Games Journalism General

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Pete Davison of Moegamer. He used to work for USGamer but didnt liked the way his coworkers dunked on his Japanese Games and tried doing a Japan Gamer whiched flopped. Pete Davison got blacklisted by the journalist clique as a result.

He also got banned for a week from Resetera when they dunked on his games and he went and go defend it only to be banned for not being hypocrites like Resetera was.



So it is pretty sad to see people who care about the industry earn next to nothing while those that dont make more than they do.


That was heartbreakin to read and makes me mad on the internet. This in particular gave me feels:

Screenshot_20200118-113925_Chrome.jpg


Someone trying to do good and have fun only to be shafted for not being a hypocritical sack of shit PC bro.
 
That was heartbreakin to read and makes me mad on the internet. This in particular gave me feels:

View attachment 1103874

Someone trying to do good and have fun only to be shafted for not being a hypocritical sack of shit PC bro.

Don't shed any tears, he gets real easily triggered when someone breaks his weeb circlejerk. His time is now spent desperately seeking out validation from the same group that shunned him.


The context of the article is Nintendo Life wrote a bad review for Gun Gun Pixies and he got slammed by the audience and Pete took notice and wrote this.
 
... but is it really working, though?
YongYea’s videos usually sit around 4-6 hundred thousand views with 1M subs (average view-to-sub ratio is what, 15-25%?) while Kotaku’s traffic is on a steady decline.

just some back of the napkin math that may not actually mean anything, but Kotaku had about 16M hits in December averaging about 2 minutes of eyeballs per hit, yielding a total of 32M minutes of eyeballs. Yong averages about a video per day, and if we give a conservative average of 300k views per video and assume each viewer watches only 5 minutes of his videos (well below the Youtube average of 8 minutes), that‘s still 45M minutes of eyeballs. Because I’m being very conservative with these numbers, the real number is probably way higher.

This calculation is useless as scientific evidence of the failure of nu-media outlets vs. independent creators, but at the very least it shows that they’re being outpaced by the people they’re trying to drag down.

I made an effort post in another thread about how looking at Kotaku's youtube channel provides some clue to how well they are doing. Did you know Kotaku had a youtube channel where they produce original content and try to compete with other youtubers? I didn't and that probably holds true for most people.

They have a pitiful 370k subscribers and gets almost no views. Sour crone Gita makes videos for them and they get THOUSANDS of views(but not tens of thousands of views). Her 2 month old Outer Worlds video sits at 3.7k views with 53(!) likes and 12 dislikes. No one cares enough to even dislike them. There used to be quite a lot of them, she made weekly 1+ hour videos but at a cursory glance I can't find them. If they were scrubbed no one noticed or cared.

Their most popular "original" content are the weekly Highlight Reel where they crib content from other youtubers/streamers and stuff it into a compilation video with a voice over doing lame meme jokes. It really says something that their most popular content is other peoples content.
 
The question I have after thinking about what games journalism was, and what it now is, do you think its possible for it to get better?
Yes and no. It's possible to get better since games journalism right now is as low as it can get. It's going to be hard to top shit like Kotaku posting virtual child porn. The question is if it ever will.

I think you could actually be fairly successful with a website that tried to ape notions of late 90s/early 2000s gaming journalism culture, along with "modern video content" not anymore complex than Giant Bomb's stuff,
I disagree. As much as I want something like that, I don't know if it'd actually work. There's the question of how to get your name out there and get paid without clickbait sites just stealing your good content.
 
Has this ever worked? All their shit takes have done is prove they're incompetent even to be where they are. They haven't Peter Principled their way up, but instead entirely out of jobs. They're not even good at wokeshit that a normal journalist would peddle with ease and their audience pisses on them.

Long Answer: All gaming journalists want to write for the New Yorker and make the mistake of taking a job as a gaming journalist, which everyone in the writing world views as a mongoloid eating their own feces. Basically making them untouchable anywhere else.

Short Answer: No.

Kotaku/Polygon/Waypoint writers have gone to great lengths to make sure nobody considers YouTube as a valid platform for games coverage. See Jason Schreier vs. Yong Yea, which stood to actually bridge the gap a bit had Jason not come out after their one-on-one coversation claiming Yong hadn't done a good enough job moderating the chat, and that he'd "cultivated an alt-right, jew-hating audience" or some bullshit.

