Girl's Frontline - A gacha game for those who like girls, guns, and sci fi political thrillers

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Pretty surprised no one is speaking on the second game releasing. Looks really good, at least visually. I'm happy gacha started to move out of jpegs.
That's probably because anyone who's played it knows it's shit. I gave this one a chance because I like guns, but then I saw the gameplay from people who aren't paid to shill the game and gave up hope. I did still try the game once it released in English, but it was shit. Not a single gacha game dev wants to create anything of substance.

PS
Avoid Chinese games like the plague as a general rule if you value your time.
 
That's probably because anyone who's played it knows it's shit. I gave this one a chance because I like guns, but then I saw the gameplay from people who aren't paid to shill the game and gave up hope. I did still try the game once it released in English, but it was shit. Not a single gacha game dev wants to create anything of substance.

PS
Avoid Chinese games like the plague as a general rule if you value your time.
Any elaboration? It sounds like a good trashfire. I heard it was very basic, had feet fetish and the NTR story.
 
I find it funny people were expecting XCOM 2 levels of strategy when GFL2 was unveiled, only for it to be just skinwalking XCOM 2's gameplay but with no challenging AI and it seems that they are going the same path as the first game of artificial difficulty (i.e buffing enemy stats to an insane degree to give a feeling of "challenge").
 
Is it out on Steam yet?
Yes. Except only certain regions will get a Steam release and the other half will have to use Mica's own game launcher (think Wargaming Game Center, Gaijin launcher or Battlestate Games launcher).
But what if you don't like feet and NTR?
Feet fetish is disgusting no matter how much they try to sugarcoat it. And its easy to spot the degenerates with it.
 
Pretty surprised no one is speaking on the second game releasing.

The reply is very simple: the gameplay is mediocre ("skinwalking XCOM2" is a good description), the gacha Genshin-derivative and they got completely smashed on the "cute-girls-with-guns" market by Blue Archive first and NIKKE later. The success of the first one was because there wasn't a superior option, after years of development hell and all the amusing Chinese NTR dramas the chances for an explosive release and smashing success were incredibly limited.

I wonder where exactly the devs are getting the money from considering their output is:
- A successful but nowadays in borderline maintenance mode ancient gacha (GFL1)
- A spinoff that did decently but still failed to make a splash (PNC)
- A re-release of their original 2d puzzle game (Reverse Collapse) that did adequately (probably a few thousand sales from Steam numbers)
- An underwhelming high-cost 3d gacha that is struggling to make a dent in a hyper-competitive market and is known for NTR memes (GFL2)
- An array of failed projects that were cancelled during GFL2's development

I know and understand that gachas are extremely cheap but they didn't have a single hit since GFL1. I wonder from where they get the money.
 
the gacha Genshin-derivative and they got completely smashed on the "cute-girls-with-guns" market by Blue Archive first and NIKKE later
I want to argue that it might have a market due to the former is mainly populated by pedos, and the latter by mega coomers, but the veen diagram of whales with those two categories is a perfect circle.

Still, short of Genshin and its competitors the models and animations look good, making the have actual gameplay would probably have made people care more.
 
- An underwhelming high-cost 3d gacha that is struggling to make a dent in a hyper-competitive market and is known for NTR memes (GFL2)


I know and understand that gachas are extremely cheap but they didn't have a single hit since GFL1. I wonder from where they get the money.
you say this but GFl2 global made around 14mill or so the first 3 weeks, I wouldn't call that struggling to make a dent at all
 
Yes. Except only certain regions will get a Steam release and the other half will have to use Mica's own game launcher (think Wargaming Game Center, Gaijin launcher or Battlestate Games launcher).
Oh so that's why it says "soon" on the page in my region despite that the game has been out for several weeks.
 
Pretty surprised no one is speaking on the second game releasing.
I tried it out yesterday, only because I happened to notice a user note on it on QooApp with comments and reviews that on more than one occasion said "It's like XCOM", and I've never played XCOM, so I wouldn't know. i just find it odd that this wasn't being full-blasted advertised like how the first game was. Tales of Angels and Maiden's Fantasy (both literally the same fucking game under a different name, by the way, because "different servers") got more attention and advertising than this.

It's okay... neither good or bad, just okay. i just max out the levels of the 4 default girls the game gives you, and turn on auto-battle and let the game play itself, and I'm 3-star-ing (or 3-circle-ing-ish) the missions like they're nothing. I'm already on Chapter 3.
 
