Games You Wish Existed - The vidya we'll probably only see in our dreams

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All I want is what W40K Eternal Crusade promised in 2016: Space Marine meets Planetside. Also, I'd like to have Hawken back.
 
I think we need more bizarre games. I also enjoy stuff with a seemingly juvenile topic that has some darkness, quirkiness or a grotesque sense of humor to it. I'd love to take titles such as Bully, American McGee's Alice, Earthbound, Heart of Darkness, Psychonauts and Kindergarten, mix 'em together and see the we get.

A Transformers themed tactical shooter like Rainbow Six or Star Wars: Republic Commando where you control a combiner team that can form a giant robot at will would also be neat.
 
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A new Rogue Squadron game. Fucking up Star Destroyers and Death Stars was the shit.
Star Wars Imperial Commando. Because Rainbow Six Star Wars edition was also the shit.
An honest to goodness real Battlefront game. EAs bullshit doesn't count.
A Halo spinoff thats an adaptation of of one of the novels. I'm thinking of a combined Fall of Reach/First Strike game.
Half Life 2 Episode 3. We know the story now. I don't care if it's a Black Mesa type mod or something Valve shits out in half a year. Just fucking do it already.
 
Silent Hills.

Rest in peace, my sweet prince.

Also a fully completed MGS V. Also MGS VI where you build up Zanzibar Land as Big Boss. Also a remake of the original metal gear. Maybe a Metal Gear Reboot.

On non-Konami things, a 40k RPG based on Dark Heresy by FFG in Mass Effect Style.
 
Star Wars Battlefront III

The more I see leaked info about the game, the more I wish we had gotten that instead of EA's shitty version.

And I would have also had loved to have seen a completed version of Resident Evil 1.5 as well.
 
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I want the original vision of Spore. For anyone that didn't keep up with the apologies for the somewhat-fun mess Spore became, the original vision was more of a simulationist game. Will Wright and some faggot clashed about how the game should be in development, and Will Wright lost and they ended up releasing a baby's first simplified game with very cartoony graphics.

I also want remakes for Sid Meier's SimGolf, Sid Meier's Pirates, Total Annihilation: Kingdoms, and Arcanum.

But mostly I just want Koei to unfuck themselves and stop being a shovelware merchant so I can get a decent Rot3K, Navel Ops, or a fucking non-MMO Uncharted Waters for once.

Since I'm mentioning longshots, the next Elder Scrolls game actually releasing and actually respecting player intelligence for once would be nice. Since Morrowind the gameplay itself has just gotten dumber and dumber with every iteration.

An Armored Core style game would also be fun. I'd like to play another game where I control a mech and destroy shit, all while my character is a silent mime whose own backstory is up to the player to decide.
From Software is developing an AC game now, but basically no details. http://www.ign.com/articles/2017/12/04/from-software-on-the-future-of-armored-core-franchise
 
A Platinum Games WH40K spectacle fighter ala Metal Gear Rising where you play as the Primarchs during the Horus Heresy.
Imperium,
Roboute Guiliman
Jaghatai Khan
Corvus Corax
Sanguinius

Traitor Legions
Angron
Mortarion
Konrad Curze
Horus Lupercal

Put a fucking metal soundtrack over it, Let the chap who voices Kratos voice Angron and add some fucking awesome setpieces.
 
1. A GTA-style game set in ex-USSR (presumably Russia) in the 1990s, after the collapse of the Soviet Union. Crime levels making the worst parts of Mexico look cozy, massive corruption, war, refugees, almost total breakdown of the military, third-world level poverty bordering on famine, the atmosphere of imminent total collapse, doomsday cults, pyramid schemes... It's a perfect setting for such a game, whether focusing on criminals like GTA or something like the old Mercenaries games.
Also, it should have a soundtrack full of various pop, eurodance and techno trash from that decade. Gunning down gangsters while listening to this or this would be an interesting experience.
2. A Fallout game set before, and probably right after the nuclear war. Something like Nick Valentine's pre-war adventures would work nicely. Alternatively, featuring someone like Roger Maxson.
3. More modern city-building games like SimCity. Cities Skylines is nice, but it's not perfect. Ideally I'd like to see something with the game mechanics of C:S and the artstyle, advanced industries and modular customizable buildings of SimCity 2013.
4. A Tropico-style satirical city builder, set in Brezhnev-era Soviet Union. You are the chairman of a regional Communist Party committee who must build a new socialist city... all while dealing with incompetent superiors, lazy drunk subordinates, 5 year plans, constant shortages of materials, envious colleagues trying to sabotage you, complaining citizens, your fat ugly wife and her equally horrible mother-in-law. Fulfil demands from Moscow, keep your people (relatively) happy, snatch some state cash for yourself and don't let the zealous Party inspectors catch you. Also, get that goddamn Yugoslav cupboard and a vacation to GDR for your "beloved" sweetheart... or else.
5. A game set during a 1990s Yugoslav-style civil war, where you lead a hastily-organized militia unit fighting other hastily-organized militia units. You start out with whatever old army equipment you could find and must scavenge, loot your enemies or buy stuff from foreign arms dealers. You can also extensively customise your vehicles and tanks with improvised armour and other stuff. Become a warlord, defeat your enemies, deal with foreign interests and try not to get your ass bombed by the United States or hauled into the Hague.
 