FWIW, despite getting goofed on earlier in the thread, I do have respect for Tim Rogers. Maybe his output doesn't land with me 100% all the time, but it does seem like he actually gives a shit about games.

And they've failed. I don't know of any of my friends mention those sites over streamers or YouTubers. Its really only a matter of time before they're starved out.

Pete Davison of Moegamer. He used to work for USGamer but didnt liked the way his coworkers dunked on his Japanese Games and tried doing a Japan Gamer whiched flopped. Pete Davison got blacklisted by the journalist clique as a result.

He also got banned for a week from Resetera when they dunked on his games and he went and go defend it only to be banned for not being hypocrites like Resetera was.



So it is pretty sad to see people who care about the industry earn next to nothing while those that dont make more than they do.

You have to understand, Games Journalists are basically an extension of the PR arm of gaming companies. People in the gaming companies share some of the same wokeshit beliefs, so they're allowed by their corporate masters to write this shit, and always shit on Japan because the East is now starting to rape the Western gaming market, just like manga is raping comics.

The very second the wokeshit in gaming companies changes, you will see gaming journos get gutted. They have absolutely no power or say and are basically whores to mega corps.

Yes and no. It's possible to get better since games journalism right now is as low as it can get. It's going to be hard to top shit like Kotaku posting virtual child porn. The question is if it ever will.


I disagree. As much as I want something like that, I don't know if it'd actually work. There's the question of how to get your name out there and get paid without clickbait sites just stealing your good content.

The answer is no. Games Journalism is a dead field. It is literally, not figuratively, the very bottom of being a writer. It is not entry level, it is dead end level. More and more companies are just using these outlets for press releases and they realize for a copy of a game, a YouTuber or Streamer will bring them more revenue than any games journalist ever could.

For example, look at Escape from Tarkov. They had a week long event where they paid twitch and had drops. It overtook fucking Fortinite. That single week by paying streamers and Twitch made them more money than the two years of press from gaming outlets. The outlets are dead. They're managed by decaying old white men who don't understand that nobody cares what these people have to say. The games they like don't sell and the games they hate are blockbusters. They are very rarely correct and almost always wrong. Its so bad they have to farm content and plagiarise from Twitter, YouTube, Twitch and Reddit. Very little of it is actual original content.

They generate no revenue, are becoming a liability and more people treat them like a joke. The next phase is YouTube and Streaming, because they focus on the game. Nobody wants to read some C- English major from a no-name liberal art's school's recycled paper on Colonialism as it relates to Monster Hunter.
 
Long Answer: All gaming journalists want to write for the New Yorker and make the mistake of taking a job as a gaming journalist, which everyone in the writing world views as a mongoloid eating their own feces. Basically making them untouchable anywhere else..

The very second the wokeshit in gaming companies changes, you will see gaming journos get gutted. They have absolutely no power or say and are basically whores to mega corps.



The answer is no. Games Journalism is a dead field. It is literally, not figuratively, the very bottom of being a writer. It is not entry level, it is dead end level. More and more companies are just using these outlets for press releases and they realize for a copy of a game, a YouTuber or Streamer will bring them more revenue than any games journalist ever could.

For example, look at Escape from Tarkov. They had a week long event where they paid twitch and had drops. It overtook fucking Fortinite. That single week by paying streamers and Twitch made them more money than the two years of press from gaming outlets. The outlets are dead. They're managed by decaying old white men who don't understand that nobody cares what these people have to say. The games they like don't sell and the games they hate are blockbusters. They are very rarely correct and almost always wrong. Its so bad they have to farm content and plagiarise from Twitter, YouTube, Twitch and Reddit. Very little of it is actual original content.

They generate no revenue, are becoming a liability and more people treat them like a joke. The next phase is YouTube and Streaming, because they focus on the game. Nobody wants to read some C- English major from a no-name liberal art's school's recycled paper on Colonialism as it relates to Monster Hunter.

