Genshin Impact

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By the end of Sumeru, I was sick to death of tiny, floating chuunibyou creatures babbling at me about complete nonsense I don't give a rat's ass about. The Aranara were insufferable, Sorush was insufferable, and the genie was funny at first but got old in a hurry. Imagine my horror when I rounded a corner looking for treasure and got dragged into a world quest about a little oceanid who talks like Fischl and wants me to fight a dragon or some shit. Mihoyo really needs a new thing.
the melusines are pretty chill, most of the time it could be a human NPC and it would make no difference. even the ones during their questline are mostly "quirky" due to their different perception/customs and can be ignored.

I guess I need better RNG with with loading screen tooltip, because my wishes aren't doing great either. Only hard pity these days and more losing 50/50. At least having a guarantee now.
I'm sitting on like 5 rolls till guarantee for like 2 patches now, lol. was tempted to grab magic boi so I could slowly build pity again till we get the wave of waifus while maybe get a new 4* and maybe an early 5*, but with navia possibly going standard.... banner is over anyway, so that takes care of that.

I usually don't leakers that serious since things can and often will change anyway, but mihoyo had no issue being retarded and fucking up a fan-favorite character to the point of dropping her into standard, which is missing a geo unit for 3 years now... just something I try to be aware of.

That seems interesting, MHY may or may not be adding non-Fontaine characters but with arkhe element in their kit. May or may not be apply to leak character Chiori, if she ever gets released.
reminds me of a discussion I had a few days back how hard mihoyo might push the dark/light stuff in the abyss (where it would be real PITA), thus making fontaine characters mandatory (which would only be worth till natlan released), but since they put the blocks in the event anyway, I assume that's the way they're going with. still an advantage to have fontaine chars so you don't have to worry about grabbing those, but not absolute requirement. would also mean they don't have to put arkhe-stuff on non-fontaine characters so it keeps fitting the lore.

Fontaine domains so far.
It's kinda mixed bag in my case. Like my special effects vomiting team (hyperbloom and burgeon, Barbara-Dehya-Nahida-Kuki), brain dead big damage and comfy play don't really get wrecked. While if I use like Freminet in hyperbloom(Offield hydro-Nahida-Kuki), not exactly going faster either, can go a bit slower and noticeably worse if I mess up rotation.

Arkhe is there to disable big damage attack and/or super shield. The stun window from arkhe maybe too low? But that "may be fixed" with more Fontaine characters release in future, so you can have more in a team to deal with the effect. Though, that depends on what MHY do to persuade people off Dendro meta.
I just take my c1r1 yae with nahida and john lee in there, with whatever flex unit that still needs the friendship exp (was a real pain in the ass when I wanted to level that on 3 at once).

the biggest issue I've seen so far with the arkhe stuff is that some enemies need 2-3 hits of it AND it has it's own cooldown, which is explained in a way that makes hardly any sense - just check the hydro MC elemental skill, there is no fucking "interval" since the arkhe hits once at the end, same for lynette, unless they mean takes some time to refresh. furina and other 5* might have a lower one, but it would still mean you'd need several fontaine chars at once to deal with it quick, which would mean you need even more per side. furina can also probably do both going by her eyes, but still....
 
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the biggest issue I've seen so far with the arkhe stuff is that some enemies need 2-3 hits of it AND it has it's own cooldown, which is explained in a way that makes hardly any sense - just check the hydro MC elemental skill, there is no fucking "interval" since the arkhe hits once at the end, same for lynette, unless they mean takes some time to refresh. furina and other 5* might have a lower one, but it would still mean you'd need several fontaine chars at once to deal with it quick, which would mean you need even more per side. furina can also probably do both going by her eyes, but still....
The "fixed interval" thing is just mihoyo's way of wording things to make them way more complicated than they actually are. They could probably just say "deals Pneuma-aligned damage on the final hit" or something. Like you could probably condense the majority of skill/talent descriptions down to a sentence or two and it would convey the same information. The only time I've really seen them do anything clever with it is reading some of Fischl's talents sounding like she wrote them herself.
 
