Games Journalism General

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It really felt like the Strong Woman should have been the morally grey character instead of her brother. It also made no sense that she would be the leader of a group of men and women, especially in that part of the world. The way that Infinity Ward rewrote the Highway of Death was really disgusting, especially when they claimed that they wanted to tell a "mature" story but somehow the main bad guy was a crazy russian general who acted like a moustache-twirling villain. There's plenty of things that were wrong in this game, like the CIA guy who spend the entire game tipping his fedora and sacificed himself in hope to have a glimpse at the Strong Woman's pussy.
I just watched a playthrough of that on Youtube and laughed at how cartoonishly evil the Russians were still being portrayed as after all this time, especially when you consider how a lot of that campaign is supposed to mirror the Syrian civil war (from the western mainstream media perspective). When the haji civilians were getting blown to shit, executed, gassed, and abducted by Russians I couldn't help but think "Russians don't do this in real life -- but 'rebels' like the ones we play would and have."
 
Pagan Min was an amazing character, and him being a metrosexual (but explicitly straight) Chinese man made for fantastic twisting in gaming journalists' mouths.

I think they eventually settled on FC4's sin being "truth is in the middle" (when it was actually People Are Fucking Jerks And Being The Underdog Doesn't Make You Morally Superior) after discovering none of the main characters were white.
 
It really felt like the Strong Woman should have been the morally grey character instead of her brother. It also made no sense that she would be the leader of a group of men and women, especially in that part of the world.
Right! It should have been her in the end, and you're all like "but we from the west tried to help you and we fought along side you and blah blah" and she could have been all "I don't care" then killed you and then it just goes off to the big climax battle or whatever without it really being tied into that more personal betrayal storyline that only the people there knew the truth about, which they sorta tried to do.

Oh, it would have been even better if she had been setting up her brother the entire time too. And your now dead character (or little team) is the only one who figured out it was her. If she was just playing literally everybody because of that whole lifetime of war they treat like she had "weekend warrior" adventures. Instead you almost pathetically m'lady her and she tells you she loves you as a friend lol

The salt from all the white males writing articles about PROBLEMATIC TO SHOW MUSLIM WARRIOR WOMAN AS HARDENED KILLER if she was an understandable yet radically morally certain character would have cured IW's meat for years.

I give them more of a "pass" on the Russia stuff simply because it's hard to realistically show other countries that can compete militarily with the U.S. and they sorta need that for gameplay purposes. Battlefield has had this same problem of trying to figure out modern warfare capable enemies of the US or a US/EU alliance. (Which imo is reason to do more asymmetrical warfare games but I won't hold my breath too much for those.)
 
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Lumping every morally questionable to Haadir was probably the weakest part. She should have been as brutally hardened by her experience when she accepts that war has no innocents when Barkov coerces a local town to attack Hadiir's forces at the barrel of a gun and the town doesnt surrender and throws everyone including their own kids against the Al Qatala and Karim's revolutionaries believing that the Russians would spare them if they did their job. Which they do if only musing in how they made an enemy of everyone and is likely to be tortured if caught.

And that includes child soldiers you have to fight.
 
This is going to come across as incredibly random, but I figure this is the place to put it. Recently I obtained some old books, and I haven't read actual paperback in a while, sticking to PDFs mostly as of late. Reading actual paperback somehow brought some old memories back.

A good decade or two ago, I would buy gaming magazines with glee, or find ways to get them for free if possible through promos or loopholes. One time I didn't even do anything, a guy just didn't cancel his subscription at an apartment I moved into and I got them all just sent to me.

I LOVED it. I loved the old paper cheatcode books. I loved the magazines from various game journo publishers. I loved reading guides for certain games from cover to cover(like the guide for Def Jam: Fight For New York as one of my favorite examples back when I played it). I loved collecting all of these video game related books and magazines and reading them from front to back because it fed into my hobby, it was fun.