Thats an optimistic view given how Sega and Atlus is still ass backwards on YT influencers. Having explicit guidelines on streaming to make more people actually buy the game and support the press. Plus everytime some streamer flails their arms about Twitch and YT is a win for journalism

And they are also the media arm of entertainment as well which unfortunately includes the MCU and Star Wars which have triple downed on wokeshit and is merely waiting for the long term fans to die out or leave. The new generation isnt going to care or is outright indoctrinated.
 
For example, look at Escape from Tarkov. They had a week long event where they paid twitch and had drops. It overtook fucking Fortinite. That single week by paying streamers and Twitch made them more money than the two years of press from gaming outlets. The outlets are dead. They're managed by decaying old white men who don't understand that nobody cares what these people have to say. The games they like don't sell and the games they hate are blockbusters. They are very rarely correct and almost always wrong. Its so bad they have to farm content and plagiarise from Twitter, YouTube, Twitch and Reddit. Very little of it is actual original content.

and then you got games which got zero bumps in sales because everybody has already seen his favorite twitch memer play through it. it really depends on the game. it's also debatable how much money tarkov actually made. assuming every viewer paid for shit is like saying every torrent is a lost sale.
a 30 minute video stretched to the brim with shitty jokes, 5 minute intro and begging for subs to increase ad money isn't any better either, especially since that's shit you can't read on your commute.

games journalism in written form will survive because there will always be demand for it, but it won't be an industry and it certainly won't have any big influence.
 
Short Answer: No.

I disagree on that -- there have been folks who have made the pivot out of 'gaming journalism' into another field, although those that do are people who are able to conduct themselves as professionals, approach their job as exactly what it is: a job and have a modicum of talent.

You have to understand, Games Journalists are basically an extension of the PR arm of gaming companies. People in the gaming companies share some of the same wokeshit beliefs, so they're allowed by their corporate masters to write this shit, and always shit on Japan because the East is now starting to rape the Western gaming market, just like manga is raping comics.

This is a really salient point. Going back through old issues of GamePro or EGM (or whatever) and you'll see a crapton of ads. I was working on doing some writing looking at the history of gaming journalism and, if I remember correctly, gaming mags had roughly 30% of their pages devoted to advertising, compared to roughly 20% of contemporary hobby magazines. That doesn't include contest pages or reviews (which, generally speaking, were almost always positive and were basically house shilling.) Actual content (interviews, features, codes/walk throughs/tips/etc) was fairly low. (Full on didn't matter for me: I loved that shit and have fond memories of those old rags.)

EGM originally was published by a tradeshow magazine company for home electronics (again, if I'm remembering correctly -- I trashed a lot of the research I had done and it's hard to find information on long dead publishers) while GamePro, PCWorld and Computer World were all owned by IDG, who are basically a market research group in tech/computing. Then there's house mags like Nintendo Power and the Playstation mags.

Game journalism is in a weird position -- unlike, say, books or movies, where you could have someone like Roger Ebert come out and torpedo a movie because it was just that terrible -- games journalists never really had that luxury. Games have long been viewed as juvenile things for children and legitimate criticism was seen as laughable. Thus, it became really hard to bite the hand that feeds (see: Kane & Lynch.)

I think that the woke bullshit didn't originate in gaming companies, but came about as a result of the gaming press smearing their feces on the wall. It's hard to criticize a game and say it is bad. It's a lot easier to publicly shame a company for being sexist/racist/offensive/homophobic/whatever and gorge on the public outrage that your Joe Q. Public would see. It worked in the 90s with shit like Night Trap and Mortal Kombat, which brought about the ESRB. It worked in the 00s with shit like GTA's Hot Coffee scandal where even a company like Rockstar had to backtrack and apologize profusely over what was essentially incredibly dumb shit or, going back to Ebert, the whole "are video games art?" crap that went on for a few years. Games journalism had some (SOME) power as the industry exploded and the growth of web journalism took off, but they squandered it trying to pick really dumb fucking fights.

Of course, the concern with all of that shit has always been regarding the bottom line. Getting rid of booth babes? Okay, it's not really professional for a multi-billion dollar industry that is purportedly marketed towards a wide range of demographics so you might have a point. Arguing that there aren't enough transexual genderfluid Hispanic anarcho-communists in your World War 2 game? Fuck off, especially if the game that has your transexual genderfluid Hispanic anarcho-communist womyn main character tanks in sales.