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I've been stewing an idea about an action RPG game about urban survival as a hobo. The basic gist of the game would be essentially mixing elements from Condemned : Criminal Origins (setting, combat system, overall atmosphere) and Kingdom Come : Deliverance (in-depth clothing/armor, "needs" and social interaction system, large settlements with lots of people to interact with) with a bit of S.T.A.L.K.E.R / Deus Ex (open-ended hub world, relatively persistent and active NPC characters, emphasis on exploration and scavenging)
The game would be played from a third-person perspective and there would be a plot running behind the events of the overworld, but for the most part the emphasis would be on the players' own survival in a reasonably hostile world but playing with mostly peaceful means would be an option as well. The players would have to take care of eating, hydrating, :briefs: , sleeping and protection from diseases / elements and other basic needs to stay healthy and alive as well as be careful about other hobos that might try to mug you or kill you.

Combat would feature hand-to-hand combat as well as combat using elementary tools and impromptu weapons as well as makeshift weapons created by a crafting system. Combat would definitely play an important role in the game, but I would prefer to model the game after an "iron man" style playstyle where when the player character dies it's all over. To counter the frustration of losing your save to a single stupid mistake, the game would have a limited respawn system that you would unlock by having access to clinics (unlocked via exploration, paying for them with in-game currency or exchanging favors, faction alignment and ranking) but each death would be a setback that would cause your stats (health, resistances, movement speed, strength etc ) to take a hit and possibly earn you negative perks depending on how you died.

Different weapons would have varying durability rates, different damage types that you can try to protect against with specific clothing / makeshift armor and have other qualities like being able to inflict bleeding or break bones. There would be some firearms in the game such as makeshift weapons, old firearms and even some conventional firearms of varying grades but they would be very rare, ammunition scarce and shooting could easily draw a lot of unwanted attention.

The game would also feature a notoriety system that's broken down to reputation among different factions (positive and negative) as well as notability and your notoriety would go up for committing various acts with witnesses present such as brandishing weapons openly in a hostile way, wearing gang colors, mugging people and especially from murders witnessed by others especially if you murder non-hobo civilians or police officers. While high notoriety would help you become convincing in negotiations with people and some factions might require you to *be somebody* to work for them, it would also mean that the police would be out looking for you and especially if you've killed a police officer it's hard to live that down. Notoriety would go slowly down if you kept your head low (or you could pay information dealers to reduce your notoriety levels or in reverse artificially raise it but that would cost a lot of money which is also very valuable for hobos) . Some traders would not want to trade with you if you're a wanted criminal, others would not trust you if you weren't so high notoriety both closes and opens doors.

A big part of the game would be hunting and scavenging food/drink(survival), scrap(crafting material and trader junk), medicine, weapons, tools (survival gear, cooking equipment, crafting tools) , "addictions" (drugs, alcohol, cigarettes, porn mags, playing cards and dice for gambling). You can devise strategies to accomplish this whether it's by rifling through dumpsters each morning, sneaking through abandoned buildings with a makeshift spear in hand trying to harpoons some rats or stray dogs to be cooked over a flaming barrel, mugging people/stores/hobos, outright murder and robbery, going from place to place as a traveling trader, buying goods where they're cheap-ish and then selling where they sell for a bit higher, panhandling on the street (the cops or other hobos may intervene) or breaking and entering.