Now, I actually stopped a good few years ago, kind of like turning from one phase to another, it just didn't interest me as much as I grew older. Focused more time on actually playing the games. But I'm kind of glad it went that way instead of finding out the hard way I was paying to read the opinions of these kind of people. All the same, it makes me feel nostalgic for when game journalism seemed fun and wasn't the shitshow it is today.

Anyway, sorry for blogposting. Just old memories. I hope this decade brings as much salt out of the self-made hypocrites as the last one did.
 
This is going to come across as incredibly random, but I figure this is the place to put it. Recently I obtained some old books, and I haven't read actual paperback in a while, sticking to PDFs mostly as of late. Reading actual paperback somehow brought some old memories back.

A good decade or two ago, I would buy gaming magazines with glee, or find ways to get them for free if possible through promos or loopholes. One time I didn't even do anything, a guy just didn't cancel his subscription at an apartment I moved into and I got them all just sent to me.

I LOVED it. I loved the old paper cheatcode books. I loved the magazines from various game journo publishers. I loved reading guides for certain games from cover to cover(like the guide for Def Jam: Fight For New York as one of my favorite examples back when I played it). I loved collecting all of these video game related books and magazines and reading them from front to back because it fed into my hobby, it was fun.

Now, I actually stopped a good few years ago, kind of like turning from one phase to another, it just didn't interest me as much as I grew older. Focused more time on actually playing the games. But I'm kind of glad it went that way instead of finding out the hard way I was paying to read the opinions of these kind of people. All the same, it makes me feel nostalgic for when game journalism seemed fun and wasn't the shitshow it is today.

Anyway, sorry for blogposting. Just old memories. I hope this decade brings as much salt out of the self-made hypocrites as the last one did.
Isn't it a fucking trip? I remember back in the day if I was at like a doctors appointment or something and they had a game or tech magazine and i'd read it, even if the game wasn't something the critic or reviewer enjoyed, or was particularly familiar with they'd note it, talk about anything novel about the basic game mechanics and then talk up, or talk down the graphics and technical aspects of the game itself, then lead a review that judged it purely on things their internal biases wouldn't impact, or if they have to judge it on that they would make a specific note about it. Now read that icebourne review. The review itself barely talks about the game, it spends 3/4ths of the article talking in a way that makes it evident they want vice, or newsweek or some other periodical to pick them up and hire them on. Talking about the inherent colonialism of a fucking video game where you kill dragons and dinosaurs to avoid an ecological catastrophe. I assume the editor made up the final review score literally out of his ass, because the 55 score or whatever that dumb bitch would give it would ruin them with capcom and piss off what lingering audience they still have left.

Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions. However all of the politics in it, while not actually discussing the core part of what makes a game, the basic mechanics, the graphics, in general the gameplay, the core of a game, its a real shame mainstream journalism is in a similar dumpster, because i'm sure 30 years ago the way they write these articles today would stop them from moving past games journalism like ever.

The question I have after thinking about what games journalism was, and what it now is, do you think its possible for it to get better? Say all of the current companies and "papers" go out of business, that this current generation of journalists all move on, does the nature of reporting on a topic in the internet era make decent commentary on games from a journalistic sense possible? Will it always just be clickbait, either left or right wing? If thats so, have we actually lost anything, considering youtube, twitch, steam reviews, and all that exist to let us experience the game without needing a "critic" to do it for us?
 
Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions.

Has this ever worked? All their shit takes have done is prove they're incompetent even to be where they are. They haven't Peter Principled their way up, but instead entirely out of jobs. They're not even good at wokeshit that a normal journalist would peddle with ease and their audience pisses on them.
 
These days you just aren't going to really see those to even read, except in Europe. And really only the UK (which for some insane reason continues to be profitable apparently) and Eastern Europe look like the US heyday. You still have magazines in some places like France because of the language stuff but even that once like it once was. When you think back, if you were an English reader during the first PlayStation era, there were like six US magazines and ten UK magazines alone for the platform, not to mention all the fansites starting up and some of them becoming "official games journalism" as what eventually became IGN.

