RIPRhongoBongo
kiwifarms.net
- Joined
- Jan 27, 2019
Pulled Cyrene off the gift tickets. If only I could have pulled her light cone. Fuck it, I'll just use the 4-star cone for a while
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It was jarring as fuck when all of a sudden right after the reveal of everything going on with Rerir we're sidelined into a long ass sequence of events that show her past. Lauma and Flins had their stuff in the previous AQ but those felt natural. Flins is linked to Rerir/Wild Hunt, while Lauma is related to the moon and gave introduction to the lore with their moon goddess.Nor do I like Nefers character quest tagged onto it
It was jarring as fuck when all of a sudden right after the reveal of everything going on with Rerir we're sidelined into a long ass sequence of events that show her past. Lauma and Flins had their stuff in the previous AQ but those felt natural. Flins is linked to Rerir/Wild Hunt, while Lauma is related to the moon and gave introduction to the lore with their moon goddess.
Nefer's one felt tacked on and the visual of her laughing was...something. Not what I thought she'd act like. Plus the first part was set in the desert and I personally hated the Sumeru desert quests.
I had to sit through that part just to get the quest done because Hoyo LOVES making you start over from the beginning if you leave or disconnect. This could have been handled by giving her a separate story quest. Or a damn skip button.
It varies. One character gets his or her own character quest and the other gets their backstory shoved into the story. Sometimes they shove both into the main story.I assume ZZZ is trying to get everyone involved but the story is being made up as it goes and the double banner spam means have to introduce multiple new characters every patch and have them appear in the story fighting and shit and i guess they leave later like it's WuWa.
The funny thing is that they are very inconsistent with that. For more information, see Anaxa/Castorice. You could even make an argument for Hysilens/Cerydra.Star rail gives everyone their time to shine and relevance in the story which sounds good but it's bad because it's too long and overwritten and yapping about muh trauma yadayada.
Going through the second half of 6.1 AQ and I dunno, it feels like gauntlets. Archon quests have always been long but they had breaks in between. However 6.1 feels overly long as it's just one big domain.
For reasons known only to the developers, they have multiple checkpoints where you can save and quit during the quest without having to repeat it, but they just don't tell you. I didn't mind it because I played the entire AQ in small chunks over multiple nights so it didn't feel like a gauntlet. But the general rule of thumb is if you move to the next quest in a chain (The transition from the Chess stuff to Nefer's Quest for example) will create one of these check points. I also think moving from one domain to another will do it, but it's not as reliable.I had to sit through that part just to get the quest done because Hoyo LOVES making you start over from the beginning if you leave or disconnect. This could have been handled by giving her a separate story quest. Or a damn skip button.
New Mecharashi code: KELLYPOLIS, 1 pilot-1 mech
Also got super lucky and got my first double with Camilla and Kelly at 30 and Rex at 40 (Plus an extra arm). Built her up and was actually able to push the content I've been stuck at for like a week and a half now.

They did a big update on the 5th that reverted all settings to default. I had to re-adjust mine after it as well, but it seems to be sticking after that. My only complaints anymore is Unlocking characters/weapons takes about double what the rates suggest and there is a huge difficulty spike once you hit WL 45.Also, I'm on the verge of uninstalling DNA. The controller issue is driving me nuts, and it refuses to save settings. I shut off co-op and the game just reverses that. I booted it up today to see how the updates are going, but it's really shit still.