Would miHoYo really be that generous? It's probably just so that people with lives don't lose as much resin if they log in late
not gonna happen, more likely you'll get more sources for fractals, which is the same outcome really.
The whole device repairing thing in windtrace and hunter defaulted to win when timer runs out is fucking gay and retarded.
nah, like
@kokokrunch123 said it forces the rebels to actually "play". hunter defaulted to win rarely happens this time with some semi-competent players.
besides, windtrace has some fundamental issues. for example you have 1 hunter for 3 rebels, so most people when playing the hunter the first time are completely lost. one solution would to have a preference for matchmaking what you wanna do - it wouldn't increase queue times either.
the other is windtrace only happens 1-2 times per year, unless you nolife the event "learning" the map etc. doesn't really happen. otoh it keeps people from going full sweatlord since when you have a competent hunter that previously knew all the good spots it was already much easier to win.
tbh I'm mostly fine the way it is now, you get coins incredibly fast for the people who just want the rewards, the rest can enjoy it slightly tuned.
Most likely - there was some truth to them upping the level cap to 100, and this is to just let us farm more exp books/boss items per day to make up the difference. Please God don't let it be more Boss Items, just let Ascension 6 go to Level 100...
ascension 6 needs 20 boss drops, with 2-3 per bosskill for 40 resin that's between 210-400 resin (so roughly 1-2 days). since a higher world rank would also increase drops, the resin cost should be more or less the same actually - however more drops also means more possible "waste" once more drop than you need.
I installed it but never actually got around to playing it, and everyone I know who was playing it has abandoned it and either gone back to Genshin or moved to Star Rail. Based on that, I'd say not too great.
iirc the steam launch was even later when it was supposed to be "fixed"
I played when global launched, and it was like a flashback to 15 years ago when everybody tried to make a "WoW-killer" without understanding why it was the behemoth it is.
for example the first thing you'll notice (and wuwa triggers me hard for the same reason) is unreal-engine jank, down to the fucking minimal-flatshit UI. genshin is polished af to the point it would make blizzard in it's prime jelly.
however most people can live with jank if the rest is good - and ToF failed in that regard. like wuwa it tries to be "deeper" than necessary, the pacing was all over the fucking place (which I think is a chink trope, first the exposition dump and then get it over with asap).
but even that can be ignored somewhat because the point is doing chores/whale to collect waifus, and that was where ToF fell flat on it's face compared to genshin. for example people complain about "15 minute of daily content" in genshin, but that works for the horde of casuals. in a gatcha you want to be as efficient as possible, if not to save real money - to be that in ToF you were spending 2-3 hours per day to max everything. the other was the greed by forcing you into the powercreep spiral; really, anyone who wants that shit in genshin needs to euthanize itself because combined with a fucking RNG GATCHA it's probably the dumbest thing you can ask for unless you're willing to spend fat stacks to keep up.
basically all the "free" chars in ToF were completely pointless number-wise. you like the char/gameplay? haha fuck you roll the banner. and better do that constantly because the character next patch will be better anyway (and here's the kicker, global was
already nerfed. the original chinese version was even more blatant about it with outright OP chars). and that's before you get into the game systems low-key pushing you into spending, imagine domains with a damage-meter or pvp.
they tried to "fix" some of genshin's shortcomings (for example ToF sells itself as a MMO, meaning you have a populated overworld instead of just instanced co-op with friends), but everything else missed the point how and why genshin works by a mile.
this might sound like a defense of genshin, don't get me wrong there's plenty that pisses me off like the RNG artifact grind, but here's the thing: I can completely ignore it, even with some mid-artifacts that somewhat buff the character I can still do 99% of the content, nor am I forced to roll for characters since most are sidegrades (neuv/arleccino notwithstanding). with all the shit people complain about genshin, it still makes mindboggling amounts of money to the point even if you wanted to spend any, the only thing is resin-refresh (pretty pointless) or whaling for higher constellations/5* statsticks (also pointless).
anyway, gonna have to wait and see how wuwa plays out. just like the mmos back then imo playing at launch is the most fun with people figuring shit out and not everyone being jaded/anti about it yet.
You don't need to slowly climb up it, you're going to Neo that shit and run straight up it.
that's hilarious for me, the game goes out of it's way to be a straight up genshin copy almost everywhere, but when it comes to climbing they went "nah dawg we gonna wuxia dat shit"