The one gaming magazine really left (Game Informer) was being subsidized by GameStop and actually has people who like games running it to where if the last guy had stayed until this year their top three editors would have been there for 29, 26 and 22 years to start the year. And even their stuff was increasingly tied to its website content. Most niche money losing magazines still around have been basically a return to fanzines with a website as the actual thing. Even the EGM reboot I think is like this.

When you have sites like Kotaku and others that hollowed out the need for actual writers, and even more so then actual editors, for the need for a soulless content producer that regurgitates what every site does but hopefully faster it degrades the quality of the writing. Even terrible OLD fan writers like Jake Alley got worse at writing as this was occurring. They all got extra worse when their jobs became to fuck around on Twitter all day since that was their "sources" for stuff.

Game Informer was never amazing writing or anything, and they've had their share of issues over the years, but that insulation from the rest of the industry plus the fact that they had established editors who taught their writers how to do longer and focused pieces in a traditional style. They were spinning out fairly successful people into the actual industry (well PR), people like Dan and Jason to Giant Bomb (two of the best imo), and a couple others who had they not been revealed as creeps with weird fetishes beyond their Nintendo fanboyism probably could have been at least Jason Schreier level successful. Even they weren't immune as things shifted online though, they hired the GAF/ERA guy who then tried to harass CDProjektRed/GOG/THQNordic through e-mails for crimes against troons to produce their clickbait. When they had to downsize though he was the first one they fired though and he cried on Twitter about it for weeks lol ("THIS IS WHY THE GAME INDUSTRY NEEDS TO UNIONIZE! THEY DIDN'T EVEN WARN ME SIX MONTHS AGO!")

But I digress, I think you could actually be fairly successful with a website that tried to ape notions of late 90s/early 2000s gaming journalism culture, along with "modern video content" not anymore complex than Giant Bomb's stuff, but it'd again be a situation where you probably need old hands still around like Jeff/Vinny or the GI editors or the kids don't learn anything about the history or purposes. Other than to see it as a Waypoint to becoming a serious journalist when they have their late 20s/early 30s age crisis about their life.

It seems like that period where people were doing gaming journalism to get into working on games didn't even last that long, some of those have been the better "new" journalists post, say, 2007-ish. Now it's blatantly obvious when they're doing the whole "entry writer" through games shit, as mentioned their audience isn't actually the readers it's the people they want to write for about like, they don't really know but it's gotta be more important than games. They've actually gone past the whole "games need to be treated serious like movies are" to "games need to be serious art so I can use them as a stepping stone to becoming serious" with Patrick Klepek as an Ur Member of this mentality.

The reason I look back on those eras is because they liked games and they had senses of humor, even if a lot of it has not aged well. (More so because a lot of it is things like spending issues quoting Ren and Stimply and saying NOT!)

archive.org has a bunch of old gaming magazines up from many many countries, the era I'm talking about above, especially defunct stuff from the 90s, but some farther in, it can be really fun to waste a couple hours just looking at them and seeing some of the nonsense but also how you never doubted that they did it because they wanted to write about games for their fellow gamers. Then you see stuff like the old EDGE/NextGeneration magazines and there's nothing really like them now. With that industry focus, hitting every angle of the process in games, not just as a buyers guide all about the reviews*. Even GameDeveloper ended and the whole run is up there. Foreign language ones too.

*This is one thing that I noticed once while going through these, and then also looking at GI. The review was the last part, you spent a year reading about the games, learning what it was going to be, seeing interviews and then at the end GI/EGM/EDGE/etc. would say whether or not it lived up to their own expectations, they were responding to their own coverage, not some nebulous company controlled "hype" for a review score with some thrown together text written by a freelancer who you've never heard of before who was the first one to finish it before the embargo could lift or whatever.

