Games You Wish Existed - The vidya we'll probably only see in our dreams

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I want an open-world game like the Ubisoft or Bethesda games, but based around the Twilight 2000 game. It's owned by its creators again and it could probably be licensed for next to nothing. It could be kept evergreen by adding new "theaters of operation" like the role playing game had: Europe, middle east, back in the United States.

Since I'm dreaming, given how fucking huge that you can make those maps, make it fucking huge. I hate the lore in the 3rd elder scrolls game onward and the fallout games that have these descriptions of the world and vast huge distances when you can look up from the in game document you're reading and say Oh look, no, it's right over there, a 3 minute walk away.

If I have to walk from the ruins of post-ww3 kalisz to Hanover to get a ship back to the US I want it to feel like I did, not like I played the game for 9 minutes to get to a map marker 750 yards away.
 
I want an open-world game like the Ubisoft or Bethesda games, but based around the Twilight 2000 game. It's owned by its creators again and it could probably be licensed for next to nothing. It could be kept evergreen by adding new "theaters of operation" like the role playing game had: Europe, middle east, back in the United States.

Since I'm dreaming, given how fucking huge that you can make those maps, make it fucking huge. I hate the lore in the 3rd elder scrolls game onward and the fallout games that have these descriptions of the world and vast huge distances when you can look up from the in game document you're reading and say Oh look, no, it's right over there, a 3 minute walk away.

If I have to walk from the ruins of post-ww3 kalisz to Hanover to get a ship back to the US I want it to feel like I did, not like I played the game for 9 minutes to get to a map marker 750 yards away.
I would love that shit. Maybe open it up with the last two fights between USSR and NATO troops where there's hardly anyone left so the "Enemy Brigade" is like 12 dudes with a 5-ton and a rolled CUC-V Blazer.
 
I would love that shit. Maybe open it up with the last two fights between USSR and NATO troops where there's hardly anyone left so the "Enemy Brigade" is like 12 dudes with a 5-ton and a rolled CUC-V Blazer.

Yes, exactly. Maybe if you grind long enough you'll collect the parts to get an APC or light tank rolling again, once, of course, you distill enough fuel and scavenge enough main gun ammo...

Make it so you can go home (or at least try to get to Germany and get on a transport), set up a fiefdom where you and a handful of followers with machine guns and sandbags are local warlords, etc.

Might as well wish for the sky though.
 
Yes, exactly. Maybe if you grind long enough you'll collect the parts to get an APC or light tank rolling again, once, of course, you distill enough fuel and scavenge enough main gun ammo...

Make it so you can go home (or at least try to get to Germany and get on a transport), set up a fiefdom where you and a handful of followers with machine guns and sandbags are local warlords, etc.

Might as well wish for the sky though.
If we're going to wish, the Ruins of Krakow would be fucking amazing, where half the northern part of the city got irradiated by a Davey Crockett, nobody is allowed to wear a uniform and carry a rifle together (one or the other, you know the rules...), making deals for shit. Having to watch your rad-meter for real because that shit starts eating you up alive.

That adventure chain for that sub was fucking amazing, so was the module set called "Why Go Home" with that castle complex in that radiation free valley in West Germany was fucking great.

I'd love to play a game like that.

But, wishes, horses, etc.
 
You know as much as we would love it I can already hear the shitty reviews from Polygon and RPS and so forth - "Why is everything so far apaaaaart?" "Getting a working tank is too haaaaaard." "This is like Tom Clancy's The Division meets Fallout 3". That last one would be considered a positive criticism by those worthless digital rags, too, I'd bet.
 
Megaman Legends 3.

Though, considering how 11 is coming out within 3 months, and X9 is being heavily teased, I'm starting to think that we might be on the track to actually getting it.
 
You know as much as we would love it I can already hear the shitty reviews from Polygon and RPS and so forth - "Why is everything so far apaaaaart?" "Getting a working tank is too haaaaaard." "This is like Tom Clancy's The Division meets Fallout 3". That last one would be considered a positive criticism by those worthless digital rags, too, I'd bet.

Honestly, a Fallout game where you actually felt like you were traveling across an entire state would be great.

I personally hate fast travel and think it ruins games. Especially MMOs. They spend a fortune to build this giant world and waste all of that by just having people teleport to central hubs.

Imagine if an MMO utilized its huge world so that people would have to hire guards for trade caravans to get to large faraway cities or if the journey to get to a raiding temple was potentially just as dangerous as the raid itself.
 
