Genshin Impact

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Y’know, I like Sumeru, I really do - I think it’s the best region to date - but I really hope that after this, MHY has gotten over Caves. I get that it’s hard to make a Desert interesting, but it’s also just as hard to make all the caves not look similar.

Seriously, half of the Teleport Statues in Sumeru are in Caves you go into once for a quest then never go into again. At least they added an indicator on the Map which ones are Underground now, but it’s excessive.
 
So yeah, until we see gameplay, Dehya is looking really confusing. Her skill is basically pyro albedo with poise increase and damage mitigation but her burst turns her into a field dps. Those dont seem to synergize at all but maybe that's the point, if you want to play her off field just use skill and if you want to play on field use burst? She is definitely not designed around burning and burning like everyone kept saying tho, her skill is too slow for that.
Assuming she gets no more tweaks and changes during the beta before release, Dehya really does read like a Kuki case, where there will be characters released in the future that have amazing synergy with her. I'll admit right now that I'm by no means an advanced theorycrafter who crunches numbers, but I am really struggling to see where Dehya fits in to the current meta. My only hope is that she'll either be changed before release, future characters will enable her in a cool way or that there's something vitally important I'm missing from reading her kit that makes her really convenient as she currently is.

She cannot cause Vaporize reactions with her elemental burst, which instantly is a massive loss of potential for her because Yelan/Xingqiu are insanely broken and carry most other Pyro users. Her Pyro application, while off-field is a good fit, seems a bit too slow for Burgeon + no EM scaling. Her interruption/stagger resistance mechanics might be good enough to make her a viable alternative to a dedicated shield character? It's gonna be difficult to compete with the existing roster of shielders though. They're all quite good. Which leaves mono pyro? Dehya/Xiangling/Bennett/Anemo (Kazuha for best results). That team will clear Abyss no problem but that's more because the three support characters are insanely busted than anything else. Also, would she even perform better than Klee in mono pyro?

The thought of Dehya being relegated to a Klee sidegrade in one already mediocre team comp is a sad one because I quite like her character.
Y’know, I like Sumeru, I really do - I think it’s the best region to date - but I really hope that after this, MHY has gotten over Caves. I get that it’s hard to make a Desert interesting, but it’s also just as hard to make all the caves not look similar.

Seriously, half of the Teleport Statues in Sumeru are in Caves you go into once for a quest then never go into again. At least they added an indicator on the Map which ones are Underground now, but it’s excessive.
I fully explored the first desert area before they added the indicators for the teleport waypoints to show whether they're below or above ground and I damn near lost my mind. I don't understand how Mihoyo think it's okay to add underground cave/tunnel systems that large and then skip a dedicated map for them. It made an otherwise fun experience (exploration) into an exercise of frustration. Thankfully the new desert is not nearly as bad with the underground stuff... Or maybe I just got better at exploring them, who knows.
 
I would say the new desert area is a lot easier to navigate comparing like Sumeru forest region. Caves and underground area are one time visit and much more linear, less branching and multiple "floors' and layers. Pretty much the world quest will handheld you where to go and give you freedom to explore nearby "puzzle and treasure room".

The only maybe a bit confusing layers underground is where the new Worm boss is, with the two Electro scropions and Wind worms.

Even with the supposed secret rock doors highlighted through vision can be later visited with later part of world quest unlocking full power for Liluopar. You don't really have to deal with unresolved puzzle because you can't do it without unlocking new gadget power much much later like Aranana quest.

Upperground are very straightforward to explore, you may miss something because of sandstorm hinders your vision at first. Although please, they really need to implement underground in game if they want to continue like this for future contents. Yes, I'm aware of the interactive map, I find its not comfortable enough to navigate through, especially place with multiple floors/layers.

I don't really like navigate interior of giant robot though, the tilt camera angle actually makes me kinda nauseous after a while. Especially zipping around, adjusting camera to find the energy core on the ground and only to miss it because of certain angle blocked your view with random stuffs.