One other trip looking at like 2002 era GI magazines is how often they mention something being "problematic" and your current brain is like "oh no" but then it's just like "the camera is shit" or "the framerate can get very unstable" or "the controls make no sense" or whatever. From when I looked at some of those last year the only "content" like complaint I remember is them talking about breast physics that Dead or Alive started and it was more that they were making fun of them for how unrealistic they had gotten than actually being upset. I remember one reviewer "protested the treatment of the women" in one DoA by only capturing screenshots of the women characters in skimpy outfits so that the "reader can be better informed about this degrading treatment" with the page then being plastered with them. :semperfidelis:
 
Has this ever worked? All their shit takes have done is prove they're incompetent even to be where they are. They haven't Peter Principled their way up, but instead entirely out of jobs.
These days not really but I think some of them end up working as writers for game studios (see Sam Maggs or a guy from PC Gamer who wrote the story of DICE's Battlefront 2). In France for example, I know some game journos who have left "journalism" throughout the years to work for Ubisoft (if there are any other french members here, they might have heard of Tommy François, Chocapic or RaHaN from Gameblog).

They're not even good at wokeshit that a normal journalist would peddle with ease and their audience pisses on them.
I don't think they care. They never really lose their job. If Kotaku or Polygon decides to fire 2 or 3 bloggers, they will find a job on a similar website within in a few weeks. You might have noticed how someone can leave Kotaku then join Polygon, Waypoint or Vice. The whole thing is a game of musical chairs.

Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions.
It was like that in the print too, some were there because they enjoyed video games, others because they could have free shit. I remember a guy who was editor in chief of a game magazine in the 80s saying that they would praise a game or a console even if it was shit because they would get free tickets to a football match.
The question I have after thinking about what games journalism was, and what it now is, do you think its possible for it to get better?
No, because it was always like that and it's a dying medium anyway (that's why they rely more on clickbait and hit pieces). These days most people look up to reviewers on Youtube.
 
Isn't it a fucking trip? I remember back in the day if I was at like a doctors appointment or something and they had a game or tech magazine and i'd read it, even if the game wasn't something the critic or reviewer enjoyed, or was particularly familiar with they'd note it, talk about anything novel about the basic game mechanics and then talk up, or talk down the graphics and technical aspects of the game itself, then lead a review that judged it purely on things their internal biases wouldn't impact, or if they have to judge it on that they would make a specific note about it. Now read that icebourne review. The review itself barely talks about the game, it spends 3/4ths of the article talking in a way that makes it evident they want vice, or newsweek or some other periodical to pick them up and hire them on. Talking about the inherent colonialism of a fucking video game where you kill dragons and dinosaurs to avoid an ecological catastrophe. I assume the editor made up the final review score literally out of his ass, because the 55 score or whatever that dumb bitch would give it would ruin them with capcom and piss off what lingering audience they still have left.

Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions. However all of the politics in it, while not actually discussing the core part of what makes a game, the basic mechanics, the graphics, in general the gameplay, the core of a game, its a real shame mainstream journalism is in a similar dumpster, because i'm sure 30 years ago the way they write these articles today would stop them from moving past games journalism like ever.

The question I have after thinking about what games journalism was, and what it now is, do you think its possible for it to get better? Say all of the current companies and "papers" go out of business, that this current generation of journalists all move on, does the nature of reporting on a topic in the internet era make decent commentary on games from a journalistic sense possible? Will it always just be clickbait, either left or right wing? If thats so, have we actually lost anything, considering youtube, twitch, steam reviews, and all that exist to let us experience the game without needing a "critic" to do it for us?

The primary problem is companies have grown so big that they need something to justify their employees staying here instead of giving a freelancer gamer with minimum experience in editing and reviewing games. I could pay a gamer a mcchicken meal and a free copy to cover the game but it will resemble something out of OAG's anus.

And seeking youtuve critics is still a problem as Japan still occasionally hits streamers with copyright strikes for spoiling the game. They would rather trust journalists and their NDA policy than some gamer with enthusiasm
 
Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions.
even shit journalism takes effort, most game journos just want a consulting job or cushy writing gig with a "guaranteed audience" showering them in shit that would never fly in a novel or even comic.
 
I didn't seen it in this thread(though I could have just missed it), but the same journalist who gave Pokemon AlphaSapphire and OmegaRuby 7.8 'too much water' review(https://archive.li/Uamto), gave Pokemon Sword and Shield 9/10 on GameSpot, calling it the best game of the franchise.

