Games You Wish Existed - The vidya we'll probably only see in our dreams

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Cyberbots: the sequel
Warzard/Red Earth in HD, or added to some compilation
Star Gladiator 3
It's like capcom is this shithole full of brainless drones shitting out resident evil and monster hunter sequels, endlessly.
 
Probably has been said already, but a polished, quality-assured Bethesda game.

The cancelled third entry into The Legend of Zelda: Oracle Series. Those games were awesome, could've used more of them.

Star Wars: Kotor 3. I don't need to elaborate further.

Destiny with the original story that Joeseph Staten had written. That would've been preferable to the vague threat of "The Darkness."

Half-Life 3/Half-Life 2: Episode 3.

Whatever story Halo 5 was originally going to have. Whatever it was, it was a lot better than the garbage we got.

Zelda 64DD. I love Majora's Mask, but the mysteries surrounding 64DD still interests me.

Fallout 4 with more dialogue options, no wife, no Shaun, and no voiced protagonists!
 
My biggest gaming wish is for Activision-Blizzard (NASDAQ: ATVI) to leave their legacy RTS titles in the past, unmolested. Starcraft 2 proved that whatever creative juices the Bliz tem once had are long dried up, their priorities shifted from storytelling to bankable esports and bilking their customers for cosmetics. I don't want to live to see their current year take on Warcraft 4.
 
A version of Pokémon Sword/Shield that took four years of development instead of just one. It seriously had the potential to be a great game, but as-is it’s just kind of mediocre and outpaced by other Pokémon games in everything outside of QOL mechanics.
 
Hell yeah it is, a Gotham by Gaslight game would be awesome.

As long as it expands the Gotham by Gaslight world beyond the comics or animated movie since even that universe's Joker barely appeared in it (due to the main villain being a different character).
 
A third Dark Cloud game. 1 and 2 were amazing for their time, randomly generated dungeons, weapon upgrading mechanics, town building (though basic in both games, or an early 2000s PS2 game it was incredible).

It's a shame Level 5 can't make them any more since SONY owns the IP.
 
I want an ultra violent first person shooter where everything can be used as a weapon. That rock on the ground? Yeah, you can pick it up and bash people in the head with it. Stick on the ground? Same deal.
That dude you just killed a minute ago? Get out your pocket knife because the bastard is made of potential weaponry.
Everything can be picked up, swung, thrown, and generally used to bring painful death to your enemies. Hell, add an expanded hand to hand combat system so you can use the terrain itself as a weapon by bashing your enemy's head into it.
 
Duke Nukem Game.- This is likely going to be a perennial one for me because of how Forever turned out and how Reloaded was indirectly shitcanned. For this game, I want a return to the old school style of things- no regenerating health, no ammo crates that give endless ammo, and no linear corridors.
I also want a return to the 'serious' game world, Randy Pitchford's 'funhouse mirror' sucked ass, and was filled with sex jokes and images only a 13 year old would think 'funny' and a bunch of characters I hated.

Left4Dead 3- I want a new set of characters and a new location. I also want the special infected to look different. Variety in how the Special Infected look. Not every Hunter needs to look the same, nor every Boomer, Tank or Smoker. Randomizing their appearance (like with the Commons) would go a long way.
 
Duke Nukem Game.- This is likely going to be a perennial one for me because of how Forever turned out and how Reloaded was indirectly shitcanned. For this game, I want a return to the old school style of things- no regenerating health, no ammo crates that give endless ammo, and no linear corridors.
I also want a return to the 'serious' game world, Randy Pitchford's 'funhouse mirror' sucked ass, and was filled with sex jokes and images only a 13 year old would think 'funny' and a bunch of characters I hated.
Man, I agree. I would love a proper return for Duke, but I have no idea what that even means in 2020. I went back and played DNF a few years ago and had a fun time with it. I learned to ignore the cringe and just went with it. Mediocre at best and worst.

Half of the appeal of Duke3D was the Build engine. Albeit janky, the environments it created at the time were unmatched and I’d still reckon that Duke3D, barring multiplayer, was a much better game than Quake. Imagine DNF and it’s “humor” being released present day. It would be utterly lambasted and reviled. The Duke character was the cherry on top of a really fun game back when Duke3D was new. He was a vehicle with some nifty catchphrases, but the world was the star.
 
A game that plays like Fire Emblem, with a cast of dostinct characters that can level up and permanently die, but isn't as weeaboo-something more like ASoIaF in terms of tone, but maybe more high fantasy.

Also a Dawn of War 4 with all major 40k factions+Lost & Damned and Daemonhunters (not just grey knights).
 
Half-Life 3/Half-Life 2: Episode 3.
Well you got your wish.... On VR BABY THE FUTURE IS NOW!!!!


A game that plays like Fire Emblem, with a cast of dostinct characters that can level up and permanently die, but isn't as weeaboo-something more like ASoIaF in terms of tone, but maybe more high fantasy.

Also a Dawn of War 4 with all major 40k factions+Lost & Damned and Daemonhunters (not just grey knights).
Now hear me out now. 40K Fire Emblem. Romance a Bloodletter, do I need to say more?
 
An RPG with a truly contextual fighting system that meaningfully changes from fight to fight depending on the area/whoever you're fighting. Think about it like like Platinum games of RPGs.
 
A third Dark Cloud game. 1 and 2 were amazing for their time, randomly generated dungeons, weapon upgrading mechanics, town building (though basic in both games, or an early 2000s PS2 game it was incredible).

It's a shame Level 5 can't make them any more since SONY owns the IP.

Did the second one have the 'die of thirst' mechanic? I hate that in games unless it's very well done.
 
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