Games Ruined By One Thing

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Star Ocean 3 and retconning both previous games and all you went through until that point to be a video game with a video game
 
Dead Space and that fucking asteroid section
It's easier if you switch to keyboard and mouse. Still awful, but not as frustrating.

The first Sly Cooper would be a 10/10 game if the majority of the minigames were removed. It's a 7/10 because of those minigames.

If you're playing the PC version of the Duck Tales remake on a system with an Nvidia card, the game is unbeatable. The game will always freeze when you get to the final boss.
 
Breath of the Wild. Love the exploration, love the scenery, but the breakable weapons made the combat suck ass. Plus, most enemies don't even drop anything so there is almost no point in fighting anything that isn't a boss. It basically turned into a slog of breaking dozens of weapons on a tanky-ass boss, running around to collect several dozen more, and then doing it again until the game ends. They really should either gotten rid of the breakable weapons altogether or just massively increased the durability on them, because the combat itself is kinda fun when you aren't losing half of your weapons stockpile to basic mobs.

Condemned 2: Bloodshot. Super gritty, visceral, satisfying combat with a trippy, endlessly creepy setting that grips you as you try to unravel the mystery, which turned out to be a cult of weirdos who scream at people to make their heads explode, and the protagonist just so happens to have the same power. The last level just completely shit the bed and everything the story had going for it.

Mafia: City of Lost Haven. The fucking racing mission where if you make even a single mistake, you'll have to restart. Plus, the cars handle like cars from the '30s (i.e. they brake and turn for shit) and other racers will periodically crash and careen right into your path just to be dicks. Oh, and the race in the 2020 remake is no easier, it just looks prettier. I think it took me like 15 tries to beat it on Hard, which is about 14 more times than it took me to beat any other mission in the game.

Dante's Inferno. Yeah, yeah, edge city, but I really do think it had a cool aesthetic and it could have a been a solid God of War clone, except for one glaring error: you can't dodge out of combos. If you initiate a combo in Dante's Inferno, you're stuck in it until the animation completes, which means if you're attacking groups of enemies or a boss who decides to powerarmor through your attack you're going to get hit. That alone led to a lot of frustratingly unfair deaths and ultimately dampened my enjoyment of the game because it made combos too risky to use.

Nioh. I really, really wanted to like this game because of its slick and versatile combat system, but I couldn't stand how most bosses are both really tanky and can and often do kill you in one hit from full health. It feels needlessly punishing, the whole FromSoft "Prepare to Die" mentality taken to a stupid extreme (even FromSoft knows OHKs are frustrating and avoids putting them in their games). I heard Nioh 2 is a major improvement, so I might give it a try someday.

Red Dead Redemption 2. It just moves too slowly. Long, long spans between story beats where you're just wandering around the country hunting game, sleeping, brushing your horse, scraping together dollars...and it's a shame, because it's a beautiful game with a well-written story that feels humanistic and believable in contrast to the cartoony nihilism of GTAV. It doesn't help that I went into it with the wrong expectations, as RDR1 is still one of my favorite games ever, and I was expecting more fast-paced GTA-style rootin' tootin' cowboy shootin', but instead got a cowboy life sim that moves at a glacial pace. I wish I had the patience for games like this, but these days I need games that appreciably advance over the span of 2 hours.
 
Luigi's Mansion Dark Moon and Mario & Luigi Dream Team, both for pretty much the same reason, gyro aiming, the ice boss in Dark Moon and pretty much all bosses you fight as Giant Luigi basically killed both games for me, i don't know if i'm a retard or the gyro on my 3DS is fucked, but i can't aim for shit. I can't see myself playing those games ever again thanks to gimmicky controls.
 
Another vote for Breath of the Wild. I wont repeat what has been said prior, but for me I found there absolutely no reason for me to explore. The only things you can find from exploring are just another shrine, which are awful and I hate, they would be fine if there were less and they were longer and gave better rewards, a korok, or a weapon that is going to break in 12 hits. I really got put off from bothering to explore at all after I realized how everything ends in just another shrine. The absolutely tiny enemy roster only makes things worse. The best part of the game for me was when I stumbled upon the lost woods, and it actually led to something, and I had to figure out to follow the wind, but outside of that one thing, and maybe those dragons (which just end in shrines) the game has nothing to find. I recall an old E3 video of back when it was a wii u exclusive and they talked about finding ruins and how those mean a dungeon is near by, I thought they would lean heavily into that and do something like zelda 1, where there are still full sized dungeons, but to find them you need to explore, and they are hidden in the world organically. Instead we get 100+ copy paste shrines that all have the same environment and are all just a single puzzle that reward you with a pointless upgrade token (one third of one).
 
Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.
 
Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.
The DLC was worse; some of the fights drag on for 5+ minutes longer than they should, and one of the new enemies can curse you, to where you can't heal, can't gain blood punch juice, and constantly take damage, and the only way out of it is to blood punch the enemy who cursed you, and if you die while cursed, it stays on you into your extra lives. So what happens to you if you get cursed without at least one charge of blood punch? Well you just fucking die and get a game over, bitch.

Truly one of the dumbest fucking design decisions I've seen recently; and probably brought on by people wanting the "get good" mentality, without understand the difference between hard and "you should cut your balls off to not spread your retard genetics" stupid.
 
The Splatterhouse remake for PS3/Xbox 360 was perfectly fine/serviceable, but the over abundance of QTEs to finish enemies paired with how many fucking enemies you fight that require them. It's not uncommon to start a 3 minute fight, and spend a solid minute of that watching the QTE finishers back to back.

Also, who the fuck decided to throw in a bunch of one hit kill enemies into the late game and make them use the same model as a generic mooks you've been slaughtering since the start.
 
Nioh. I really, really wanted to like this game because of its slick and versatile combat system, but I couldn't stand how most bosses are both really tanky and can and often do kill you in one hit from full health. It feels needlessly punishing, the whole FromSoft "Prepare to Die" mentality taken to a stupid extreme (even FromSoft knows OHKs are frustrating and avoids putting them in their games). I heard Nioh 2 is a major improvement, so I might give it a try someday.
I see lots of comments like this but in my multiple playthroughs of Nioh 1, I don't remember getting ohko'ed frequently and the game felt downright fair compared to modern Fromsoft's obsession with every attack dealing 90% of your HP regardless of armor or how much you level your HP.
I wonder if this comes down to the stats on armor being a bit hard to decipher or people not realizing that guarding is really really good and blocks 100% of damage from most attacks and you can even evade and guard at the same time for double the safety at the cost of ki.
Bosses can certainly be tanky but most encounters are more about reducing ki which allows you to deal a lot of damage more easily rather than directly reducing HP. I get how it can feel unintuitive but when you get the hang of it I think the bosses being pretty sturdy at first makes it even more satisfying when you learn how to just bully them.

On the actual topic of the thread
Nioh's Diablo loot was a major turn off at first. I felt like I was spending more time looking at gear than playing the game and even now that I thoroughly like the game I do feel that the loot system is still a weak point.
Learning that there were some options to more easily manage gear helped alleviate the loot treadmill pains but that whole aspect of the game still feels like it's kind of going against the more skill and execution based focus of the rest of the game.
 
Rising Storm 2 by its spawn system. Most shooters let you spawn in on squadmates. Rising Storm 2 is a special snowflake, it makes you spawn in on only a fixed location you build or on a squad leader. In theory this should make it more tactical by making those things precious, but of course it doesn't go that way. With a short time-to-kill and fast play style, what ensues is a ton of time spent just hoofing it back to the frontline, whereas other games of a similar type (like Isonzo) would have you actually fighting that whole time (way shorter to get back into a fight).
 
Star Ocean 3 and retconning both previous games and all you went through until that point to be a video game with a video game
What?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?
Nioh. I really, really wanted to like this game because of its slick and versatile combat system, but I couldn't stand how most bosses are both really tanky and can and often do kill you in one hit from full health. It feels needlessly punishing, the whole FromSoft "Prepare to Die" mentality taken to a stupid extreme (even FromSoft knows OHKs are frustrating and avoids putting them in their games). I heard Nioh 2 is a major improvement, so I might give it a try someday.
I enjoyed the game for the most part, but bosses were fucking health sponges for the most part of you didn't consistently break them. That farming back up your spirit weapon was a fucking pain did not help either when you wanted to go in balls blazing. Finished the core game fully, but the DLC only played the first level, killed the centipide samurai out of pure hard headedness, but it was clear the game demanded I had gone through a NG+ cycle or two to keep up and my interest was 0 at that point. Still, once I learned that dodging wasn't going to protect you from shit and that block actually blocked, things went a lot smoother. Also, the ninjitsu and spells were crucial to make things go smoother. My issue with Nioh though is...