Edit: typos
 
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Isn't it a fucking trip? I remember back in the day if I was at like a doctors appointment or something and they had a game or tech magazine and i'd read it, even if the game wasn't something the critic or reviewer enjoyed, or was particularly familiar with they'd note it, talk about anything novel about the basic game mechanics and then talk up, or talk down the graphics and technical aspects of the game itself, then lead a review that judged it purely on things their internal biases wouldn't impact, or if they have to judge it on that they would make a specific note about it. Now read that icebourne review. The review itself barely talks about the game, it spends 3/4ths of the article talking in a way that makes it evident they want vice, or newsweek or some other periodical to pick them up and hire them on. Talking about the inherent colonialism of a fucking video game where you kill dragons and dinosaurs to avoid an ecological catastrophe. I assume the editor made up the final review score literally out of his ass, because the 55 score or whatever that dumb bitch would give it would ruin them with capcom and piss off what lingering audience they still have left.

Its sad that gaming journalists now can't even pretend to care about games anymore. I am sure every games journalist has always looked to move up in journalism, with only a few exceptions. However all of the politics in it, while not actually discussing the core part of what makes a game, the basic mechanics, the graphics, in general the gameplay, the core of a game, its a real shame mainstream journalism is in a similar dumpster, because i'm sure 30 years ago the way they write these articles today would stop them from moving past games journalism like ever.

The question I have after thinking about what games journalism was, and what it now is, do you think its possible for it to get better? Say all of the current companies and "papers" go out of business, that this current generation of journalists all move on, does the nature of reporting on a topic in the internet era make decent commentary on games from a journalistic sense possible? Will it always just be clickbait, either left or right wing? If thats so, have we actually lost anything, considering youtube, twitch, steam reviews, and all that exist to let us experience the game without needing a "critic" to do it for us?
I doubt it’ll get better, because platforms like Youtube and Patreon have sort of democratized content creation. Now, if you have the skill, you no longer need to be part of a magazine/blog/website to have your voice be heard. Why would you WANT to have restrictions placed on the kinds of content you can make and the ways you can interact with your fans when you can do it all on your own with no restrictions and likely a wider audience? There’s literally no reason an independent creator would choose to join a gaming rag instead of doing what they do on their own.
 
I doubt it’ll get better, because platforms like Youtube and Patreon have sort of democratized content creation. Now, if you have the skill, you no longer need to be part of a magazine/blog/website to have your voice be heard. Why would you WANT to have restrictions placed on the kinds of content you can make and the ways you can interact with your fans when you can do it all on your own with no restrictions and likely a wider audience? There’s literally no reason an independent creator would choose to join a gaming rag instead of doing what they do on their own.

I think the idea for joining a rag like Kotaku, especially if you're new, would be that there is already a readerbase whose more likely to click on your article and at least skim it than say, a random ten minute youtube video where you need to focus on a potential sperge.

Plus with how saturated youtube is, it'd be easy to get lost in the ocean of creators.

To us weirdos, of course we'd give probably give a rando youtuber a chance but the average person whose just dicking around on a smoke break would probably prefer just a quick article over that.
 
Kotaku/Polygon/Waypoint writers have gone to great lengths to make sure nobody considers YouTube as a valid platform for games coverage. See Jason Schreier vs. Yong Yea, which stood to actually bridge the gap a bit had Jason not come out after their one-on-one coversation claiming Yong hadn't done a good enough job moderating the chat, and that he'd "cultivated an alt-right, jew-hating audience" or some bullshit.

FWIW, despite getting goofed on earlier in the thread, I do have respect for Tim Rogers. Maybe his output doesn't land with me 100% all the time, but it does seem like he actually gives a shit about games.
 
These days you just aren't going to really see those to even read, except in Europe. And really only the UK (which for some insane reason continues to be profitable apparently) and Eastern Europe look like the US heyday. You still have magazines in some places like France because of the language stuff but even that once like it once was. When you think back, if you were an English reader during the first PlayStation era, there were like six US magazines and ten UK magazines alone for the platform, not to mention all the fansites starting up and some of them becoming "official games journalism" as what eventually became IGN.