Dehya is a very mixedbag case and I'm leaning on the more pessimistic side.
1) I don't like the idea of releasing a non full function unit now because "story and content" and later be "fixed" with new units.
2) Being called a 5-star Xinyan, which I find funny-sad and probably true at the same time. Being a health tank with WoW monk stagger style, but not really committing to it. Then with dps function aren't good enough with elemental reaction, considering they are so successful on making Dendro element. Fine, MHY doesn't want Dehya having broken combo with Xingqiu and Yelan.
3) Multiplier scaling can be fixed, but its overall unit goal function is what worries me. That would be such a waste on Dehya (appearance, personality and story involvement). Hopium/copium would be new artifact set if they keep this state.
 
Assuming she gets no more tweaks and changes during the beta before release, Dehya really does read like a Kuki case, where there will be characters released in the future that have amazing synergy with her. I'll admit right now that I'm by no means an advanced theorycrafter who crunches numbers, but I am really struggling to see where Dehya fits in to the current meta. My only hope is that she'll either be changed before release, future characters will enable her in a cool way or that there's something vitally important I'm missing from reading her kit that makes her really convenient as she currently is.

She cannot cause Vaporize reactions with her elemental burst, which instantly is a massive loss of potential for her because Yelan/Xingqiu are insanely broken and carry most other Pyro users. Her Pyro application, while off-field is a good fit, seems a bit too slow for Burgeon + no EM scaling. Her interruption/stagger resistance mechanics might be good enough to make her a viable alternative to a dedicated shield character? It's gonna be difficult to compete with the existing roster of shielders though. They're all quite good. Which leaves mono pyro? Dehya/Xiangling/Bennett/Anemo (Kazuha for best results). That team will clear Abyss no problem but that's more because the three support characters are insanely busted than anything else. Also, would she even perform better than Klee in mono pyro?

The thought of Dehya being relegated to a Klee sidegrade in one already mediocre team comp is a sad one because I quite like her character.

I fully explored the first desert area before they added the indicators for the teleport waypoints to show whether they're below or above ground and I damn near lost my mind. I don't understand how Mihoyo think it's okay to add underground cave/tunnel systems that large and then skip a dedicated map for them. It made an otherwise fun experience (exploration) into an exercise of frustration. Thankfully the new desert is not nearly as bad with the underground stuff... Or maybe I just got better at exploring them, who knows.

I dont see how dehya can get fixed with Fontaine without making the current pyros better than her anyway.

The main problem with Dehya is that they want her to have field time cause WAIFU but they cant let bennet C6 make her a bettter Diluc so her normals have to be thrash and her burst cant use xq/yelan like him, but her skill also snapshots bennet buff so it has to be weak as fuck to not be broken like xiangling burst.

But IMO the worst part is that her skill is nonsensically terrible and way worse than i expected. It has 12s duration, 20s CD and procs 1u of pyro every 2.5 seconds meaning it only procs 4 times (lol) off field. It's not good for enabling, reaction dmg nor burgeon so who is this for? I would say this is a 4* kit on a 5* character but that's a lie because even thoma and xynyan have better kits. In fact, why not use xynian or thoma over dehya? At least they give shields which is way better than her mere stagger resistance, have 100% uptime (via cons) and even if they do less damage they wont waste field time.

I dont understand why they didnt just make her skill good like Albedo and yae. She is the first pyro 5* who wants to be off field which would make her extremely valuable by default but they made her off field power shit and her on field effect worse than every other pyro 5*. Just give her skill hp scaling (so bennet cant buff it), 100% uptime free (6s/25 duration) and 2s interval of 2u pyro with much higher damage and she is already waaaaaay better.

But guess what they did? They nerfed her burst this monday. It wasnt even that strong (2000~ at level 10 for 70 cost) , for a burst you cant vape/melt fully. I always give the devs the benefit of doubt because they clearly know game design and balance better than me but that i genuinely have no idea how to rationalize that.
 
