x3firehexx
kiwifarms.net
- Joined
- Aug 24, 2024
Kids and pre-teens are a incredibly INCREDIBLY easy demographic. Fuck, even if the game wasn't good the kids still would play it, solely because it's, well, an anime/gacha game.No idea how these games exploded in popularity like they did.
It's also very, very slow paced and intentionally so, afaik there are a bunch of characters you can play as, and you'll have to upgrade and "build them out" individually, seperately. So, if it took you x amount of time for a given character, if you want to build out your other characters what'll you'll end up doing is well, building them out individually, hence the formula is:
t * n
Hence if mihoyo wants to add more playable characters, they can simply pull out a random previously NPC, open their config file or whatever and change "Playable = false" to "Playable = true".
(serously, genshit has wayy to many playable characters that do the same thing, it's not fun nor engaging, i find this idea really fucking frustrating, but, there is a reason mihoyo does that)
So, you'll see kid/teens spend hours upon hours on this games. Infact, i can attest to that and give my own sister as a example. She's obssesed with it big time. Ofcourse, if alll the kids/teens completely salivate over this drug of a game, streamers/youtubers are going to pick it up aswell. Even if they hate the game, what they don't hate is the fact that, if their entire viewerbase is composed of the two beforementioned age ranges, results in really, REALLY easy views, and views = ad revenue, and streamers are greedy,
So mihoyo is basically given free advertising by streamers/youtubers by virtue of them sharing the same common userbase: Kids/teens. It's not too difficult to understand why it blew up the way it did.
And, as i already said no one likes spending time to upgrade/build a bunch of different character's they'll neer use anyway, so they'll opt to buy their way forward, so for mihoyo it's.
n characters * m amount of money to upgrade a character
so it's
m * n
And if we add the variable p as players who actively spend money, it's
m * n * p = r
Where r is revenue. So if mihoyo wants to make more money, they can either increase the time it takes for you to build a character, t, driving more poeple into microtransactions, so then they can increase the m (the amount of money it takes to upgrade a character), and then just increase n (the number of characters) and from the insane amounts of money from that they can then feed it into a relentless ad campaign increasing p, and, even if they don't increase m, t, or n, they will still gain a lot of money, that they can spend of ads, to increase p, and so on and so forth.
It's a self sustaining, constantly increasing cycle. If you, as a company manage to make a game that does that you are essentially set money wise, Ofcource mihoyo hass like 2 other games so take that and multiply it by 3.
This, is exactly how gta online became so succesfull, how pubg became so succesfull, how CoD became so succesfull, etc. etc. I mean, literally, in CoD mobile, for example the EXACT SAME thing is true, just, instead of characters youv'e got guns. But the principle is basically the same. The formula even works without the "Multiple playable characters" part, as long as you compensate by increasing the other variables.