The answer is no. Games Journalism is a dead field. It is literally, not figuratively, the very bottom of being a writer. It is not entry level, it is dead end level. More and more companies are just using these outlets for press releases and they realize for a copy of a game, a YouTuber or Streamer will bring them more revenue than any games journalist ever could.

You're seeing an increasing trend, though, with modern day journalism actually bouncing over to their field of coverage. There are sports journalists who have hopped the fence and become part of the sports teams they've covered (some in analytics/management roles, some just doing communications or PR roles), for example. Same thing with games journalists -- you're seeing them jump over to working directly for game companies.

A lot of these morons are prestige seekers and want to do something that is 'cool.'

They generate no revenue, are becoming a liability and more people treat them like a joke. The next phase is YouTube and Streaming, because they focus on the game. Nobody wants to read some C- English major from a no-name liberal art's school's recycled paper on Colonialism as it relates to Monster Hunter.

Which is a damn shame, in my mind. I'd really like to see some video games actually become a lot more engaging. It's why I enjoy shit like the nuanced storytelling that exists in, say, Dark Souls. Reading (or watching, since as you said we're moving increasingly towards a streaming/video based medium online) longform journalism breaking down games and shit could be potentially really interesting. Unfortunately we ended up with a group of underqualified hacks who only really wielded the literary equivalent of a hammer (spastic progressiveness, for lack of a better term) and viewed everything around them as nails.
 
This is a really salient point. Going back through old issues of GamePro or EGM (or whatever) and you'll see a crapton of ads. I was working on doing some writing looking at the history of gaming journalism and, if I remember correctly, gaming mags had roughly 30% of their pages devoted to advertising, compared to roughly 20% of contemporary hobby magazines. That doesn't include contest pages or reviews (which, generally speaking, were almost always positive and were basically house shilling.) Actual content (interviews, features, codes/walk throughs/tips/etc) was fairly low. (Full on didn't matter for me: I loved that shit and have fond memories of those old rags.)

EGM originally was published by a tradeshow magazine company for home electronics (again, if I'm remembering correctly -- I trashed a lot of the research I had done and it's hard to find information on long dead publishers) while GamePro, PCWorld and Computer World were all owned by IDG, who are basically a market research group in tech/computing. Then there's house mags like Nintendo Power and the Playstation mags.

I believe it was either Gamepro or Game Players, can't remember which one, but someone asked in one of their letters to editor columns once why they hosted ads for games they gave crap reviews, and the letter got this surprisingly honest response (and I'm paraphrasing since I don't remember the exact words):

"We get paid in advance to host these ads so we can keep the lights on, past that we review them as we see fit."

Of course this was from one of their 90s era issues if I remember right, where there was far less woke bullshit and sucking off certain game devs, or so it seemed, but that struck me as refreshingly honest compared to what we get now.
 
People in the gaming companies share some of the same wokeshit beliefs, so they're allowed by their corporate masters to write this shit, and always shit on Japan because the East is now starting to rape the Western gaming market, just like manga is raping comics.

Japan is raping the West literally because people are sick of wokeshit.
 
Razorfist has a good video about ads in gaming magazines.

Thats an optimistic view given how Sega and Atlus is still ass backwards on YT influencers. Having explicit guidelines on streaming to make more people actually buy the game and support the press. Plus everytime some streamer flails their arms about Twitch and YT is a win for journalism

And they are also the media arm of entertainment as well which unfortunately includes the MCU and Star Wars which have triple downed on wokeshit and is merely waiting for the long term fans to die out or leave. The new generation isnt going to care or is outright indoctrinated.
I vaguely remember a Giantbomb podcast talking about the early days of online games journalism, how Japanese companies assumed they were pirates and print media treated them as illegitimate. Sound familiar?

Right now Japan and big companies don't "get" Twitch and YouTube beyond a vague source of marketing, but the same could be said about social media a decade ago.
 
Japan is raping the West literally because people are sick of wokeshit.
Shame the localization companies tell them otherwise. Shame that they believe them.

Maybe it's because they're too old or their copyright is draconian, but you'd think with the digital idols out there right now they'd be more open to streaming as an alternative. I do think they are opening up to it, but can't swear by it as I barely watch streams myself.
 
