I may have described this before, but I have a vision of a game that came to me while playing Just Cause 2, where I'd methodically take down regions and make up my own story as to what was going on operationally even though it was make-believe.
I call it SUPREME COMMANDO.
The gimmick of it is that you have a vast country (like Panau in terms of scale, quality and terrain variety), destructible buildings, some level of economy (construction may be tied to slots, you may not have it be fully freeform) and you play at two levels.
As a commander, you've got a really light wargame level where you are commanding battalions, air wings, basic construction (again, not necessarily in depth but of the sort like "repair this refinery that was destroyed, expand this barracks, install radar dishes."
But you also have a number of Commandos/Aces (these have to be made), and when you play as a Commando/Ace you are like a massive force multiplier.
The Commando/Aces are supposed to be insanely overpowered action heroes, may or may not have gadgetry but you should expect to die fairly frequently. But it's not realistic either, you can absolutely go full Rambo mode on hundreds of enemy soldiers, shoot down whole air wings yourself, etc. Point is, your Commandos are a tactical decision, however you use them. Need to knock out radar and SAMs all along a mountain ridge that you can't reach? You send a Commando and you play that mission. Incoming armored column and you're horribly outnumbered on an open plain? Your Panzer Ace might be able to turn the tide of battle. Have an enemy about to enrich uranium and start raining nukes on your cities? Your Ace will go on some Ace Combat level shit to bomb that position.
The physical infrastructure you destroy matters; if their comms are a wreck, they can't coordinate (units mulling around, holding position). If their petrol infrastrucutre is a wreck, they can't keep armor moving. And so on.
The aesthetic would be War (TM) as envisioned by children/pop media. Not in the literal plastic army men sense but in that your soldiers are WW2/Korea dudes with rifles and bazookas, you've got Vietnam-era gunships and napalm and fighter jets, Commandos wear berets, etc.
pimping game
Character driven, bit of psychology
Running your hoes, defending yourself from defection and disrespect by rivals
Building a stable
Could be great fun
Very character driven
Very misogynistic (women disrespecting game)
To add, combat would be blaxploitation style kung fu (with canes and brass knuckles and such).
Dialogue would be like Disco Elysium in design philosophy. Funky Disco Elysium.