I think I'm giving up on Reverse Collapse, reached chapter 3 second chapter and got in yet ANOTHER stealth sequence. The game seemed like a fun tactics game but it devolved hard into chink autism where you need to do the one strategy the designer decided and fuck you if you want to actually experiment. It was novel at first, but unless I know it's the last segment of this kind it's just wasting my fucking time reloading until I understand what chain of events I need to do.
 
you need to do the one strategy the designer decided and fuck you if you want to actually experiment

It's a sign of extremely poor gameplay designers and pretty typical for GFL1. I would not even categorize them as strategy games, they're puzzle games with DPS requirements.... if you don't break the game over your knee with combos the designers did not expect because they're very bad at their own game.

you say this but GFl2 global made around 14mill or so the first 3 weeks, I wouldn't call that struggling to make a dent at all

We'll see. I don't see GFL2 making the same impact as the first game for a plethora of reasons, but I may be proven wrong. I still maintain that the fact it was released late, it's mostly known for retarded drama and its competitors are far more aggressive than back in 2018 will spell trouble mid and long-term.

Not that I will play it, gachas are timewasters.
 
I think I'm giving up on Reverse Collapse, reached chapter 3 second chapter and got in yet ANOTHER stealth sequence. The game seemed like a fun tactics game but it devolved hard into chink autism where you need to do the one strategy the designer decided and fuck you if you want to actually experiment. It was novel at first, but unless I know it's the last segment of this kind it's just wasting my fucking time reloading until I understand what chain of events I need to do.
An actual Chink game (Black Myth Wukong) exists with balanced gameplay. The game has zero excuse to release something this shit to be considered as game design.
 
Dont tell me kiwi fell for the chink schizo NTR ramblings from 4chan over this game....I hope Mica leaves China at this rate its clear Japan and the rest of the world likes GFL2 more than the mainland did.
 
It's a sign of extremely poor gameplay designers and pretty typical for GFL1. I would not even categorize them as strategy games, they're puzzle games with DPS requirements.... if you don't break the game over your knee with combos the designers did not expect because they're very bad at their own game.
The sad thing is that there's a fun gameplay and character system underneath it but the game just won't let you engage with those. Those fucking stealth levels are just not fun and usually depend on reloading every time you didn't think X turns ahead. It would have been more fun if the levels were at least shorter so the puzzle aspect was more pronounced.
Dont tell me kiwi fell for the chink schizo NTR ramblings from 4chan over this game....I hope Mica leaves China at this rate its clear Japan and the rest of the world likes GFL2 more than the mainland did.
I included the schitzo NTR because it's pure meme material. Literally getting assblasted a character interacted with a man. I heard there's a mahjong game that reignited the NTR craze.
 
I find it funny people were expecting XCOM 2 levels of strategy when GFL2 was unveiled, only for it to be just skinwalking XCOM 2's gameplay but with no challenging AI and it seems that they are going the same path as the first game of artificial difficulty (i.e buffing enemy stats to an insane degree to give a feeling of "challenge").
Just like X-com 2
 
Just like X-com 2
Nah I call bullshit.

Enemy HP only increases on 3 occasions:
  • if an old enemy (i.e an ADVENT Trooper or Stun Lancer) that spawns on a weak Force Level (FL 1-10) will be spawned on a higher difficulty mission, meaning enemies like the Muton, Chryssalid, Sectopod and Archon that spawn on FL 10-20 will not have excessive stats nor bonus damage
  • based on the difficulty selected (rookie, veteran, commander and legend)
  • if the advanced option: beta strike is enabled before the start of the campaign
Last time I played GFL, there was this bullshit enemy mechanic called "deathstacks". These are enemy formations that are indicated by an 8-bit red skull that if any of your squads fights it, you will utterly get curbstomped regardless if your units have max stats and equipment, unless you have a very, very specific setup of units that are only meant to deal with that specific deathstack and that deathstack only. I've seen one mission where there were multiple deathstacks with different formations, and you have to do one specific run just to avoid these things. I have not faced bullshit from XCOM2 on such a level even in legend difficulty.
 
The problem is, this isn't Nikke. If you are a big gacha man, you already have Nikke.
 
Nah I call bullshit.

NuXcom is already barely a "proper" tactical game in regards to gameplay freedoom and variety.

- 1994 UFO Defense gives you complete freedom to hang yourself as you want. You can do essentially what you want, be it suboptimal or optimal or whatever. Buildings can be destroyed, the enemies work on your exact same rules, if you want you can do an entire mission with rookies throwing flares and it's by design.

- Nu-Xcom is a tactical game.... well, a borderline one. Very limited in variety (the only variety comes from builds) and.... it's a console tac game, it's built on what you can't do and the designers expect you to approach fights in a certain manner, with somewhat limited freedom.

- GFL1 is a puzzle game. The designers expect you to do the exact same moves and you can copy 1:1 a walk-through and obtain the same identical results. The only variety is how to pass the DPS checks and breaking the game through unexpected combos. You aren't supposed to think for yourself, you're supposed to divine what specific set of moves and triggers will solve the level. It's similar to the most degenerate Panzer General clones, that reward very puzzle-like scenarios, and thus a very poor tactical game. I do not doubt GFL2 will follow suit because design is hard.

The problem is, this isn't Nikke. If you are a big gacha man, you already have Nikke.

I repeat, the Azns have Blue Archive for the cute-girls-with-guns needs. The fucking thing is a juggernaut barely kept in check by the Vtuber tumor.
 
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