One of the women who accused Skyrim (and many other games) composer Jeremy Soule of sexual assault has come forward with a blog lambasting Kuntaku for lying and breaking what she believed was a confidentiality agreement.


I realize that the journalist that did this to me is also “famous” (Cecilia D’Anastasio), and at this point I don’t really expect that much credibility. I only think it’s fair that you know who she is, and that she did this, so that you understand the scope when a journalist abuses information given to them. The article is titled “Two Women Accuse Skyrim Composer Jeremy Soule Of Sexual Misconduct” by Cecilia D’Anastasio on Kotaku.

Directly names the person she's calling out.

I don’t give a shit about what bridges this will burn with journalists in general.

That's generally the accepted position.

Instead of saying “we should do better” when confronted, maybe you should shut the fuck up and actually go do that for a change.

That's pretty much Kuntaku's MO. Publish some absolute horseshit claiming Atlus put a slur in Smash or post hentai of Emma Watson's Harry Potter character then go "oopsie whoopsie we made a fucky wucky" when called out and hold no one accountable.

Like I mentioned in my thread, the journalist in question mislead me about the intention of the interview when she got me to open up about the details surrounding my rape. She indicated that she would not publicize this information, but did so anyway.
I feel lied to. I trusted this person, and the repercussions have been fairly severe.
Kotaku ran with the article and included the details of my sexual assault.


Lying about and then breaking confidentiality agreements. Bravo Kuntaku.

She told me that her article was ready to publish but that Kotaku’s lawyer needed me to go over the details of my sexual assault in order to get the go-ahead to publish.
She told me that in both my blog post, and in the first call with her, I skipped over the sexual assault.


Well that doesn't at all sound shady as fuck.

For the sake of their lawyer, I tried my best to go over that night. It was really hard, and invasive.
I described what led up to that to the extent that I could manage to put into words but stopped short of saying “raped”.
She raised her voice and yelled, “Was it penetrative sex??”
I said “Yes”.


Who screams“Was it penetrative sex??” at someone? What is wrong with Kuntaku employees?

I asked her if she would share this information. I was worried that she would.
She told me that she thought SHARING THE DETAILS OF A SEXUAL ASSAULT WAS EXPLOITATIVE and wrong (unnecessary, cruel…). She indicated that she would not do so. I didn’t want this out there. This was for their lawyer. That was the premise under which I shared this with her.


I like how she talked how evil sharing the details would be and then turned around and shared the details.

Holly fucking shit ALL the details were there! In fact, that was all she included from both interviews. She did the opposite of what she indicated she would do.

Nothing more progressive than lying to rape victims!

I have to wonder why it’s even necessary to post something that gratuitous on a major news site. Why do people even need to know how I was raped?

Because clicks.

kotaku2.png


I think, in many ways, bad journalism killed any constructive momentum with such reporting.

Other journalists reduced what happened from rape, to just sexual harassment. In their articles they said that I came forward alleging “abuse”, “sexual harassment”, “harassment”… Very few actually called it sexual assault, or rape.
For the record, I alleged rape. I came forward about being raped.
I understand why a journalist has to say that I “alleged”. I do not understand why you would call a rape accusation “harassment”.


To go off on a tangent, this is what happens when you fill your field with barely-qualified mouthbreathing dipshits and allow them to form a clique so they can't be held responsible for any of the stupid shit they do. No other industry could turn "its about ethics XDXDXDXDXDXDXD" into a defense of their incompetence so now when something as big as MeToo hits videogames it gets completely bungled because they aren't qualified to handle it in the manner it requires. Imagine someone contacting Uma Thurman and going "EHHHH GIVE US ALL THE SORDID DETAILS OF HOW HARVEY ASSAULTED YOU OUR TOTALLY NOT FICTIONAL LAWYER NEEDS IT I PROMISE I WON'T PUBLISH ANY OF IT" and then turning around and publishing it. They'd get sued off the face of the Earth and never be able to show their face in public again. Granted people actually know who Uma is and she obviously has a boatload more money than this chick but the fact remains you don't see this kinda shit from anyone but game journalists and there's never any sort of lasting consequences for it. The most that will happen is CD gets fired and blacklisted and Tortilla will post an article going "oopsie whoopsie we made a fucky wucky" and then another couple months will pass before they do something reprehensible again. But hey, GamerGay was the real evil.