The "fixed interval" thing is just mihoyo's way of wording things to make them way more complicated than they actually are. They could probably just say "deals Pneuma-aligned damage on the final hit" or something. Like you could probably condense the majority of skill/talent descriptions down to a sentence or two and it would convey the same information. The only time I've really seen them do anything clever with it is reading some of Fischl's talents sounding like she wrote them herself.
to be fair even trimmed down it's gonna lead to confusion. one game I play simply has "does X damage over Y seconds" - so how often does it tick? when does it tick, first/last too, which is important for recasting? if you extend it, does it just stretch the time and apply the damager over a longer duration, or just adding more ticks, thus adding more damage in the end, even tho the bonus only says "increases duration of DOTs", but doesn't mention damage?
 
4.1 special program codes:
FB8PFFHT364M
JS96FEZS3P59
2T86EWGBJP6V

4.1 banners, 4* are from leaks.
First phase: Hu Tao, Neuvilette. Xingqiu, Fischl, Diona.
Second phase: Venti, Wriothesley. Thoma, Chongyun, Dori.

Anniversary rewards:
Genshin anniversary.png


Reminder, alternative method for dailies instead of doing commissions.
Commission.png
 
I didn't know that you can get blocked doing weekly request with daily commission.
Genshin dailies.png

Furina kit and splash art
Clothes change, so probably a bit of story spoiler.
Furina splash art.jpeg

E skill, ousia mode summons sea creatures (look at her splash art) attacking your target, Pneuma gives healing.
E burst gives special status for everyone in party, gaining stacks based on health gaining and losing. Stacks give damage boost and healing boost.
Furina cons.png Furina E skill.png
Furina E burst.png Furina passive.png
Since there are new gacha 4* sword and 4* claymore with %HP as base stat in 4.1, sword can be used as "budget" for Nilou, Layla and Kirara. Maybe an okay choice for Furina with how her kit is scaling with HP.

Charlotte kit
E skill functions similar to Nahida, burst is teamwide healing AOE scaling with ATK.
Charlotte cons.png Charlotte E skill.png
Charlotte E burst.png Charlotte passive.png
There will also free Freminet in 4.2.

Super early stuffs:
Banners for 4.3: Navia - Itto then Raiden - Albedo. Should be an event introducing Chiori and that one Itto beetle event is back.
4.4 big grain of salt: 5* Anemo debating between Madam Ping and Cloud retainer. Chinese New Year should be around 2nd week of Feb 2024.
Still after Star rail and that upcoming Persona gacha game, I guess Chinese are willing to go for further than Xmas cake or higher than "hag" female characters.
 
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How much did the plot advanced since the time I stopped playing (thunder island), I think it's been two years and the only new thing I heard is having the plant archon. I thought the game would be 5/7 archons underway.
 
We've met the water archon, so there's only two left, the mexican archon and the ice archon.
 
How much did the plot advanced since the time I stopped playing (thunder island), I think it's been two years and the only new thing I heard is having the plant archon. I thought the game would be 5/7 archons underway.
Already said previously, technically right now is 5th archon (hydro-water). Plant - dendro archon already happened last year.
Game will have a new nation released each year around late Aug. But to have entire nation plot line finished, you probably have to wait till like Christmas or so. It's from patch X.0 to X.3, each patch lasts for 1.5 months. This Wednesday will be on patch 4.1. New playable archon is on patch X.2.

Other patches can be big special events (Lunar New Year, Windblume, "Summer holiday", introducing new playable characters). expanding zones for exploration - world quests with lore and maybe one patch to progress tiny bit on Abyss/Khaenrinah story. Game still suffers useless word vomiting in many non-voiced dialogues for supposedly lore and world building.
 
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Game still suffers useless word vomiting in many non-voiced dialogues for supposedly lore and world building.

That wouldn't be a big deal if they let me to just skip to the next line at any time, instead of making me wait for the mute characters to finish their canned emotion animations.
 