I dont see how dehya can get fixed with Fontaine without making the current pyros better than her anyway.

The main problem with Dehya is that they want her to have field time cause WAIFU but they cant let bennet C6 make her a bettter Diluc so her normals have to be thrash and her burst cant use xq/yelan like him, but her skill also snapshots bennet buff so it has to be weak as fuck to not be broken like xiangling burst.

But IMO the worst part is that her skill is nonsensically terrible and way worse than i expected. It has 12s duration, 20s CD and procs 1u of pyro every 2.5 seconds meaning it only procs 4 times (lol) off field. It's not good for enabling, reaction dmg nor burgeon so who is this for? I would say this is a 4* kit on a 5* character but that's a lie because even thoma and xynyan have better kits. In fact, why not use xynian or thoma over dehya? At least they give shields which is way better than her mere stagger resistance, have 100% uptime (via cons) and even if they do less damage they wont waste field time.

I dont understand why they didnt just make her skill good like Albedo and yae. She is the first pyro 5* who wants to be off field which would make her extremely valuable by default but they made her off field power shit and her on field effect worse than every other pyro 5*. Just give her skill hp scaling (so bennet cant buff it), 100% uptime free (6s/25 duration) and 2s interval of 2u pyro with much higher damage and she is already waaaaaay better.

But guess what they did? They nerfed her burst this monday. It wasnt even that strong (2000~ at level 10 for 70 cost) , for a burst you cant vape/melt fully. I always give the devs the benefit of doubt because they clearly know game design and balance better than me but that i genuinely have no idea how to rationalize that.
Aren’t we allegedly supposed to be getting a new wave of Mondstat characters coming in the next few months, before Fontaine? Maybe Dehya will be like Kuki, and find a niche with them - that can probably be better filled by Bennet, Diluc, hell most of the Pyro characters not named Klee…

Yeah they really seem to have shit the bed with Dehya. Considering how hyper focused they were on making Dendro and how basically all the Sumeru characters seem designed around Dendro reactions, it feels like her kit fell off hard.
 
Aren’t we allegedly supposed to be getting a new wave of Mondstat characters coming in the next few months, before Fontaine? Maybe Dehya will be like Kuki, and find a niche with them - that can probably be better filled by Bennet, Diluc, hell most of the Pyro characters not named Klee…

Yeah they really seem to have shit the bed with Dehya. Considering how hyper focused they were on making Dendro and how basically all the Sumeru characters seem designed around Dendro reactions, it feels like her kit fell off hard.

People keep bringing kuki but i think that's an unfair comparison. Kuki didnt get better thanks to one unit that cover her issues, she did cause an entire new element was added to the game and with two new extremely good electro reactions. Kuki is actually "too strong" now because hyperbloom disregards the need for "strong units", all you need is level 90 EM kuki and 3 people to apply hydro+dendro and you can clear abyss reliably.

Even then, like i said, you cant make a unit that covers dehya's flaws without breaking better units. For example, Dehya cant use xq/yelan so the only way she can vape her whole burst is if we get a new hydro unit who applies a ton of AoE hydro automatically (hydro archon maybe?), and that would be way more broken on nilou/Bloom while dehya hu tao is still be stronger. I was against making her burn/burgeon focused but now i kinda wish they did because at least she would have a strong niche.

I think Dehya's "main selling point" is giving POISE without a shield, presumably because they will be adding a new Geo Husk/darkwraith souls Knight and the 3.5 abyss will have all of them but that's super useless because the Husks are not threats whatsoever, they simply have a fuckton of hp so you want dmg and not sustain.

1674667285068.png

This fat fuck has 450k hp at level 100 (more than 100k above mirror maiden btw). At floor 12 he gets 2.5x hp meaning he literally goes past 1.1 million hp. You think i'm gonna use dehya to facetank it? Nah hoyo i'm gonna play raidenational again and mash m1 because raiden has infinite poise by default anyway.
 