The one gaming magazine really left (Game Informer) was being subsidized by GameStop and actually has people who like games running it to where if the last guy had stayed until this year their top three editors would have been there for 29, 26 and 22 years to start the year. And even their stuff was increasingly tied to its website content. Most niche money losing magazines still around have been basically a return to fanzines with a website as the actual thing. Even the EGM reboot I think is like this.

When you have sites like Kotaku and others that hollowed out the need for actual writers, and even more so then actual editors, for the need for a soulless content producer that regurgitates what every site does but hopefully faster it degrades the quality of the writing. Even terrible OLD fan writers like Jake Alley got worse at writing as this was occurring. They all got extra worse when their jobs became to fuck around on Twitter all day since that was their "sources" for stuff.

Game Informer was never amazing writing or anything, and they've had their share of issues over the years, but that insulation from the rest of the industry plus the fact that they had established editors who taught their writers how to do longer and focused pieces in a traditional style. They were spinning out fairly successful people into the actual industry (well PR), people like Dan and Jason to Giant Bomb (two of the best imo), and a couple others who had they not been revealed as creeps with weird fetishes beyond their Nintendo fanboyism probably could have been at least Jason Schreier level successful. Even they weren't immune as things shifted online though, they hired the GAF/ERA guy who then tried to harass CDProjektRed/GOG/THQNordic through e-mails for crimes against troons to produce their clickbait. When they had to downsize though he was the first one they fired though and he cried on Twitter about it for weeks lol ("THIS IS WHY THE GAME INDUSTRY NEEDS TO UNIONIZE! THEY DIDN'T EVEN WARN ME SIX MONTHS AGO!")

But I digress, I think you could actually be fairly successful with a website that tried to ape notions of late 90s/early 2000s gaming journalism culture, along with "modern video content" not anymore complex than Giant Bomb's stuff, but it'd again be a situation where you probably need old hands still around like Jeff/Vinny or the GI editors or the kids don't learn anything about the history or purposes. Other than to see it as a Waypoint to becoming a serious journalist when they have their late 20s/early 30s age crisis about their life.

It seems like that period where people were doing gaming journalism to get into working on games didn't even last that long, some of those have been the better "new" journalists post, say, 2007-ish. Now it's blatantly obvious when they're doing the whole "entry writer" through games shit, as mentioned their audience isn't actually the readers it's the people they want to write for about like, they don't really know but it's gotta be more important than games. They've actually gone past the whole "games need to be treated serious like movies are" to "games need to be serious art so I can use them as a stepping stone to becoming serious" with Patrick Klepek as an Ur Member of this mentality.

The reason I look back on those eras is because they liked games and they had senses of humor, even if a lot of it has not aged well. (More so because a lot of it is things like spending issues quoting Ren and Stimply and saying NOT!)

archive.org has a bunch of old gaming magazines up from many many countries, the era I'm talking about above, especially defunct stuff from the 90s, but some farther in, it can be really fun to waste a couple hours just looking at them and seeing some of the nonsense but also how you never doubted that they did it because they wanted to write about games for their fellow gamers. Then you see stuff like the old EDGE/NextGeneration magazines and there's nothing really like them now. With that industry focus, hitting every angle of the process in games, not just as a buyers guide all about the reviews*. Even GameDeveloper ended and the whole run is up there. Foreign language ones too.

*This is one thing that I noticed once while going through these, and then also looking at GI. The review was the last part, you spent a year reading about the games, learning what it was going to be, seeing interviews and then at the end GI/EGM/EDGE/etc. would say whether or not it lived up to their own expectations, they were responding to their own coverage, not some nebulous company controlled "hype" for a review score with some thrown together text written by a freelancer who you've never heard of before who was the first one to finish it before the embargo could lift or whatever.