Taking everything at face value what we have here is a website that paints itself as progressive lying to a rape victim in order to obtain explicit details of their trauma which for whatever reason (perhaps CD is a sick fuck) they felt necessary to post in their article about the woman's accusations. Kuntaku's done some pretty fucked up shit over the years but goddamn. They're fucked either way here. Either they accuse or provide evidence of an alleged rape victim being a liar or they admit to exploiting her trauma for clicks. There's no face-saving in this one.

And finally, always get your confidentiality agreements in writing kids.
 
Maybe it's because they're too old or their copyright is draconian, but you'd think with the digital idols out there right now they'd be more open to streaming as an alternative. I do think they are opening up to it, but can't swear by it as I barely watch streams myself.

Japan has pretty shitty Internet for doing that on their own but they could easily do it from South Korea, which is also probably a more significant audience for them than the U.S.

What they seriously need to quit doing is hiring anyone whose hair is not a natural color.
 
Games journalism is dying because no "gamer" actually gives a fuck. You will see places like KotakuInAction bitch and moan about Polygon and company but none of them are willing to wait the few days to get their news from the "good" gaming sites. The "good" gaming sites all being too incompetent to get press releases or review copies so by the time they put out content it is old news. This is to say nothing of places like NicheGamer getting accused of plagiarism or OneAngryGamer wanting to gas the Jews. In the end, "normies" go to the established gaming sites because the "gamers" lack the ability or motivation to properly build an alternative. See ExclusivelyGames if you need further evidence of idiots supporting something without thinking why that might be a bad idea.
 
Razorfist has a good video about ads in gaming magazines.
https://youtube.com/watch?v=6BCX11ebqF8

I vaguely remember a Giantbomb podcast talking about the early days of online games journalism, how Japanese companies assumed they were pirates and print media treated them as illegitimate. Sound familiar?

Right now Japan and big companies don't "get" Twitch and YouTube beyond a vague source of marketing, but the same could be said about social media a decade ago.
Razorfist for all of his faults and petty "everything is stolen from the shadow and Michael moorcock" bullshit, frequently hits the nail right on the head. His entire series on the fall of game journalism is a must-watch if you are interested in the subject, and despite some cringe-inducing pettiness here and there is about as accurate as it possibly could be.
 
Razorfist for all of his faults and petty "everything is stolen from the shadow and Michael moorcock" bullshit, frequently hits the nail right on the head. His entire series on the fall of game journalism is a must-watch if you are interested in the subject, and despite some cringe-inducing pettiness here and there is about as accurate as it possibly could be.
He hits the nail on the head from someone outside of gaming journalism just fine but he makes far too many assumptions based on not having worked for any gaming media site. As someone with 20 years of freelance gaming, and entertainment media, experience I can say he's not 100% on point here.
 
when something as big as MeToo hits videogames it gets completely bungled because they aren't qualified to handle it in the manner it requires.
I'm not sure if I buy it. Why wait this long after the original article was published to distance themselves from it? Part of me thinks the reason for this call out is because gaming metoo was bungled and this person is trying to save face by throwing Kotaku under the bus.

There was a push for a gaming metoo moment featuring not just the Kotaku article, but tweets by Anita Sarkeesian and Zoe Quinn. The whole thing came crashing down when the man Zoe Quinn accused (Alec) killed himself, and Zoe's stories were found to be lies based on her own accounts from the time the assault allegedly took place. It completely fucked up their scam. Now the gaming metoo movement is truly dead, the death certificate signed, and the body buried, only then she calls out Kotaku?
 
He hits the nail on the head from someone outside of gaming journalism just fine but he makes far too many assumptions based on not having worked for any gaming media site. As someone with 20 years of freelance gaming, and entertainment media, experience I can say he's not 100% on point here.
Well of course what he said does not match your experience 100%, he is not talking about freelancers. He is talking about corporate media and the career hourly journos. This would be like if/when he makes statements about EA or Activision publishing games and you say "well thats not 100% accurate and I should know I have published fan mods for 20 years". Two completely different ponds that both just happen to have water and carp.
 
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