- Joined
- Oct 2, 2017
Made in Abyss as some sort of Dragon's Dogma co-op.
Thematically it's an anime about increasingly dangerous fauna as two kids descend down a bunch of named layers to what is more or less a Monster Hunter world. Everything is already classified by strength and rarity in the world itself, so it'd be pretty easy to cut it up into pieces.
Maybe some sort of RPG/adventure story as you progress, but every layer you've passed, you'd have the option to play it like a MH game. Missions to do something mundane compared to the story quests, but obviously evolving into a late-game system of varying difficulty across all the layers with events and what not. A reason to return to easier layers for rare spawns.
https://i.redd.it/jryg3paqdnoz.png
Hell, it'd even be cool in a Destiny format. Drop into any layer you've "conquered", randomly get matched with a bunch of other people who can do their own thing or join for dynamic boss take-downs. The colorful yet dangerous setting just begs for a game that isn't a story-based one-way street.
Thematically it's an anime about increasingly dangerous fauna as two kids descend down a bunch of named layers to what is more or less a Monster Hunter world. Everything is already classified by strength and rarity in the world itself, so it'd be pretty easy to cut it up into pieces.
Maybe some sort of RPG/adventure story as you progress, but every layer you've passed, you'd have the option to play it like a MH game. Missions to do something mundane compared to the story quests, but obviously evolving into a late-game system of varying difficulty across all the layers with events and what not. A reason to return to easier layers for rare spawns.
https://i.redd.it/jryg3paqdnoz.png
Hell, it'd even be cool in a Destiny format. Drop into any layer you've "conquered", randomly get matched with a bunch of other people who can do their own thing or join for dynamic boss take-downs. The colorful yet dangerous setting just begs for a game that isn't a story-based one-way street.