This fat fuck has 450k hp at level 100 (more than 100k above mirror maiden btw). At floor 12 he gets 2.5x hp meaning he literally goes past 1.1 million hp. You think i'm gonna use dehya to facetank it? Nah hoyo i'm gonna play raidenational again and mash m1 because raiden has infinite poise by default anyway.
And people wonder why I don’t bother to do the Abyss beyond 10-3 anymore.

I get it, Abyss Teams are probably all we’re getting for End Game or Challenging Content, but good lord does it feel like a whale check. I’m just glad I did my 12-3 runs when it was Heralds…
 
I don't think Dehya is save-able without a rework. Her kit needs to be over tuned to make her viable, and given how the beta is going that's just not going to happen. RIP desert waifu, you look cool as shit and your moveset looks cool as shit, but you're just not good.
 
I don't think Dehya is save-able without a rework. Her kit needs to be over tuned to make her viable, and given how the beta is going that's just not going to happen. RIP desert waifu, you look cool as shit and your moveset looks cool as shit, but you're just not good.

It's still possible to save Dehya because we technically had even worse beta characters like Ayato and Yae, who were not only weak but both had a terrible gimmick of "long skill CD that lowers when ally attacks" and weak passives. They got stat buffs and skill/passive reworks so even if they not OP or anything, they're very easy yo use now. Altho i'm not sure the devs were satisfied on those changes, with Ayato clone taunt being removed and readded every beta week, while Yae targeting rules changed both during beta and post release.

What i mean is that it's not impossible that dehya might get significant mechanical rework next monday but i guess they would need to change her cons. Her c1 gives her hp% talent scaling and her c2 gives longer and stronger skill and those are very good so it feels like they want you to get 3 dehyas just so she can be functional. Probably the worst case of "create the problem and sell the solution" on the game. If she gets buffed i'll post here but if she (somehow) gets nerfed again then yeah its time to lose all hope.
 
Seriously, half of the Teleport Statues in Sumeru are in Caves you go into once for a quest then never go into again. At least they added an indicator on the Map which ones are Underground now, but it’s excessive.
it has too many waypoints in general, which I noticed in the first zone and somehow it gets worse every patch - gurabad has fucking THREE of them all right next to each other.

I get people moan about MUH STAMINA MUH WALKING, but that's a fucking quest area you enter once and then maybe to grab some artifact spots. having to walk for 10 fucking seconds won't kill anyone (and if it that's bad just pull for heizhou + sayu for the speed), mihoyo really needs to stop catering to all the whiny casuals.

give adepti nerd kson waifu

Dehya is a very mixedbag case and I'm leaning on the more pessimistic side.
1) I don't like the idea of releasing a non full function unit now because "story and content" and later be "fixed" with new units.
2) Being called a 5-star Xinyan, which I find funny-sad and probably true at the same time. Being a health tank with WoW monk stagger style, but not really committing to it. Then with dps function aren't good enough with elemental reaction, considering they are so successful on making Dendro element. Fine, MHY doesn't want Dehya having broken combo with Xingqiu and Yelan.
3) Multiplier scaling can be fixed, but its overall unit goal function is what worries me. That would be such a waste on Dehya (appearance, personality and story involvement). Hopium/copium would be new artifact set if they keep this state.
I might be one of the few who doesn't care at all about MUH META or whatever. anyone who played long enough or whaled hard enough is gonna faceroll abyss, this whole NEW CHAR MUST BE OP feels like some genshin-youtuber shit. I got almost 40 chars, you need only 8 for abyss, at some point it simply doesn't matter anymore how "good" or "bad" a char is - especially since the same dipshits who whine about MUH POWER MUH ENDGAME are the same ones who won't grab her anyway because they already got heavily invested teams unless a char is really OP, but no char can be on the level of the fucking dendro archon - and for anyone else you can pick whoever you want, but again the same dipshits think you can only play the game with the same 8 + spares heavily buffed abyss chars (hence the retarded "zones need to be harder, even with no rewards" - yeah right, because that's the next thing those retards are gonna whine for).

at this point I simply roll for who I like, even if the kit is shit it will be more than enough for 90+ percent of the content.
 
at this point I simply roll for who I like, even if the kit is shit it will be more than enough for 90+ percent of the content.
I say this as someone who’s rolled for and gotten literally every character - what, at this point I view Genshin as a Character Collector in between big updates - not every character is going to shake up the meta a la Nahida for a recent example. It’s why no 4* has matched the Liyue National Team in terms of being “Must Slot In” characters.