One other trip looking at like 2002 era GI magazines is how often they mention something being "problematic" and your current brain is like "oh no" but then it's just like "the camera is shit" or "the framerate can get very unstable" or "the controls make no sense" or whatever. From when I looked at some of those last year the only "content" like complaint I remember is them talking about breast physics that Dead or Alive started and it was more that they were making fun of them for how unrealistic they had gotten than actually being upset. I remember one reviewer "protested the treatment of the women" in one DoA by only capturing screenshots of the women characters in skimpy outfits so that the "reader can be better informed about this degrading treatment" with the page then being plastered with them. :semperfidelis:

Here's another good site to see how games journalists did things back in the day:

 
Kotaku/Polygon/Waypoint writers have gone to great lengths to make sure nobody considers YouTube as a valid platform for games coverage. See Jason Schreier vs. Yong Yea, which stood to actually bridge the gap a bit had Jason not come out after their one-on-one coversation claiming Yong hadn't done a good enough job moderating the chat, and that he'd "cultivated an alt-right, jew-hating audience" or some bullshit.

FWIW, despite getting goofed on earlier in the thread, I do have respect for Tim Rogers. Maybe his output doesn't land with me 100% all the time, but it does seem like he actually gives a shit about games.

Well not helping is that the people who got burned by the industry make little more than panhandler money. Pete Davison is both a tragedy and a cautionary tale of what happens to enthusiast weebs. Makes only 93 dollars a month while Petit earns 363 victimbux a month
 
Well not helping is that the people who got burned by the industry make little more than panhandler money. Pete Davison is both a tragedy and a cautionary tale of what happens to enthusiast weebs. Makes only 93 dollars a month while Petit earns 363 victimbux a month

What's the story of this Pete Davison? I can only find some ugly SNL actor.
 
Kotaku/Polygon/Waypoint writers have gone to great lengths to make sure nobody considers YouTube as a valid platform for games coverage. See Jason Schreier vs. Yong Yea, which stood to actually bridge the gap a bit had Jason not come out after their one-on-one coversation claiming Yong hadn't done a good enough job moderating the chat, and that he'd "cultivated an alt-right, jew-hating audience" or some bullshit.

FWIW, despite getting goofed on earlier in the thread, I do have respect for Tim Rogers. Maybe his output doesn't land with me 100% all the time, but it does seem like he actually gives a shit about games.
Kotaku/Polygon/Waypoint writers have gone to great lengths to make sure nobody considers YouTube as a valid platform for games coverage. See Jason Schreier vs. Yong Yea, which stood to actually bridge the gap a bit had Jason not come out after their one-on-one coversation claiming Yong hadn't done a good enough job moderating the chat, and that he'd "cultivated an alt-right, jew-hating audience" or some bullshit.

FWIW, despite getting goofed on earlier in the thread, I do have respect for Tim Rogers. Maybe his output doesn't land with me 100% all the time, but it does seem like he actually gives a shit about games.
... but is it really working, though?
YongYea’s videos usually sit around 4-6 hundred thousand views with 1M subs (average view-to-sub ratio is what, 15-25%?) while Kotaku’s traffic is on a steady decline.

just some back of the napkin math that may not actually mean anything, but Kotaku had about 16M hits in December averaging about 2 minutes of eyeballs per hit, yielding a total of 32M minutes of eyeballs. Yong averages about a video per day, and if we give a conservative average of 300k views per video and assume each viewer watches only 5 minutes of his videos (well below the Youtube average of 8 minutes), that‘s still 45M minutes of eyeballs. Because I’m being very conservative with these numbers, the real number is probably way higher.

This calculation is useless as scientific evidence of the failure of nu-media outlets vs. independent creators, but at the very least it shows that they’re being outpaced by the people they’re trying to drag down.
 
What's the story of this Pete Davison? I can only find some ugly SNL actor.

Pete Davison of Moegamer. He used to work for USGamer but didnt liked the way his coworkers dunked on his Japanese Games and tried doing a Japan Gamer whiched flopped. Pete Davison got blacklisted by the journalist clique as a result.

He also got banned for a week from Resetera when they dunked on his games and he went and go defend it only to be banned for not being hypocrites like Resetera was.



So it is pretty sad to see people who care about the industry earn next to nothing while those that dont make more than they do.
 
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