So the new update brought the commission update stuff and it's... not quite as huge an improvement as I'd hoped, but it's better than nothing. The points you get depend on the thing you're doing. For example, opening a random chest gives you half a point it seems like, so you need to at least get two. World quests give them and in my case doing one part of one of the longer Fontaine quests gave me all four points in one go. Also, you still have to go to Katheryne to get the daily reward, so HSR still has it better for the most part. I guess it is kinda nice that if you're wanting to just progress and not detour for commissions you can do that and still get rewards.

Also, Neuvilette seems kinda decent. It seems like the recurring gimmick for Fontaine characters is gonna be consuming HP to do a thing and he's no exception, but he also scales entirely off HP so running him with another Hydro character might be worth it for the resonance. Since Zhongli evaded me once again I now have guaranteed pity and might go for him since I don't have any on-field hydro DPS, unless you count Kokomi but she's only for bursts.
 
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So the new update brought the commission update stuff and it's... not quite as huge an improvement as I'd hoped
If only they let you keep the encounter point instead of reset each day, then it wouldn't be that bad.
Edit: Although, the encounter point you gain from event activity, like the one starts today, is equivalent to 2 commissions. It can be pretty good somewhat.

And so far only 5* Fontaine characters utilize losing and gaining HP mechanic, can't say for any future 4* ones. I'm a bit annoyed that Furina is sold (being the Archon) as the support unit to maximizing effect beside artifact grind.
 
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If only they let you keep the encounter point instead of reset each day, then it wouldn't be that bad.
Edit: Although, the encounter point you gain from event activity, like the one starts today, is equivalent to 2 commissions. It can be pretty good somewhat.

And so far only 5* Fontaine characters utilize losing and gaining HP mechanic, can't say for any future 4* ones. I'm a bit annoyed that Furina is sold (being the Archon) as the support unit to maximizing effect beside artifact grind.
Lynette's skill heals her and then slowly drains her HP for a few seconds after it hits. It's weird and doesn't actually serve to boost her ability at all, other than being able to trigger effects like Bond of Life or the Marechausee Hunter set bonus. Actually that's probably exactly what it's for since I think the Bond of Life is like a quarter of your max HP and that's exactly what her skill recovers. Granted, that's just a guess since as it stands her kit is better suited as an anemo support unless you get her to C6 so realistically you'd probably always give the Fav Sword or something.

I just wish the encounter points were things like in HSR where you could do actual things that you would do when you run out of content like bosses and domains, etc. Because as it currently stands most of what gives encounter points is finite so you'll eventually have to go back to doing commissions once you run out of chests/oculi/archon quests etc.
 
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Star Rail and the game is still getting nicer things comparing to Genshin. (Except story writing department)
Since patch 1.4 is also released on PS5, they have first rerun banner, Seele in phase 2 (JP twitter, because EN hasn't uploaded yet). And apparently, they let signature 5* weapons/light cones being separated banner instead of combining both into one banner.
Seele (2).png
 
Also, Neuvilette seems kinda decent.
Neuvie is actually pretty insane, he has some of the best scaling and is entirely self-reliant. People have already soloed the abyss with him and it's apparently not even difficult.
 
When that happens, alt-tab, mute genshin, put skibbidi toilet song on repeat and play like that. Makes you feel like you're a part of MKUltra.
just start lifting while watching the VN parts, getting swole gets you all the 5* bitches...

Neuvie is actually pretty insane, he has some of the best scaling and is entirely self-reliant. People have already soloed the abyss with him and it's apparently not even difficult.
tempted to grab him since the only other hydro dps I got is ayato, but with navia's standard status still in the air I prolly gonna save hard to get the brat archon, then maybe on a re-run... the 4* will probably better too
 
just start lifting while watching the VN parts, getting swole gets you all the 5* bitches...
You could also get a transcript of a single genshin event and print it out to use the resulting paper stack as a weight, crazy gains guaranteed.

tempted to grab him since the only other hydro dps I got is ayato, but with navia's standard status still in the air I prolly gonna save hard to get the brat archon, then maybe on a re-run... the 4* will probably better too
Same. Fontaine roster is turning out real good, gonna have a hard time picking who to pull.
A far cry from Sumeru where I've only got 2 new characters, one of which wasn't even from Sumeru.