MHY, for their faults, has done a remarkably good job do far when it comes to avoiding blatant power creep. If that’s at the core of their character kit designs, I’m willing to give them the benefit of the doubt.

Besides - even if Dehya’s kit is bad to mid, they’ll probably still make money off of “Tomboy Desert Waifu”, nevermind whoever’s on Banner 2 for her cycle.
 
>Besides - even if Dehya’s kit is bad to mid, they’ll probably still make money off of “Tomboy Desert Waifu”
Besides - even if Dehya’s kit is bad to mid, they’ll probably still make money off of “Tomboy Desert Waifu”, nevermind whoever’s on Banner 2 for her cycle.
I'll admit, I pull for either "wow this character is great and useful" (like Nahida) or "this character is nice to look at" and Dehya falls in the latter category. Assuming I don't use all my primos up on the Hu Tao/Yelan Banner (and I probably won't, I'm still very torn on Yelan), I'll probably pull for her just for the looks.

But right now her kit looks fairly unappealing to me. But I haven't really looked at it either yet.
 
I'm all for "Waifu > Meta", but if doing regular content with the waifu becomes a slog because they are subpar even on that front, it's going to lead to me not wanting to play the waifu.
Agreed, it makes me happy that Beidou is the best 4* in the game (IMO), on top of being best girl of the series. It also makes me sad that Xinyan is one of the worst units in the game, while one of the best girls of the series (Tomboy, enough said).
 
Agreed, it makes me happy that Beidou is the best 4* in the game (IMO), on top of being best girl of the series. It also makes me sad that Xinyan is one of the worst units in the game, while one of the best girls of the series (Tomboy, enough said).
Hey, are you me? Beidou and Xinyan are my highest investment characters and I desperately try to make Xinyan work as much as possible. Beidou is easy because she's actually incredible, but Xinyan, even with C6 and strong artifacts, is kind of a pain in the ass. My experiences with Xinyan is also why I'm so worried about Dehya. I respect the users ITT saying they don't care about meta or tierlist viability, which is fair. I don't really either. If a character is to my liking, I will try my hardest to make them work. Unfortunately I'll just have to also agree with the users directly above me. If a character is bad and/or feels awkward to play, not even my enjoyment of their character lore/visual design can save it in the long run. Eventually they'll be benched.

As hard as I try with Xinyan, she has found herself on the bench more often than not since Sumeru's release because Dendro and its reactions are just so much fun, so much stronger and so much easier to pull off. I don't mind grabbing Dehya if she's just "Okay". A character like Ayato falls squarely into that category of comfortable and viable but not exactly meta breaking. The big concern for me is how Dehya will even work and how many teams she'll fit into and still be fun. I really, really, really don't want to play mono pyro with her but I can't see where else she should go as things stand and I'd like to use her in the Abyss.
 
I gotta be honest, I never really understood dendro reactions because I didn't feel like grokking the state machine that maps out each interaction and sub-reaction. From what I can tell, dendro + hydro and/or electro is meta now. I just play Ayaka freeze because I understand it and it works.

I have Nahida but her talents are capped at level 6 because I don't want to spend hours catching up on the archon quests to unlock the newest weekly boss.
 
I gotta be honest, I never really understood dendro reactions because I didn't feel like grokking the state machine that maps out each interaction and sub-reaction. From what I can tell, dendro + hydro and/or electro is meta now. I just play Ayaka freeze because I understand it and it works.

