Games Journalism General

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He was? I can't imagine even a retarded VC firm giving a 15 minute look and not realizing he was the only person still around keeping that heap of shit together. For fuck's sake, they even have the legacy content still pay-gated and put all their post-Gerstmann stuff up for free.


(timestamp 2:30:12). reading between the lines it seems pretty clear that he hated what the site had become and they hated him.

i've posted this before but a month later this went up on the giantbomb youtube channel:


"we host one of the longest running video game podcasts ever, the Giant Bombcast". No mention of Ryan Davis or Jeff. All they kept was the name and the reputation, everything but the facade was gutted. they paywall the old content because they know theres a hard line between old and new GB users, and they're more than happy to scrape a profit off "problematic" GB content while effectively disavowing it.

even when giantbomb was under CBS i'm pretty sure they had complete executive control over the site. In a Post-Gamergate world for the longest time GB was even able to get away with hiring only white males to be on camera (despite the fringe minority screeching they MUST hire some gay or a whamen or a tranny for years). the first "diversity" hire arguably was Ben Pack, but he had interned and then worked for the site for years beforehand, and he never (to my limited recollection) injected politics or his sexuality into the content and had actual chops when it came to vidya. i had long moved on by the time they hired Abby Russel, a "comedian" who had never touched a videogame. I'm pretty sure Jeff low key did this out of spite at a time where he was getting sick of everything anyway.

edit; my bad, i forgot they hired turbofaggot Austin Walker who slimed over to VICE shortly after. Abby got hired at the same time Ben started appearing on camera
 
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He was? I can't imagine even a retarded VC firm giving a 15 minute look and not realizing he was the only person still around keeping that heap of shit together. For fuck's sake, they even have the legacy content still pay-gated and put all their post-Gerstmann stuff up for free.
He was.

The VC firm doesn't care either - Jeff let the company be taken remote during COVID and never got it back online (even though industry events were still happening, live interviews were still happening, comic con was still happening/etc) and the VC realized that while it was an inferior product, it was vastly cheaper to not pay for offices/travel/local salaries and let GB just be streamer collective/podcast network.

Sadly they're correct - Games Media has largely been for a remote/internet audience for more than a decade. Nintendo started their Direct branded marketing in 2011 and most companies followed suit over the years (Sony's State of Play, whatever Xbox has, the "Video Game Awards" becoming the new E3). There's not a reason to keep a cadre of respected journalists around to go to the events when you can get 99% of the info for 0% of the cost.

Shitty content creators are key as well - because if any of them have big success, they'll just break off (Drew and Nextlander come to mind) and do their own thing. I don't think that anyone thinks that Abby Russel was ever going to blow up and take her audience with her as she left.

Jeff was amazing when it came to pioneering video content in video game journalism before it was a "big" thing - but he never really adapted Giantbomb for the future where video content was really easy to do (aka Twitch and YT). I honestly think he really gave up when Ryan died and was content to float along for a bit - with the rumor being he wasn't going to hire anyone and let it just peter out.

There's a version of Giantbomb that could still work today - but it's a real hard sell to anyone who would work there, when they can just as easily do it themselves.

just for the record Jeff Gerstmann was fired from Giant Bomb

lol

says it all really (though he was planning on quitting anyway)
I'm aware - but he 100% could have just played ball and not gotten fired. The new owners didn't really care about the company and I'm sure they would have been happy if he stayed behind and ran it (as long as he was willing to run it their way).
 
Jason Schreier appears on the subreddit "r/GamingLeaksAndRumours" and talks about how he gets his sources and when stuff gets published that info is reliable. He threw praise to Pyoro, an extremely reliable Nintendo leaker and threw slack at Silknight, who was reliable before but recently has become questionable.
This comes during a moment in the community where Dead Space 2 Remake was being thrown around at being "cancelled, canned, different plans, other plans and on hold," as its current status the past days ago.

Schreier: An explanation of rumors/reporting/sourcing
Hi everyone. I'm Jason Schreier, a reporter at Bloomberg News. I enjoy reading this subreddit but often see a lot of misunderstanding here about how reporting works, so I thought I'd make a quick post to help clear things up. If you've ever seen a rumor and wondered where it came from and whether to believe it, this might help out.
Let me break down where information comes from.