On the actual topic of the thread
Nioh's Diablo loot was a major turn off at first. I felt like I was spending more time looking at gear than playing the game and even now that I thoroughly like the game I do feel that the loot system is still a weak point.
Learning that there were some options to more easily manage gear helped alleviate the loot treadmill pains but that whole aspect of the game still feels like it's kind of going against the more skill and execution based focus of the rest of the game.
Fucking Diablo Loot. I hated the diablo loot so goddamn much. Fiddling around, going to the blacksmith, propagating all the good shit from my favorite weapon and transferring it to another for like 10 extra points in the damage stat. The constant inventory management due to how much shit you just end up stocking on. Just let me kill shit and bob and weave everywhere, stop making me micromanage a goddamn armory... Nioh 2 I hear is a big improvement in general but still has diablo equipment, so just for that I never bothered with it. I do hope Wo Long learned the fucking lesson or at least mellowed out a bit. I do like the game mechanics but the busywork is a pain. And well as a freebie, the level design in Nioh 1 was pretty meh and the level recycles for side missions ended up becoming pretty tiresome for someone that tends to try and complete what they play. Oh, and the bullshit 2 high level bosses in the same room missions, though those were fully optional so won't give the game much shit for those.

Luigi's Mansion Dark Moon and Mario & Luigi Dream Team, both for pretty much the same reason, gyro aiming, the ice boss in Dark Moon and pretty much all bosses you fight as Giant Luigi basically killed both games for me, i don't know if i'm a retard or the gyro on my 3DS is fucked, but i can't aim for shit. I can't see myself playing those games ever again thanks to gimmicky controls.
Don't want to sound smug, but I never remember having a particularly hard time with Dream Team, so either it just didn't click for you or you maybe did have technical issues.
 
What?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?
Star Ocean 3 has the twist of it's player characters being brought to a futuristic world where it's revealed they are fictional characters in a video game of that world. Everything the players did in Star 1, 2, 3 until that point and the games after set chronologically before 3? Nothing you did ever mattered (you do stop the final boss from erasing the program but the damage was done). So in other words Clause and Rena are nothing more than a bunch of code
 
What?! The crap I had to trudge to in Star Ocean 2 wasn't even real?! What the fuck is that about?! What the fuck are Claude and Rena then?

Star Ocean 3 has the twist of it's player characters being brought to a futuristic world where it's revealed they are fictional characters in a video game of that world. Everything the players did in Star 1, 2, 3 until that point and the games after set chronologically before 3? Nothing you did ever mattered (you do stop the final boss from erasing the program but the damage was done). So in other words Clause and Rena are nothing more than a bunch of code
Not only that, but the chronological order of games has SO3 as the furthest in the future; so not only did everything you do before that point in SO3 not matter, everything you do in games after SO3 doesn't matter either.
 
Not only that, but the chronological order of games has SO3 as the furthest in the future; so not only did everything you do before that point in SO3 not matter, everything you do in games after SO3 doesn't matter either.
Honestly despite having a decent to good game before that reveal i think it should be considered noncanon as it fucks the rest of the series over
 
Fallout 4 was ruined by the guns.

The gunplay was much improved, the armor system was neat, power armor was done perfect, I liked the settlement building, and I love the map/atmosphere. Downtown Boston is great, and the wet ocean aesthetic is great. Writing sucks but gameplay gets around that in most games.

It's talked to death, but the guns fucking blow. They sound bad, they feel bad, they look like shit, and they were obviously designed by people who didn't know what a gun was. All they had to do was take guns from the previous games, and make them sound punchier. Crafting and the removal of repair as a tool for limiting progression/ OP weapons ruined a lot of weapons, like the minigun. Fuck, the 10mm pistol might be the only fun gun in the game.

I did like how your builds were built around if you were doing semi-auto or full-auto weapons.
 
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Yeah it seemed stacking buffs on units and blasting the tank with anti-tank ammo was the only way.

Some level in the final map are pretty mediocre.

I enjoyed the one where you need to board the boat with some units while the other stay on the ice tho.

The worst thing about the tank fights is the fact you can modify your snipers's weapon to make them destroy tanks which is incredibly silly.

I enjoyed the game quite a lot tho might replay it once but with no resets (if an unit dies then it dies)
 
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It's easier if you switch to keyboard and mouse. Still awful, but not as frustrating.
Yes, I played that section a week and a half ago. Just used the mouse and cranked up the mouse speed, easy peasy. But even on 360 I didn't feel that it was particularly frustrating.
Doom Eternal would be a perfect game if it didn't have the dogshit platforming.
The final bit of platforming in heaven was so hard and poorly designed I nearly gave up.
The platforming didn't sour me on Doom Eternal, the one thing that annoyed me though was the combat arenas. With the arena symmetry, "lanes" and jump pads it often felt like playing deathmatch against bots in a small Q3 map.
 
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