I don't so much mind fast travel, but like fast travel in the Baldur's Gate game it should be interruptible. I'm not sure how feasible that would be on a 3d Skyrim or Far Cry type game though.
 
I also like the idea of a Twilight 2000 open world video game.

I'd like to also see a video game adaptation of the early tabletop game Boot Hill done as an open world sandbox game.

I know there's Red Dead Redemption which is an open world game set in the Old West, but I am thinking Boot Hill would work better as a survival sandbox game like Conan Exiles or Day Z, and I'd have options for both single-player and online multiplayer.

There would be a massive map with several Western terrain types such as deserts, prairie, mountains, woodlands, etc.

You could even manage your own frontier homesteads and possibly even build your own towns like in Fallout 4, only done better.
 
Binging myself on Blood and a tiny bit of the old Shadow Warrior, I'd love to see either another Build engine like game or a game similar to Blood in being an FPS game with some occult shit thrown in the mix with a sort of anti-hero and weapons that go beyond guns (Blood had a skull staff, dynamite, and even a voodoo doll as some of its weapons besides four guns). Since Blood gave us a gunslinger type of protagonist, making it set in the wild west or in the timeline of the wild west would also be nice.

Ion Maiden is currently in early access and excellent, except for "occult" read "transhumanism."
 
Ion Maiden is currently in early access and excellent, except for "occult" read "transhumanism."
Oh I know of Iron Maiden's existence. I actually own a copy of it on either steam or GOG.

One game I wish could exist: something that could succeed M&M 6-8. Kinda like 9 but actually not shit and not a pre-alpha that was released. Hell, another M&M game made by the people that once were a part of New World Computing would be nice, especially if they could tie it with Ubisoft's M&M kinda like 10 did but with it being more blatant than just easter eggs and fanservice (not the cheesecake kind but the sort that were nods).
 
Honestly, a Fallout game where you actually felt like you were traveling across an entire state would be great.

I personally hate fast travel and think it ruins games. Especially MMOs. They spend a fortune to build this giant world and waste all of that by just having people teleport to central hubs.

Imagine if an MMO utilized its huge world so that people would have to hire guards for trade caravans to get to large faraway cities or if the journey to get to a raiding temple was potentially just as dangerous as the raid itself.
Have you tried Black Desert? It's pretty much like that. The only downside is it's a Korean P2Win model and it's really grindy but if you can look past that you might like it.
 
An actually good remaster or copycat of Langrisser/Warsong with 3D graphics. If you don't know what it was, it basically consisted of having heroe-type characters, and less powerful units of soldiers for each hero depending on that hero class and level, in a grid base terrain strategy game. Like Fire Emblem, but with mooks under your command.
Maybe a vidya with a gameplay similar to that of Master of Monsters would be good too. I absolutely love games that have an evolving mechanic.
Pretty much the only games that I love with all my heart were a bit old.
 
When I was younger, I was really in to Dynasty Warriors and Three Kingdoms. Thought it was fucking cool as shit. Even wrote the company on one of those post cards they'd supply when you buy a game with advice I thought they should do to improve the game. Preteen me never got a reply.

Anyways, it was essentially a hardcore and more in-depth version of Total War. You start out with your clan/team/town/whatever and to build up, you need to attack neighboring places. Capture resources, people for your army, slaves, etc. I even wanted to see something to the affect of if you want/need more horsemen, you need to steal/take horses from the city/army you're attacking. Sames goes for weapons/armor/etc. You can't/couldn't just build anything out of thin air; if you wanted it, you needed to take it.

So it would combine the 3rd person view of being on the battlefield and being able to turn the tides of war on the ground, but also included strategy of managing an empire.

If it could be online, that'd be just as cool. Like WW2 Online.
 
I wish they would make a Western RPG in the literal sense. Closest I can think of is Fallout New Vegas, but I want more old west and less sci-fi.

Also bummed they never made a Fresh Prince video game.
 
Honestly, a Fallout game where you actually felt like you were traveling across an entire state would be great.

I personally hate fast travel and think it ruins games. Especially MMOs. They spend a fortune to build this giant world and waste all of that by just having people teleport to central hubs.

Imagine if an MMO utilized its huge world so that people would have to hire guards for trade caravans to get to large faraway cities or if the journey to get to a raiding temple was potentially just as dangerous as the raid itself.

This is something World of Warcraft did right. Even the flight paths were few and far between, and you only got them if you found them the hard way. And the world felt all the bigger for it.
 
I think my dream game series would be the alternate universe where Warhammer Fantasy replaced Elder Scrolls with each game in a different region of the map.
 
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