The other one was D*hya.
 
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I got neuvilete too but mine is kinda shitty yet (58/134 with amber and leftover HoD pieces from ayato) and i already find him veeery strong but i also find him a little overrated. His weakness are obvious but either way

1-You WILL get hit by anything actually threatning and lose the charge meaning you didnt just waste your damage but your skill or burst balls. You can keep away or circle some slower enemies but you probably want zhongli here. At least wanderer gets a free dodge every now and then.

2-He is obviously lacking in supports since there is no HP buffer and if you use hydro resonance you lose one dragon stack I think furina will be his best support since she does dmg with no rules and gets a lot of buff stacks from his self harm+heal. Kazuha is excelent from my experience but hydro swirl does no AoE dmg.

The current abyss is veeery easy so yeah, i can see a hyperinvested neuvi but characters dont exist in a vaacum, his solo damage is good but his team damage is probably fine. I;ll say his biggest strenght is being a fairly independent hypercarry that only needs a shielder or c1 to excel and can actually hold prototype amber to great effect. He's also hydro so you can still force him into hyperbloom or freeze if you want.

btw if anyone got fuxuan on star rail i'`ve wondering if i should roll for her if shes really great or at least much better than other choices. My defensive 5* are gepard c1 and luocha.
 
Dehya.png

btw if anyone got fuxuan on star rail i'`ve wondering if i should roll for her if shes really great or at least much better than other choices. My defensive 5* are gepard c1 and luocha.
Welcome back, spiral abyss nerd.
If you really want another 5* preservation char (there won't be another one for a long while), then sure. I'll give a few points about her.
I do feel that HSR allows more powercreeping to limited 5* units with "free" crit rate/damage in their passive, eidolons/constellation or even their skill ability. And maybe even leaning into other path/class specialty.
Fu Xuan is preservation and a bit of harmony (teamwide damage buffing). I feel she is power creeping to Gepard. Gepard currently is still very good, can't say for any future 5* preservation will do to him.

My comments on Fu Xuan.
1) Defensive option is more consistent (comparing to Gepard) since it's her skill not ult. Skill lasts for 3 turns, therefore she'll give action/skill points most of the time auto-attacking. Gepard has to use skill point, so he won't be as good as Fu Xuan in Qingque or IL Dan Heng. I build her high speed (141) from Hacker space set rather than 8% damage reduction from Wuthering Snow.

Her skill also gives teamwide increase crit rate and bonus health. C1 will give additional 30% crit damage.
Also 100% crowd control resistant one time for anyone on team, which means your dps char won't be frozen by Cocolia or stunlock delay by Arumaton Gatekeeper 2-hit attack.
Gepard effect hit rate for frozen and at C1, not really that good since LV90 bosses has high speed so frozen effect is "useless" and they also has high effect resistance or worse 100% freeze resistance like Cocolia.

Since Fu Xuan doesn't have any option (lightcones and her skill) to increase aggro to her, she is much better for Blade and Clara comparing to Gepard.

2) Her health reversal charge from her ult. The health reversal charge mechanic has higher priority than Luocha's instant heal aka Luocha's instant heal won't be used on her most of the time. Which maybe a good or a bit of bad thing in Simulated Universe, depends on how much you like to make out of defensive bonus likes Speed - defense increased on healed and damage taken decreased at max health.
Beside if you have Fu Xuan's signature LC, she heals bunch of missing health to everyone at the start of combat, or at the start of any attack wave (not turn). MHY being "cheeky"/scummy selling character signature LC gives additional energy recharge.

3) Minor Swarm simulated universe thing, the adventure tile sets, ones where you have to destroy barrels or hitting trotters. Her normal attack out of combat is AOE and range, it makes thing much easier.
 
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