you miss all the pajeet names in the credits and GSG's track record?
they get what they pay for, which still costs more than people who do it for free. it's one thing to give them rightfully shit for their low effort work, but no company can compete with what a large amount can produce in their free time, and that's why it's dumb. rockstar's shitty behavior has no relevance to that economic equation.
The remakes have been such a piece of shit I'm already disappointed at what GTASA VR its gonna be like
Afaik they havent said if it will be using the OG engine or unreal, but the latter its far more likely due to existing 6dof controller support and other VR tech
Cant they license the mods from the creators? has any company tried that before?
Also been hearing Sega its being shit to their modders too, its that true? even after mania being the best sonic game in almost 2 decades?
besides the technical aspect I don't even wanna know how they plan to make it work. fps? third person? and given all the wonky shit in SA I can already see it fucking people up.
selling mods is a legal mess due to the license and ownership alone, which they probably could figure out in each case, but again is a question how much money they are willing to spend on it (and they'd possible payroll an outcome that bites them in the ass in the end, which logically makes them even more hesitant to do so).
bethesda sells mods, but does so with the terms and ownership defined before you can publish it on their platform (and new skyrim anniversary edition comes prepackaged with a few mods, not sure if that's an extension of the creation club terms or they cut an extra deal).
dunno about everything about sega, but they outright hired fan devs for mania and are usually ok with fan works as long as they don't make money (no idea if that has changed from earlier this year). ironically even EA sometimes allows fan games under that condition (see renegade x).
Given how even the lowest-framerate headset I'm aware of (Playstation VR) wants 60fps
the 60 are interpolated to 120 if devs don't want to/can't use native 90/120fps, you never see native 60.