Secondhand sources
Nintendo's buying Microsoft? Well, I heard it from someone who heard it from someone...
Many of the rumors posted on this subreddit are coming from secondhand, thirdhand, or even more distant sources (when they're not simply made up). There are a couple of Discords where this kind of information is circulated, and often that gets out to the public through Twitter, podcasts, etc. Someone in localization for PlayStation passed along a message that got passed to someone who knows someone who dropped it in chat and bam, there's suddenly an account tweeting cryptic emoji.
These rumors sometimes turn out to be correct, but the further removed from the original source you get, the more likely that something gets garbled along the way. Also, the folks sharing information from these kinds of sources are less likely to be diligent about making sure everything is buttoned up. They're also more likely to be vague and cryptic because they know they don't really have the goods.

Single primary source
This is where people often get into trouble. Let's say I have a trustworthy source in Nintendo's marketing department who correctly told me about the next Mario and Zelda games in advance. So when they tell me that Nintendo is buying Microsoft, I believe it. But, uh oh, turns out they just heard that from a boss at the lunch line and didn't actually know for sure, and because I haven't corroborated it elsewhere, I'm totally wrong and have egg on my face.
Some of the stories you'll see on this subreddit come from reporters or rumormongers who heard their information from a single source with firsthand knowledge of the information involved. This is often going to be correct, but not always. Sometimes that source might not have complete knowledge or might be making their own assumptions about what's going on. For example, someone at Microsoft might have insight into what's going on at one of their subsidiary studios, but that subsidiary might also be managing up and making things seem rosier than they seem.
The recent Dead Space 2 remake debacle is a good example of when this becomes an issue. Most companies use code names to refer to a single project, but Motive used the same code name to refer to whatever the Dead Space team's next project was going to be. Let's say the code name was Water Bottle. It'd be very easy to hear from a reliable EA source that "Water Bottle" referred to "Dead Space 2 remake" (because perhaps that source saw a pitch document saying as much) but in reality, Water Bottle referred to an ambiguous idea that was continually shifting and "Dead Space 2 remake" was only one possibility considered.
So if your reliable EA source tells you that Water Bottle was in development for a year but recently shelved, you might interpret that as "the Dead Space 2 remake was in development for a year but recently shelved," when in reality it means that "this team's next project, which changed frequently, was in development for a year but recently shelved."
Most reporters/insiders/leakers/whatever have a hard enough time convincing a single person to share information with them, let alone multiple, so it's always tempting to share something when you've heard it directly from a primary source. But when you don't corroborate pieces of a story with more than one person, it's very easy to hear incomplete information and make assumptions or overextend yourself. (I have certainly done it!)

Multiple primary sources
If you see a story come from a major news outlet, it is most likely based on the reporter speaking to multiple people with direct firsthand knowledge of the information in question. Many professional reporters will sit on stories until they've corroborated them with multiple firsthand sources. If I had a dollar for every scoop I missed out on because I only had it from one source, I would have at least, I dunno, twenty dollars.
This is the gold standard at outlets such as the New York Times, the Wall Street Journal, Bloomberg News, etc. If someone has a pristine track record, this is probably the mantra they are following. It's very rare for a story based on multiple primary sources to be wrong, but of course it happens! Everybody makes mistakes, and there's a lot of nuance to gathering and sharing information.

Documentation
Video footage, screenshots, emails, audio recordings. This is also a primary source (and, when combined with testimony from the person who sent it over, often meets the standard I just described) although of course can be easily faked.
A good rule of thumb is that if you see a slanted screenshot or blurred footage on the internet somewhere, it's most likely phony, but if a reporter such as Tom Henderson describes the content of a game based on a video he saw that he says he can't share, it's probably real.
(It appears that some insiders over the years have also gotten their information from YouTube or blog backends, which I don't know as much about.)

In conclusion
The next time you see a rumor or a report, whether it's a reputable news outlet or some random Twitter insider, ask yourself what they know and how they might know it. Compare an account like Pyoro, which only posts concrete, tangible things about upcoming Nintendo Directs, to, for example, that one random dude with the Silksong avatar who has made vague, lofty claims about all sorts of games and publishers. ("It's a trilogy, but it could have more games in the future since it has become a very important IP." - lol come on)
Think about whether the person posting the information might have one source or multiple, whether those sources are secondhand or primary, and who might or might not know about this. And of course, pay close attention to the reporter's track record and go from there.
Hope that all helps, and good luck sorting through the pile of nonsense that is the internet!