When the night comes you would do well to seek shelter to both avoid freezing to death and avoiding having your belongings stolen. The game would have a "safe" hobo camp around the newbie area where you'd be able to store your belongings safely (game would have a weight-based inventory limit) but everything past that would have you having to strategize where to make camp. There would be survival supplies like sleeping bags and the ability to create fires in empty barrels to create warmth, but some of those resources might not be available and you would have to scout around what areas / buildings would be safe to sleep in or if they had dangerous animals, hostile squatters / druggies / gang members in them or environmental hazards like asbestos. Faction alignment (i.e joining a hobo group) could potentially unlock new safe camps but that would come at the cost of some of the other factions becoming hostile towards you and closing some options that were previously available.

The game wouldn't (at the start anyway) try to model an entire city. Rather, it would try to feature 3-4 areas within a city with the rest of the area being closed off while possible additional content is being worked on. There would be a subway network running under the city that the player could use by either taking the subway train or try to explore the abandoned rail tunnels and maintenance networks on their own, though that would also be fairly risky business due to there being risk of being run over by a train or other environmental dangers like being electrocuted by faulty wires, chased away by security or territorial hobos or attacked by wild animals. There would of course be access points to the other playable sections of the city by foot in the ground level and bus lines that take you there, but until you get to learn the city it might be dangerous or costly due to having to take trips through bad neighbourhoods or bus lines not having enough bus stops (more would be added as you progress into the game, the game world would have some development going on as the game progresses).
 
Silent Hills.

Rest in peace, my sweet prince.

Also a fully completed MGS V. Also MGS VI where you build up Zanzibar Land as Big Boss. Also a remake of the original metal gear. Maybe a Metal Gear Reboot.

this is slightly off topic, but there is a big theory going around that the new hideo kojima game is actually some kind of metal gear prequel, and that PT, sillent hills, and the mgs games are all connected


the theory is a little out there but it makes sense in a lot of places, if its real ill actually cream and shit my pants
 
I remember back when Mass Effect 3's controversial ending was a thing, this guy created an analogy as to why the ending was horrible by proposing Lord of the Rings as an RPG in the same vein as Mass Effect. The whole thing sounded awesome. I'm just going to leave that segment here as a quote because he phrases it better than I could.

Let’s pretend for a moment that The Lord of the Rings was released not as a series of books, but a series of games. More importantly, the company behind the series decided to do something really hard but rewarding with the game — they were going to let you make decisions during play that substantively altered the elements of the story. That means that some of people playing through this Lord of the Rings story would end up with a personal game experience that was pretty much exactly like the one you and I all remember from reading the books, but that story is just sort of the default. Whole forums were filled up by fans of the series comparing notes on their versions of the game, with guides on how to get into a romantic relationship with Arwen (the obvious one), Eowyn (more difficult, as you have to go without any kind of romance option through the whole first game, but considered by many to be far more rewarding), or even Legolas (finally released as DLC for the third game).

And that’s certainly not all of possible permutations. Some players actually managed to save Boromir (though he leaves the party regardless, but gets you a whole extra army in the third game if he’s alive, and makes Denethor much less of a pain in the ass to deal with). Some folks don’t split up the party, and spend most of the game recruiting supporters through the South and North, from Aughaire down to Dol Imren. For some, Gimli dies at Helms Deep; for others only Merry escapes into Fangorn (which makes recruiting the Ents all but impossible). Hell, there are even a few weirdos who chose NOT to recruit Samwise back at the beginning of the story, and actually play through the whole first game without him (though the writers reintroduce him as a non-optional party member once you get ready to leave Lothlorien).

And what about the players who rolled the main character as a female? That changes a LOT of stuff, as you might well imagine. (Though, thankfully, all the dialogue options with Legolas are the same.)

I've wanted a game like this for years and I'm so bitter it will never happen.

Here's the whole article if anybody's interested.
http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/
 
I've been stewing an idea about an action RPG game about urban survival as a hobo. The basic gist of the game would be essentially mixing elements from Condemned : Criminal Origins (setting, combat system, overall atmosphere) and Kingdom Come : Deliverance (in-depth clothing/armor, "needs" and social interaction system, large settlements with lots of people to interact with) with a bit of S.T.A.L.K.E.R / Deus Ex (open-ended hub world, relatively persistent and active NPC characters, emphasis on exploration and scavenging)
The game would be played from a third-person perspective and there would be a plot running behind the events of the overworld, but for the most part the emphasis would be on the players' own survival in a reasonably hostile world but playing with mostly peaceful means would be an option as well. The players would have to take care of eating, hydrating, :briefs: , sleeping and protection from diseases / elements and other basic needs to stay healthy and alive as well as be careful about other hobos that might try to mug you or kill you.

