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It's easier if you switch to keyboard and mouse. Still awful, but not as frustrating.Dead Space and that fucking asteroid section
The DLC was worse; some of the fights drag on for 5+ minutes longer than they should, and one of the new enemies can curse you, to where you can't heal, can't gain blood punch juice, and constantly take damage, and the only way out of it is to blood punch the enemy who cursed you, and if you die while cursed, it stays on you into your extra lives. So what happens to you if you get cursed without at least one charge of blood punch? Well you just fucking die and get a game over, bitch.Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.
I see lots of comments like this but in my multiple playthroughs of Nioh 1, I don't remember getting ohko'ed frequently and the game felt downright fair compared to modern Fromsoft's obsession with every attack dealing 90% of your HP regardless of armor or how much you level your HP.Nioh. I really, really wanted to like this game because of its slick and versatile combat system, but I couldn't stand how most bosses are both really tanky and can and often do kill you in one hit from full health. It feels needlessly punishing, the whole FromSoft "Prepare to Die" mentality taken to a stupid extreme (even FromSoft knows OHKs are frustrating and avoids putting them in their games). I heard Nioh 2 is a major improvement, so I might give it a try someday.
What?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?Star Ocean 3 and retconning both previous games and all you went through until that point to be a video game with a video game
I enjoyed the game for the most part, but bosses were fucking health sponges for the most part of you didn't consistently break them. That farming back up your spirit weapon was a fucking pain did not help either when you wanted to go in balls blazing. Finished the core game fully, but the DLC only played the first level, killed the centipide samurai out of pure hard headedness, but it was clear the game demanded I had gone through a NG+ cycle or two to keep up and my interest was 0 at that point. Still, once I learned that dodging wasn't going to protect you from shit and that block actually blocked, things went a lot smoother. Also, the ninjitsu and spells were crucial to make things go smoother. My issue with Nioh though is...Nioh. I really, really wanted to like this game because of its slick and versatile combat system, but I couldn't stand how most bosses are both really tanky and can and often do kill you in one hit from full health. It feels needlessly punishing, the whole FromSoft "Prepare to Die" mentality taken to a stupid extreme (even FromSoft knows OHKs are frustrating and avoids putting them in their games). I heard Nioh 2 is a major improvement, so I might give it a try someday.
Fucking Diablo Loot. I hated the diablo loot so goddamn much. Fiddling around, going to the blacksmith, propagating all the good shit from my favorite weapon and transferring it to another for like 10 extra points in the damage stat. The constant inventory management due to how much shit you just end up stocking on. Just let me kill shit and bob and weave everywhere, stop making me micromanage a goddamn armory... Nioh 2 I hear is a big improvement in general but still has diablo equipment, so just for that I never bothered with it. I do hope Wo Long learned the fucking lesson or at least mellowed out a bit. I do like the game mechanics but the busywork is a pain. And well as a freebie, the level design in Nioh 1 was pretty meh and the level recycles for side missions ended up becoming pretty tiresome for someone that tends to try and complete what they play. Oh, and the bullshit 2 high level bosses in the same room missions, though those were fully optional so won't give the game much shit for those.On the actual topic of the thread
Nioh's Diablo loot was a major turn off at first. I felt like I was spending more time looking at gear than playing the game and even now that I thoroughly like the game I do feel that the loot system is still a weak point.
Learning that there were some options to more easily manage gear helped alleviate the loot treadmill pains but that whole aspect of the game still feels like it's kind of going against the more skill and execution based focus of the rest of the game.
Don't want to sound smug, but I never remember having a particularly hard time with Dream Team, so either it just didn't click for you or you maybe did have technical issues.Luigi's Mansion Dark Moon and Mario & Luigi Dream Team, both for pretty much the same reason, gyro aiming, the ice boss in Dark Moon and pretty much all bosses you fight as Giant Luigi basically killed both games for me, i don't know if i'm a retard or the gyro on my 3DS is fucked, but i can't aim for shit. I can't see myself playing those games ever again thanks to gimmicky controls.
Star Ocean 3 has the twist of it's player characters being brought to a futuristic world where it's revealed they are fictional characters in a video game of that world. Everything the players did in Star 1, 2, 3 until that point and the games after set chronologically before 3? Nothing you did ever mattered (you do stop the final boss from erasing the program but the damage was done). So in other words Clause and Rena are nothing more than a bunch of codeWhat?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?
What?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?
Not only that, but the chronological order of games has SO3 as the furthest in the future; so not only did everything you do before that point in SO3 not matter, everything you do in games after SO3 doesn't matter either.Star Ocean 3 has the twist of it's player characters being brought to a futuristic world where it's revealed they are fictional characters in a video game of that world. Everything the players did in Star 1, 2, 3 until that point and the games after set chronologically before 3? Nothing you did ever mattered (you do stop the final boss from erasing the program but the damage was done). So in other words Clause and Rena are nothing more than a bunch of code
So widely hated by everyone that the remake does not include it.Dead Space and that fucking asteroid section
Honestly despite having a decent to good game before that reveal i think it should be considered noncanon as it fucks the rest of the series overNot only that, but the chronological order of games has SO3 as the furthest in the future; so not only did everything you do before that point in SO3 not matter, everything you do in games after SO3 doesn't matter either.
Yes, I played that section a week and a half ago. Just used the mouse and cranked up the mouse speed, easy peasy. But even on 360 I didn't feel that it was particularly frustrating.It's easier if you switch to keyboard and mouse. Still awful, but not as frustrating.
The platforming didn't sour me on Doom Eternal, the one thing that annoyed me though was the combat arenas. With the arena symmetry, "lanes" and jump pads it often felt like playing deathmatch against bots in a small Q3 map.Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.