P.S. I should've followed more of what Jason Schreier posts on his Reddit account since he seems active and has info some might be intrigued in. Especially as he is pretty reliable gaming insider.
Maybe some ridicule can be found in his comments and advertising of "his hardcover copy only book
", but I'll let others do that part...
 

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Majority of it is twitter screengrabs, but here's the jist of it:
>Games journalist Ryan Easby, who has freelanced for various outlets including NME, PCGamesN, The Escapist. TheGamer, Gayming Magazine, and others took to social media to call for violence against former World of Warcraft Team Lead Mark Kern.
>Easby posted to X, “Soft launching my campaign to kick Mark Kern in the balls.” He has since deleted the post, but Kern shared a screenshot to his timeline.
>Easby’s call for violence was echoed by another journalist, John Phipps, who hosts Super Deluxe GamesCast. Phipps posted to X, “It’s actually based, I’d donate.”
>Former Riot Games Senior Concept Artist and current Art Director at Easy Games Michael Maurino also approved the call to assault Kern. He wrote, “agreed this is a-ok.”
>Easby is no stranger to making unhinged comments on social media such as this call to violence. Back in March, he posted, “If there’s one thing to take away from this last week, it’s that gamers don’t deserve video games. Just send them to a construction yard or something instead.”
>Easby has also repeatedly claimed you cannot be racist towards white people. He wrote on March 8th, “It’s weird, if you were truly based you’d know it’s unequivocally and provable that racism against white people doesn’t exist, no matter how much a mob of angry community noters want you to think.”
>On March 26th he wrote, “You can’t be racist against white people pal.”
>In another post on the same day, he wrote, “Oh you silly, you can’t be racist against white people! I see your mistake.”
>He also wrote earlier this month, “Alyssa speaks only the truth, you simply cannot be racist against white people, the dominant power in the world.”
>Easby has also heavily insulted Kern over the past couple of weeks before issuing his call to violence.
>On March 22nd, he posted, “Mark Kern is a failed games developer turned reactionary, who wants to use the Sweet Baby Inc coat tails to reach popularity. And what’s wilder is that he’s achieving popularity with the exact crowd he wants: bigoted gamers.”
 
Majority of it is twitter screengrabs, but here's the jist of it:
Very Tomlinson-esque, he even has his own "enjoy prison, stalker" line in "you can't be racist to white people, child!"
Good on Kern for making so many people upset. Hope they all out themselves like this.
 
probably the same reason for the original dead space remake: expanding on it and enhancing the preexisting gameplay and storyMONEY
The remake likely lost money though. And it's a horror game. A niche genre. They released it alongside Resident Evil 4 Remake and Callisto Protocol. It was an ill fated project right from the start. I said this in the Dead Space thread but the cost of doing the remake likely exceeded the cost of remastering all three games and spin off titles.
 
In others new, the IGN mobile website is currently serving malware advertisements, and advertisements that hijack browsers and redirect them to other sites. And this is the 'premier' games journalism website and company. And even they are beholden to the most bottom feeding parasitic advertising companies and the scummiest business models. "Oh disable your adblock so we poor journalists can provide for our families you monster".
 
Alyssa Mercante of Kotaku, ladies and gentlemen. She made a reply video to one of Asmongold's videos and acted like a bitch. Kotaku must be clapping for her from their cuck chairs right now. And a Kiwi Farms thread about her under Internet Tough Guys would be nice right now.

EDIT: She made another one.
 
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Alyssa Mercante of Kotaku, ladies and gentlemen. She made a reply video to one of Asmongold's videos and acted like a bitch. Kotaku must be clapping for her from their cuck chairs right now. And a Kiwi Farms thread about her under Internet Tough Guys would be nice right now.
https://youtube.com/watch?v=lQQE3wvbj9Q
EDIT: She made another one.
https://youtube.com/watch?v=Gi8y3ofYMvs
the thumbnails alone would make me cross the street, that's what you'd expect to see after opening a text book about BPD...
 
The indie game Farm Folks bend the knee to the woke mob, and it's still not enough. Alyssa Mercante herself had to make a clickbait article about it for more attention.
This is why you don't cuck to these people at all no matter what. You're just marking yourself as the kind of person who bends over for this shit and their demands will be neverending. It'll start with "reasonable" shit, like "do you really need that titty slider" and next you know, every character in every game is a repulsive fat crippled tranny nigger with vitiligo.
 
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