Combat would feature hand-to-hand combat as well as combat using elementary tools and impromptu weapons as well as makeshift weapons created by a crafting system. Combat would definitely play an important role in the game, but I would prefer to model the game after an "iron man" style playstyle where when the player character dies it's all over. To counter the frustration of losing your save to a single stupid mistake, the game would have a limited respawn system that you would unlock by having access to clinics (unlocked via exploration, paying for them with in-game currency or exchanging favors, faction alignment and ranking) but each death would be a setback that would cause your stats (health, resistances, movement speed, strength etc ) to take a hit and possibly earn you negative perks depending on how you died.

Different weapons would have varying durability rates, different damage types that you can try to protect against with specific clothing / makeshift armor and have other qualities like being able to inflict bleeding or break bones. There would be some firearms in the game such as makeshift weapons, old firearms and even some conventional firearms of varying grades but they would be very rare, ammunition scarce and shooting could easily draw a lot of unwanted attention.

The game would also feature a notoriety system that's broken down to reputation among different factions (positive and negative) as well as notability and your notoriety would go up for committing various acts with witnesses present such as brandishing weapons openly in a hostile way, wearing gang colors, mugging people and especially from murders witnessed by others especially if you murder non-hobo civilians or police officers. While high notoriety would help you become convincing in negotiations with people and some factions might require you to *be somebody* to work for them, it would also mean that the police would be out looking for you and especially if you've killed a police officer it's hard to live that down. Notoriety would go slowly down if you kept your head low (or you could pay information dealers to reduce your notoriety levels or in reverse artificially raise it but that would cost a lot of money which is also very valuable for hobos) . Some traders would not want to trade with you if you're a wanted criminal, others would not trust you if you weren't so high notoriety both closes and opens doors.

A big part of the game would be hunting and scavenging food/drink(survival), scrap(crafting material and trader junk), medicine, weapons, tools (survival gear, cooking equipment, crafting tools) , "addictions" (drugs, alcohol, cigarettes, porn mags, playing cards and dice for gambling). You can devise strategies to accomplish this whether it's by rifling through dumpsters each morning, sneaking through abandoned buildings with a makeshift spear in hand trying to harpoons some rats or stray dogs to be cooked over a flaming barrel, mugging people/stores/hobos, outright murder and robbery, going from place to place as a traveling trader, buying goods where they're cheap-ish and then selling where they sell for a bit higher, panhandling on the street (the cops or other hobos may intervene) or breaking and entering.

When the night comes you would do well to seek shelter to both avoid freezing to death and avoiding having your belongings stolen. The game would have a "safe" hobo camp around the newbie area where you'd be able to store your belongings safely (game would have a weight-based inventory limit) but everything past that would have you having to strategize where to make camp. There would be survival supplies like sleeping bags and the ability to create fires in empty barrels to create warmth, but some of those resources might not be available and you would have to scout around what areas / buildings would be safe to sleep in or if they had dangerous animals, hostile squatters / druggies / gang members in them or environmental hazards like asbestos. Faction alignment (i.e joining a hobo group) could potentially unlock new safe camps but that would come at the cost of some of the other factions becoming hostile towards you and closing some options that were previously available.

The game wouldn't (at the start anyway) try to model an entire city. Rather, it would try to feature 3-4 areas within a city with the rest of the area being closed off while possible additional content is being worked on. There would be a subway network running under the city that the player could use by either taking the subway train or try to explore the abandoned rail tunnels and maintenance networks on their own, though that would also be fairly risky business due to there being risk of being run over by a train or other environmental dangers like being electrocuted by faulty wires, chased away by security or territorial hobos or attacked by wild animals. There would of course be access points to the other playable sections of the city by foot in the ground level and bus lines that take you there, but until you get to learn the city it might be dangerous or costly due to having to take trips through bad neighbourhoods or bus lines not having enough bus stops (more would be added as you progress into the game, the game world would have some development going on as the game progresses).

Strongly reminds me of NEO Scavenger except that NEO Scavanger is 90's PC level graphics on top of a text based rogue-like engine. It takes place in near-future post-apocalypse Michigan and you fight off raiders and cryptids.
 
Megaman X9 albeit with a retro-16 bit graphical style and either a big bad that isn't hung up on evolution as it's constantly harped upon in the game franchise, or have in the climactic battle your protagonist yell "EVOLUTION DOES NOT WORK THAT WAY!". Maybe have it be the tie in to the Zero series.
 
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