I have Nahida but her talents are capped at level 6 because I don't want to spend hours catching up on the archon quests to unlock the newest weekly boss.
1) Hydro + Dendro = Bloom (creates dendro core).
Dendro cores will automatically explode after a few seconds or more than 5 of them appearing on the ground depends on their creation order.
Faster application or less icd means more cores will be created.
With Nilou's passive, then dendro cores will explode "immediately" and higher AOE.

2a) Then you applies Electro or Fire on dendro cores to create Hyperbloom or Burgeon.
Damage of hyperbloom/burgeon depends on EM and level of Electro/Fire unit.
Hyperbloom causes dendro core homing and deal large "single" target damage. While Burgeon is fire explosion (also hurts your on field character). This is why Thoma's shield is better than Xinyan's, stronger and just right amount of fire application.

2b) Dendro + Electric = Quicken aura, then.
Depends on which element keeps damaging with, Electro is Aggravate, Dendro is Spread.
So Aggravate damage depends on Electro unit's stats while Spread depends on Dendro unit's. Which is why you'll hear like Keqing or Yae Miko is Aggravate, while Tighnari or Alhathaim is Spread.

Except that Aggravate and Spread dps units are typical %Attack, %Elemental damage and %Crit rate/damage build with certain amount of EM is good. While hyperbloom or bloom dps units just stack as much as EM if you can.
 
Last edited:
I'm not sure if thats just me, but when I use dendro without hydro, it feels extremely underwhelming. My Nahida is really well built (for me*) and I like her a lot and she does a good amount of damage just by doing her thing, but without a proper hydro character involved she isn't exactly blowing my mind.

Right now my fav team for "just playing in the world" is Nahida + C6 Xing + C6 Fischl + C6 Diona

*for me: I try to look up whats good artifacts for the character and stats for those artifacts and grind for those and try to have as little def as possible unless Def is good like Noelle. But I don't go and try to find the 1 in a million super turbo artifact that youtubers somehow find to make 10 trillion damagepoints happen.
 
I'm not sure if thats just me, but when I use dendro without hydro, it feels extremely underwhelming. My Nahida is really well built (for me*) and I like her a lot and she does a good amount of damage just by doing her thing, but without a proper hydro character involved she isn't exactly blowing my mind.

Right now my fav team for "just playing in the world" is Nahida + C6 Xing + C6 Fischl + C6 Diona

*for me: I try to look up whats good artifacts for the character and stats for those artifacts and grind for those and try to have as little def as possible unless Def is good like Noelle. But I don't go and try to find the 1 in a million super turbo artifact that youtubers somehow find to make 10 trillion damagepoints happen.
If you want to have an idea of which artifact sets are good for which characters, then use this community spreadsheet. Don't worry, it has some helps from meta nerds/theory crafter, so it's good reference for building each character. You still need to figure out building your own team comp though.

If you don't wanna be turbo like meta nerds or content creators (spending more money on primos and converting primos to resin), I think if you manage to roll for appropriate main stats for artifact set is good enough, then optimizing your team comp.

For dendro, it is a reaction element, it's designed to be combined with other element. There isn't or hasn't a dedicated Dendro support yet, you know like Sara, Gorou and Faruzan for their respective element. Pretty much huge green damage you see on screen are either Spread or Hyperbloom reaction from other players gameplay. And your team comp is well not really optimized for either reaction I'd say.
 
Pretty much huge green damage you see on screen are either Spread or Hyperbloom reaction from other players gameplay. And your team comp is well not really optimized for either reaction I'd say.
it's actually not bad, nahida definitely puts out enough dendro to keep up with xingqiu so you'll end up trading hydro/dendro auras and get a good mix of aggravate and blooms. i've done abyss floors with a similar team (kokomi, nahida, yae, fischl). diona is the only one that doesn't really work well, maybe he could replace her with em shinobu to be a bit more optimal but it's honestly fine just for overworld stuff either way
 
Back
Top Bottom